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December 2006 FFXI Patch Compilation of Info
Posted by: Cuer - Wed Dec 20th, 2006 09:57 pm EST
The December 18, 2006 FFXI patch saw the introduction of a number of armor sets, both high level and low; it also brought the Salvage battlefields, among other additions. This compilation of info will eventually contain the additions and changes from the December 18 patch, as well as the followup patches.


Original Post: Wednesday, December 20
Last Updated: Sunday, December 24 at 1:20AM EST


Latest Update:
  • The major new Notorious Monster has been added.
  • A large number of New Recipes for older items were added, specifically in the Cooking guild. There may still be others that haven't been added; see the New Crafting Recipes forum topic if you have more info on these, and for further details.
  • Be sure to post any other info about new changes and additions with this patch, in the December 2006 Compilation of Info Overview topic.
  • This compilation of info will be updated as more information becomes available.


Compilation of Info Index Related Links


Forum Patch Discussions
Please post in the appropriate posts below, with any new information from the patch.


<<More>>
Discuss this news item (10 comments)

FINAL FANTASY XI Update (December 19-28)
Posted by: Cuer - Wed Dec 20th, 2006 03:09 pm EST
Dec. 28, 2006 04:00 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Dec. 28)

At the following time, we have performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

[Affected Period]
Dec. 28, 2006 4:00 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- An issue in which bards' songs have been exceeding their number limit during certain circumstances has been resolved.

Official PlayOnline Announcement



Dec. 22, 2006 02:00 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Dec. 22)

At the following time, we have performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.


[Affected Period]
Dec. 22, 2006 2:00 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
The following Chocobo Raising issues have been addressed:
- Game screen blackout issue would occur by selecting the "Let it play with others" option during Kamp Kweh.
- Game would freeze under certain circumstances during the care plan: "Taking a walk" event cutscene.
- Camera view point issue during the event cutscene for care plan: "Taking a walk" at San d'Oria.

- An issue where results of mining, logging, and harvesting would be displayed before the motion is completed. (Xbox version only)

Official PlayOnline Announcement



Dec. 21, 2006 04:50 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Dec. 21)

At the following time, we have performed a version update of FINAL FANTASY XI.

*This update consists of a version upgrade of the client program (Xbox version will not be updated). When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.


[Affected Period]
Dec. 21, 2006 4:50 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- Measures have been taken to maintain area stability for the congested assault and salvage areas.

The following issues have been addressed:

- When changing areas or logging back into the game after calling an adventuring fellow, the following issues would occur:
1) Adventuring fellow would not cast spells when it was not in combat mode.
2) Remaining time available for the fellow was not counted properly.

- Salvage related issues:
1) Members who were disconnected from the game during a warp to the next floor would not be warped to the destination upon relogging in.
2) Numbers of defeated notorious monsters within the Zhayolm Remnants were not counted properly.
3) Notorious monsters within Bhaflau Remnants would not spawn as expected.
4) Some monsters in Arrapago Remnants would not return to the original positions when they are not in combat mode.

- An issue where results of mining, logging, and harvesting would be displayed before the motion is completed. ("PlayStation 2" and Windows versions only)

- An issue where a forced termination may occur when text is displayed in the chat window. ("PlayStation 2" and Windows versions only)

- An incorrect text, "[target name]" within the command help explanation section.

Official PlayOnline Announcement



Dec. 20, 2006 02:30 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Dec. 20)

At the following time, we have performed a version update of FINAL FANTASY XI.

[Affected Period]
Dec. 20, 2006 2:30 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- An issue with the multiplayer battlefield: Salvage, where other members would become unable to enter the Salvage area if an alliance member leaves the alliance during the attempt. This has been addressed.

- The weapon "Kraken Club" has been added into the reward table for the Moon Orb battle field "Up in Arms," which is located at the Waughroon Shrine.

Official PlayOnline Announcement



Dec. 19, 2006 05:00 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Dec. 19)

At the following time we have performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

[Affected Period]
Dec. 19, 2006 5:00 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]

The following issues have been addressed:
- At the Windurst chocobo stables, player will become unable to do anything but chat after receiving an update on the care schedule option "Dig for Treasure".

- When using job abilities or magic through macros or text commands before recast times have reset, the time remaining until recast is not being displayed.(Windows and "PlayStation 2" version only)

- An issue where own character could not be targeted via mouse control.(Windows and "PlayStation 2" version only)

Official PlayOnline Announcement


FFXI Patch Notes (December 18, 2006)
Posted by: Cuer - Mon Dec 18th, 2006 03:55 pm EST

[Update Tuesday, December 19: With the large scale changes in the data file format, the Compilation of Info for this patch has been delayed until Wednesday.]





FFXI Patch Note Details

«Dec. 19, 2006 (JST) Update Details»
*Japan Standard Time

[Event-Related]

Multiplayer Battlefield: Salvage
With the introduction of this new type of battle system, four new areas in the Ruins of Alzadaal have been opened up to adventurers.
Related Information>>

December 2006 FFXI Patch

Changes/Additions to Chocobo Raising
Related Information>>

Kamp Kweh -- A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.

The Chocobo Hot and Cold Game -- A new treasure-hunting activity for chocobos and their owners has been introduced.

December 2006 FFXI Patch

A new quest to obtain the new chocobo ability “treasure finder” has been introduced. This ability will increase a chocobo’s ability to locate treasure when playing the Chocobo Hot and Cold Game.

Two new beneficial statuses “bursting with vitality” and “sparkling with intelligence” have been added. When a chocobo is affected by these, not only will training programs yield better results, but the chocobo will also be more receptive to physical and mental stimulation.

Previously, a chocobo being in love would only negatively affect the success rate of its training. However, now this status will sometimes benefit the chocobo.

When taking your chocobo for a walk, it may now find items for you.

Changes to Besieged

Players can now earn limit points by participating in Besieged.

When players are transported out of Al Zahbi due to player number restrictions, all HP-draining status effects will be removed.

An issue where, under rare circumstances, players who were KO’d during a siege of Al Zahbi lost experience points has been addressed.

Mog Locker capacity has been increased to 70 items.

Several new quests originating in the Treasures of Ah Urhgan area are now available.

Players can now confirm the Ashu Talif quest offer status by speaking with the NPC who originally accepted the offer.

The timing at which several Aht Urhgan mission events become available for viewing via the event replay feature has been adjusted.

Transportation to Tu’Lia

After meeting certain requirements, players will now be able to teleport to Tu’Lia from the Hall of Transference located within the spires of Holla, Dem, and Mea.


[Battle-Related]

Monster placement has been adjusted in the following areas: Bhaflau Thickets, Alzadaal Undersea Ruins, Caedarva Mire

The following paladin abilities/traits have been adjusted:

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy’s attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a “Magic Shield” that will absorb a certain amount of magic damage in the same manner as the spell “Stoneskin.”

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy’s attack is blocked with a shield.

The casting time for all Absorb spells has been reduced from four seconds to two.

Blue Magic

Several new spells have been added, as well as the corresponding terms for the auto translate dictionary.

The following spells have been adjusted:
*The recast time for Filamented Hold and Chaotic Eye have been reduced
*The recast/casting time for Infrasonics has been reduced
*The recast time and MP required for casting Frightful Roar has been reduced.

Corsair Adjustments

A new job trait "Rapid Shot" has been added.

Quick Draw Accuracy
A corsair’s AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

Light Shot: Sleep
Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.

December 2006 FFXI Patch
Puppetmaster Adjustments

New high-level automaton weapon skills have been added.

New automaton attachments have been introduced.

New automaton emote motions have been added. An automaton will use these automatically when its master does.
blush / bow / cheer / clap / dance / goodbye / hurray / joy / panic / point / salute / surprised / wave

[Item-Related]

December 2006 FFXI Patch
Several new pieces of equipment have been added.

The following items can now be stored with special NPCs:
bomb lantern, pumpkin lantern, mandra lantern, witch hat, coven hat

New synthesis/desynthesis recipes have been added.

The names of the following items have been changed:

sagacious cotton obi -> sagacious brocade obi
enthralling cotton obi -> enthralling brocade obi
deductive cotton obi -> deductive brocade obi

[System-Related]

Fellows will no longer disappear when changing areas or logging back in. However, a fellow cannot follow a player into an area where he/she cannot be called.

A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others’ pets.
*You will always be able to target monsters’ pets, player character’s pets in PvP, and Fellows regardless of the ignorepet command.

The text command [/blockaid] will no longer turn off in the event a player has fallen in battle. Also, players will now be able to adjust the [/blockaid] settings while they are KO’d.

December 2006 FFXI Patch
The following language buttons have been added to the Language feature under Party in the main menu:
French/German/Other
In addition to J and E, F/G/? will now appear in the search window when a player is seeking a party.

*As you now can select multiple buttons, the [Bilingual] button has been removed.

The following button under the main menu option “Friend List” has been changed:
Accept & Add -> Accept

In areas where use of a support job is limited, players will no longer be able to take advantage of certain support jobs’ wide scan abilities.

An issue concerning the font color of the auction house listing of woozyshrooms has been fixed.

Several new terms have been added to the auto translation feature.

TABLE
Category Term
Game Terms Salvage
Game Terms Mog Locker
Text Commands /ignorepet

Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.

Please check back here for further updates on this issue.

Official PlayOnline Announcement


PlayOnline: All Worlds Maintenance & FFXI Update (Dec 18)
Posted by: Cuer - Thu Dec 14th, 2006 02:32 pm EST
All Worlds Maintenance (Dec. 18)

At the following time, we will be performing FINAL FANTASY XI maintenance on all worlds. During this period, FINAL FANTASY XI will be unavailable.

Thank you for your patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again. Thank you for your cooperation and understanding in making this a smooth version update.

* For the update details, please refer to "Topics" on the official PlayOnline.com web site or PlayOnline Viewer which will be available on Monday, Dec. 18, 2006.

[Date & Time]
Dec. 18, 2006 from 9:00 to 14:00 (PST)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI

Official PlayOnline Announcement


The Starlight Celebration!
Posted by: Cuer - Thu Dec 14th, 2006 02:24 pm EST

Starlight Celebration: Treant Trouble

Starlight Celebration

The dazzling events of the Starlight Celebration are drawing to a close, but you still might catch the festivities if you hurry!
What ever happened to those towering treants terrorizing the towns, you ask...?

Click here to find out!

*The Starlight Celebration will end on Dec. 31, 2006 (Sunday) 7:00 (PST).



Master, Master!
The Starlight Celebration is here again, kupo!

Starlight Celebration

The lights! The sweets! The presents!
Just thinking about the fun keeps me awake all night, kupo!

............Ummm...
......Hrmmm............
Alright, you got me! I just can't keep a secret away from my favorite adventurer...

As you already know, the Starlight Celebration will begin in a few days. But what you don't know is that we Moogles are in a pickle, kupo. The trees that we had made for this year's festivities have vanished from Windurst! And what's worse, a terrifying treant has suddenly shown up at the Dhalmel Farm and is wreaking havoc on the locals, kupo!

Come to think of it, I haven't heard from my brothers and sisters working in Bastok and San d'Oria. What if there are crazy trees running amok in their towns as well...?

Starlight Celebration

Wait a minute... Treants in the towns...?
Didn't something like this happen a few years ago? There was some kind of freak accident at the Rhinostery in Windurst, right? If this is the same thing, we're in biiig trouble!

Anyway, as long as these freaks of nature are trouncing about our towns, everybody will be too scared to come out and take part in the Starlight Celebration's festivities, kupo! Even the smilebringers have said that they won't pass out their presents until they're sure the children will be safe.

Starlight Celebration

Ah, what to do? What to do!?
The treant won't go away, kupo!

Well, I guess it has come down to this...
My colleagues and I must take up arms to protect the city from fear!
Oh, don't worry. We'll do all the work. But, we sure could use a cheer or two from our humble masters, kupo!


Illustration by Mitsuhiro Arita


Event Period

After the 12/19/2006 (Tuesday) maintenance, until 12/31/06 (Sunday) 24:00.

Event Locations

During the event, in the below areas, a moogle will be ferociously fighting a treant wandering in the city.
Northern San d'Oria / Bastok Market / Windurst Woods

Event Stores

The below areas will have some Starlight Festival-related items for sale temporarily during the event.
- Northern San d'Oria (D-8)
- Port Bastok (L-8)
- Windurst Waters (G-10)

Official PlayOnline Announcement

Discuss this news item (48 comments)

PlayOnline: Empire's Most Wanted 2
Posted by: Cuer - Tue Dec 05th, 2006 06:29 am EST

From the Official FFXI Site (December 5):

Empire's Most Wanted 2

Empire's Most Wanted 2

Even among the beastmen, the creatures listed below are especially notorious for their crimes against the Empire. All competent mercenaries and adventurers are encouraged to aid in their elimination.

Cerberus
Cerberus

In recent months, numerous reports from mercenaries infiltrating the Troll stronghold of Halvung have indicated the presence of a sinister-looking three-headed canine of cyclopean proportions. Those who have mustered the courage to challenge the hell-spawned daemon in mortal combat tell spine-tingling tales of an impenetrable sable hide, and rows of armor-piercing jaws dripping endlessly with the blood and bile of countless victims...

Intelligence has also gathered that this creature might actually be the hunting dog of Troll mercenary captain Gurfurlur. If this is true, then it may not be long before the savages deploy it during one of their raids on Al Zahbi. We ask that all able-bodied mercenaries take up arms against this threat to the empire.







Hydra
Hydra

Recently, the lone survivor of a missing volunteer unit returned to Al Zahbi with an unbelievable story of a three-headed dragon that attacked his companions while they were on a mission deep within the Wajoam Woodlands. Though they fought gallantly, their mauls and magicks were no match for the Tartarean wyrm's thick, squamous hide, and it was only a matter of moments before the mephitic miasma that poured from its gaping maws scorched the lungs of the ill-fated warriors.

While ancient tomes indicate that the Hydra is an independent beast that roams the outlands of its own will, the interrogation of a Mamool Ja spy revealed that the reptilian horde has been attempting to tame the dragon by luring it to their training grounds with the raw flesh of their prisoners. If they are successful in soothing the savage beast, they may soon learn a way to utilize it in battle, thus spelling doom for the Empire's armies. All high-level mercenaries are recommended to enroll immediately in eradication expeditions.






Khimaira
Khimaira

Travelers to Halvung and Hediva Isle have brought back with them strange tales of a hideous beast roaming the volcanic terrain. However, the differing reports have Imperial schoolmen scratching their heads in disbelief. Some adventurers speak of the twisted horn of a giant ram, while others the golden mane of a lion. Still others speak of a pair of undersized bat-like wings or a spiked reptilian tail imbued with deadly venom. One crazed old man even mumbled of a deep violet hide, not unlike that of the dreaded behemoth.

Until more information can be gathered on the abhorration, the Empire has bestowed upon it the name Khimaira, and is actively searching for mercenaries who might be willing to hunt down this elusive beast.

Finally, the Empire would like to address the rumors that the Khimaira is in fact a byproduct of a secret Imperial bioweapon engineering program. These accusations have no basis, and any person(s) caught spreading these malicious falsities may be tried under Imperial laws of treason.


Officer Shazarsh,
Imperial Military Relations

Official PlayOnline Announcement


PlayOnline Development News: Nov-Dec 2006
Posted by: Cuer - Wed Nov 22nd, 2006 03:25 pm EST

From the Official FFXI Site (December 15):
December FFXI Update

New Multiplayer Battlefields: Salvage

The Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.

Salvage Battles

Objective

The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows. To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.

Salvage Battles

Participation

Salvage Battles

Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players. There are no mission rank or mercenary rank requirements.

Remnants Permits

In addition to meeting the aforementioned criteria, adventurers also must possess a "remnants permit." This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants. Please note that a permit can only be used once, and adventurers must wait until midnight (Earth time) before they will be allowed to purchase another.

Area Reservation

Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.

The Pathos of Alzadaal

When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
The following is a list of the various types of Pathos:

Salvage Battles

Imbued Items
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as "imbued items." Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters or within treasure coffers hidden throughout the remains. One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.

Official PlayOnline Announcement



From the Official FFXI Site (December 13):

New Items Galore!

The following is a sample of some of the new items scheduled for release in this month's version update:

New Cooking Recipes

1. Starlight Celebration cakes that affect the statuses of all nearby party members.
2. A piping-hot Far Eastern soup traditionally eaten during New Year's celebrations.

New Equipment

Here is a sneak peek at some of the new equipment that will be available:

December FFXI Update

Official PlayOnline Announcement




From the Official FFXI Site (December 7):

December FFXI Update

Chocobo Raising Changes and Additions

Several new additions are in the works for December's version update. Here is a sample of what is in store:

Kamp Kweh

Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants' animals.

Chocobo Raising


Chocobo Hot and Cold Game

Now, treasure-hungry adventurers from around Vana'diel can use their very own chocobos to hunt for buried loot in the Chocobo Hot and Cold Game. From chocobo digging pros to newcomers, this exciting new event has something for everyone!

How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d'Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field.
*Your chocobo must be registered before participating.
*You must possess the maps of the areas listed on the chocographs.
*After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.

How to Play
1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.


Chocobo Status

Several new chocobo statuses will be added in the next version update. Also, any status condition affecting your chocobo will be cured when it achieves its next state of growth.

New Statuses
Two new beneficial statuses being added are "bursting with vitality" and "sparkling with intelligence." During these times, not only will training programs yield better results, but your chocobo will also be more receptive to physical and mental stimulation.

Chocobos in Love
Previously, a chocobo being in love would only negatively affect the success rate of its training. However, with the next version update, this certain status will now sometimes benefit the chocobo.


Other Changes and Adjustments

Taking your Chocobo for a Walk
When you take your chocobo for a walk, it may now find items for you.

New Abilities
When obtained through a certain quest, the new ability known as "treasure finder" will improve your chocobo's chances of locating hidden coffers when playing the new Chocobo Hot and Cold Game.

Official PlayOnline Announcement



From the Official FFXI Site (December 1):

December FFXI Update

Job Adjustments

Today's Topics will discuss the upcoming job adjustments planned for paladins, dark knights, blue mages, corsairs, and puppetmasters.


Paladin Adjustments

With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation. Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.


Dark Knight Adjustments

The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.


Blue Mage Adjustments

Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.

Existing Blue Magic
The recast time for enfeebling blue magic spells such as "Chaotic Eye" and "Frightful Roar" will be reduced.


Corsair Adjustments

Corsair adjustments in the upcoming version update will mainly focus on the Quick Draw ability. Also, with the addition of the Rapid Shot job trait, ranged attacks will become a more viable combat tool for the Corsair.

Quick Draw Accuracy
A corsair's AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute. In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

- Light Shot: Sleep
- Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.


Puppetmaster Adjustments

Several new automaton weapon skills will be introduced. High-level automatons will have new weapon skills available for use in various situations.

- Melee Type
Inflicts melee damage on a target and drains an amount of HP in proportion to the damage dealt.
- Ranged Type
Inflicts ranged damage on a target and occasionally has the additional effect of Stun.
- Magic Type/Standard Type
Inflicts melee damage on a target and occasionally has the additional effect of greatly reducing evasion for a brief period of time.

* * *

A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others' pets.
*You will always be able to target monsters' pets, player character's pets in PvP, and Fellows regardless of the ignorepet command.

Official PlayOnline Announcement



From the Official FFXI Site (November 22):

December FFXI Update

Version Update Highlights

Many new features, as well as improvements to existing game mechanics, are planned for the upcoming version update. In today's Topics, we'd like to bring you a taste of what's in store.

New Areas

Along with the introduction of a new battle system "Salvage," the previously restricted access to the Ruins of Alza'daal will be lifted, allowing players free reign to explore the entire region. Also, several unreachable sections of both the Bhaflau Thickets and the Caedarva Mire will become accessible, and adventurers will be able to encounter the creatures that inhabit those locations.


Mog Lockers

The maximum capacity for Mog Lockers will be increased to 70 items.


New Quests

Several new quests, including a story that centers on Aht Urhgan's Serpent Generals, are planned for the upcoming version update.


Experience Points in Besieged

The experience point reward in Besieged will become obtainable as limit points.


Tu'Lia

After meeting certain requirements, it will become possible to travel directly to Tu'Lia from the Hall of Transference (found beneath the Crags of Holla, Dem, and Mea).


Fellows

The Fellow system will be adjusted so that your fellow no longer disappears when you change areas. *Fellows will still disappear if the area you enter is not an area in which fellows can normally be called.

Official PlayOnline Announcement



From the Official FFXI Site (November 20):

December FFXI Update

Upcoming Version Update

The next version update is schedule for release in mid-December.
In this update, you can look forward to the introduction of a large-scale battle system called "Salvage", access to new areas within the Ruins of Alza'daal, new chocobo raising features, job adjustments, and much, much more!

Further details regarding the content of the version update will be released at a later date.



Final Fantasy XI on the PS3
Posted by: Cuer - Sun Nov 12th, 2006 04:17 pm EST
Update:
Info from an IGN report on the third PS3 patch, that now provides the ability for the PS3 hard drive to function as a PS2 hard drive, allowing games like FFXI to work.
Sony Computer Entertainment today released a small update for the PlayStation 3 that allows PlayStation 2 games to store cache data on the hard disc drive, like Final Fantasy XI or the SOCOM map pack. Rather than a regular system update that would up your firmware version number, the update is a standalone package available on the PlayStation Store.

The update runs nearly 7MB in size and basically looks to create a virtual space for PS2 hard drive support. PS2 games that can use, or in the case of Final Fantasy XI, require the hard drive will simply prompt you to save the data as per normal. On the PlayStation 3, this data chunk is listed under the Game Data Utility like any other cache information would be, though it's all stored in a single piece of data.

So for those of you who want to try out FFXI on the PlayStation 3, now's your chance.



The recently released PS3 in Japan can run many PS2 games. At this time, Final Fantasy XI cannot run on it; no PS2 games that utilize the hard drive can currently run on the PS3. This should be fixed in a future PS3 software patch. Details from an IGN report:

Games that use the hard disk will currently not run. The problem is that the built-in PS3 hard disk cannot currently be used as a PS2 hard disk. We haven't tried it out ourselves, but this means games like Final Fantasy XI and Nobunaga's Ambition Online won't work.

For now at least. The good news is that Sony plans on making hard disk based PS2 games compatible in a future system software update. The list of titles that will work once this magic system update is carried is basically just Nobunaga's Ambition Online, Final Fantasy XI and the Play Online viewer, and Front Mission Online in all their variations, including expansions.

Further information will be posted as it is available...

Discuss this news item (21 comments)

PlayOnline Server Maintenance (Nov 13)
Posted by: Cuer - Sun Nov 12th, 2006 04:02 pm EST
Nov. 13, 2006 18:25 [PST]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Nov. 13)

At the following time, we have performed a version update of FINAL FANTASY XI.

[Affected Period]
Nov 13, 2006 17:30 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- There was an issue where player characters had low resistance rates against spells cast by lower level monsters. This has been addressed.

Official PlayOnline Announcement



Nov. 9, 2006 09:00 [PST]
From: PlayOnline

PlayOnline Server Maintenance (Nov. 13)

At the following time we will be conducting PlayOnline server maintenance. During this time, PlayOnline, FINAL FANTASY XI and Tetra Master will be unavailable.

Additionally, "FINAL FANTASY XI Linkshell Community Beta version" as well as the services that are accessible from the official PlayOnline homepage (http://www.playonline.com/) will be unavailable for the duration of the maintenance.

- Friend List Plus
- Q&A Search
- Contact Us Form
- FINAL FANTASY XI Community Sites (Viewing and Editing)

We thank you for your understanding and patience.

[Date & Time]
Nov. 13, 2006 from 9:00 to 17:00 (PST)
*Maintenance completion time may be subject to change.

[Maintenance Details]
PlayOnline Server Replacement

[Affected Services]
PlayOnline

Official PlayOnline Announcement

Discuss this news item (0 comments)

PlayOnline: All Worlds Maintenance & FFXI Updates (Oct 23-25)
Posted by: Cuer - Mon Oct 23rd, 2006 02:01 pm EDT
Oct. 25, 2006 02:00 [PDT]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Oct. 25)

At the following time, we have performed a version update of FINAL FANTASY XI.

[Affected Period]
Oct 25, 2006 2:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- An issue has been resolved where the "Supplies Recovery" assault would fail despite fulfilling the conditions required for success.

Official PlayOnline Announcement



Oct. 24, 2006 05:00 [PDT]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Oct. 24)

At the following time we have performed a version update of FINAL FANTASY XI.


[Affected Period]
Oct. 24, 2006 5:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- Requirement to receive the "Ashu Talif" related quests has been changed. You are now asked to wait for 1 earth day (past 8:00PDT) in order to receive another related quest.

Official PlayOnline Announcement



Oct. 24, 2006 03:00 [PDT]
From: FINAL FANTASY XI

FINAL FANTASY XI Update (Oct. 24)

At the following time we have performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

[Affected Period]
Oct. 24, 2006 3:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]

- An issue has been addressed where the "Digging for treasure" event would still occur upon completion.

- An issue has been addressed where game termination occured during a certain event scene, viewable by selecting "Going for a walk (long)" at the San d'Oria chocobo stable.

- An issue has been addressed where the Flower Stand would not appear correctly when placed in your Mog House. (Windows version only)

Official PlayOnline Announcement



Oct. 23, 2006 04:45 [PDT]
From: FINAL FANTASY XI

All Worlds Maintenance (Oct. 23)

At the following time, we will be performing FINAL FANTASY XI maintenance on all worlds. During this period, FINAL FANTASY XI will be unavailable.

We ask that players who are scheduled to enter Assault areas, Dynamis or Limbus at the time of the maintenance wait until it is complete before entering. Please note that we cannot replace items that are lost during the maintenance process.

Thank you for your patience.


[Date & Time]
Oct. 23, 2006 from 10:00 to 12:00 (PDT)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI

[Details]
The following issues will be addressed:
- An issue wherein Seafood would become unusable with the following items equipped:
Narval, Exocets, Pagures

- An issue where the following items could not be synthesized by applying the correct ingredients:
Cotton Tekko, Arhat's Jinpachi

- Other in-game issues.

Official PlayOnline Announcement


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