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Final Fantasy XI Chests & Coffers Guide

Overview - Chests and Coffers in Final Fantasy XI are a way of obtaining items and gil by a method unlike any other in the game. The treasure from chests and coffers includes gil, general armor and weapons, precious stones, map key items, rewards or requirements of Artifact quests, and more. Every character will need to access chests or coffers while leveling up in FFXI; completing a full set of Artifact quests for a job requires opening at least three chests or coffers. For most jobs, this involves going into the Dungeon where the chest or coffer is located, and killing specific mobs until the appropriate treasure key is dropped for it. A Thief job of high enough character level does not need the specific chest or coffer key, and instead go straight to finding the chest or coffer. Once the chest or coffer is found, it is opened with the appropriate key; a Thief can attempt to pick it, by using special generic key items. An item or chunk of gil is obtained whenever a coffer or chest is opened. The coffer or chest then reloads in the zone after a period of time, and can be opened again. This guide explains the specifics of going through these steps, and provides a full list of the chest and coffer contents.

Differences Between Chests and Coffers - Coffers and chests are fairly similar in most aspects of how they work: they both take specific keys to open, a Thief can pick them, and each reloads regularly in their zone. There are some zones that only have chests, other zones where there are only coffers, and a handful of zones that contain both. Chests and coffers each have their own independent spawn locations and time; both a chest and a coffer can be loaded at once, in the zones where they both exist. Chests are located in many of the Dungeon zones, from mobs level 15 all the way up into the 60s. Coffers are found only in higher level zones; almost all mobs that drop coffer keys are level 60+. In zones that contain both chests and coffers, the mobs which drop chest keys are always lower level than the mobs that drop the coffer keys. Since they are harder to open, coffers tend to give more gil and better items than chests. Thieves have a harder time picking coffers than chests, with potentially much more dangerous results if they fail.

Locations & Loading - All chests and coffers only load in Dungeon zones. Within those zones where they load, there are specific locations that the coffer or chest can appear. These load spots are fixed by zone and by type of treasure: in a zone with both coffers and chests, coffers have specific load points, and chests have other ones that they can load at. A chest or coffer will load randomly into one of the load points assigned in it's zone, and stay there until it is successfully opened; they do not disappear by themselves. Once a chest or coffer is opened, it usually takes 25-30 minutes to reload, although chests opened during the The Goblin Tailor quest to provide a Magical Pattern reload in as little as 15 minutes. Coffers will reload immediately when the attempt to open one fails, and a Mimic is loaded. When a chest or coffer reloads, it appears in another one of it's preassigned locations, chosen randomly.

Opening a Chest or Coffer With a Treasure Key - All jobs other than a Thief must obtain a specific Rare/Exclusive key from a mob drop to open a chest or coffer. Chest keys are often found when gaining experience in a zone, or the mobs that provide them can be hunted specifically. Because so many jobs need coffer keys to obtain various Artifact pieces of armor, there are regularly coffer key hunting parties which are formed by characters in the level 50s or above. These groups will go to a specific Dungeon zone and kill the mobs that drop the coffer keys there, to obtain enough for everyone in the group who needs them. Once a character has a key for a chest or coffer, they need to find the chest or coffer loaded in the zone. This involves moving around the zone and checking the various spots where the chest or coffer can load. In a zone populated by many characters, it can be difficult during the busiest hours of the day to find a coffer or chest loaded; sometimes it is worthwhile to wait at a specific load spot for a chest or coffer to appear. Once the chest or coffer is found that relates to the key, the character has to move right next to the chest or coffer, and trade the key to it. Neither chests or coffers can be opened while invisible. They can be opened with Sneak, but the Sneak effect will wear off when it is opened. When a character successfully trades the key to a chest or coffer, it is opened and the gil or item awarded, and the chest or coffer disappears.

Picking a Chest or Coffer as a Thief - The Thief job has the unique ability to pick a chest or coffer, without using the regular treasure keys from the zone. Instead, a crafted item is utilized that is used up in the process of trying to pick the chest or coffer. There are three of these tools that a Thief can choose to use, which seem to provide slightly different degrees of success: the Skeleton Key has the highest chance of success, the Living Key is less effective, and the Thief's Tools is the least successful. Using these items can only be done by a Thief main job, not when using a Thief as a subjob. Whichever item is chosen to try to pick the chest or coffer, it is used up in the attempt, whether the Thief succeeds or fails. If the Thief does succeed, he obtains the treasure just as if the chest or coffer was opened with a regular treasure key. When the attempt to pick a chest or coffer fails, the Thief can be in serious trouble. The potential hazards are different, depending on whether the Thief is trying to open a chest, or a coffer.
  • Chest Failures - If a Thief succeeds in picking a chest, the tool is used up and he obtains the treasure inside. An attempt to open a chest can simply fail, using up the tool. A critical failure when picking a chest also causes the Thief to be affected by a powerful weakness, which cannot be removed except by wearing off over time or by the death of the character. This weakness can last from 10 minutes up to an hour of real time. The weakness prevents the Thief from attempting to open any other chests or coffers, and acts as a powerful curse.
  • Coffer Failures - If a Thief succeeds in picking a coffer, the tool is used up and he obtains the treasure inside. An attempt to open a coffer can simply fail, using up the tool. A critical failure when picking a coffer also spawns a Mimic mob. These are monsters that look like a chest or coffer and are very difficult opponents, especially for a solo character. Mimics have a stun attack, a powerful poison, and use Draw-In on their opponents to keep them from running away. Only high level Thieves can safely solo a Mimic; most Thieves bring a Warp scroll when trying to pick a coffer, to get away if a Mimic appears.
The success rate for picking a chest or coffer varies widely, and is based partially on the tool used when trying to pick it. There are many theories about whether other things can change the success rate, whether they be certain stats (DEX, INT, etc.) or more esoteric variables such as the moon phase. What is known for certain is that the higher character level a Thief is, the better chance he will have in picking a chest or coffer. This is especially true in zones where the monsters are higher level; it is very difficult to pick a chest in a place where the average monster nearby is higher level than the Thief. The success rate varies from zone to zone with chests; there seem to be around five tiers of chests, with the higher tiers increasingly difficult to pick. This tier can be determined by the amount of the gil found inside, or by the level of the enemies in the zone; chests in lower level zones are much easier to pick than those in higher level zones. Coffers generally present the same difficulty when it comes to picking them; all coffer zones contain high level monsters. There is always some risk involved for a Thief trying to pick a chest or coffer. It can be worth the risk, though; a Thief who gets lucky can make a nice amount of gil from opening chests and coffers in the higher level zones.

The Loot - When a coffer or chest is successfully opened, a single item or chunk of gil is obtained from it. Items from chests and coffers are handled in much the same way as mob drops; a solo character obtains them immediately, while in a group the item is put into the item pool. In zones with regular items in the chest or coffer, any of the items is chosen at random as the treasure. In some zones the map key item can be obtained from the chest or coffer; these are usually obtained the first time a character opens that chest or coffer. The only item from a chest or coffer that is given higher priority than a map are items used in quests, which are always obtained first. These quest-related items are always given to a character who has the quest activated regardless of the character's current job, even if the quest required a different job to start it. This is possible even for Artifact quests; for example, the Old Gauntlets item can be obtained by any job once the appropriate quest is activated by the job that is getting the hands Artifact piece. A character who has a leveled Thief job can also pick a chest or coffer for any quest-based item as well, and obtain it without procuring the chest or coffer key. Note that this is only possible when obtaining an item used in an official quest (a quest shows up in the character's quest log.) There are Mini-Quests throughout the game that do not show up in the quest log, which can require that the character be a specific job when opening a chest or coffer to obtain an item.

The following is the order that a character obtains items from a Chest or Coffer, from highest priority to lowest. The first three selections can only be obtained once; a reward of gil or a random item is always provided last, if none of the other options are available.
  1. Quests: An item obtained from or used in a quest is always obtained first, whether Artifact or a regular quest.
  2. Mini-Quests: Items obtained from or used in a mini-quests are next, primarily Artifact rewards that are only obtained when the character opening it is a certain job.
  3. Maps: A map key item is obtained next, if there is one for that zone's in-game map.
  4. Gil or Items: Either gil OR one of the items that can load in the chest/coffer is chosen, as listed below for each zone. These are the lowest priority, and are only obtained if none of the previously listed options are active. As more chests or coffers are found in the zone by a character, more gil or items chosen randomly from the pool are awarded.
The gil that is obtained from a chest or coffer can vary; there is a range of gil that can be obtained when a chest or coffer is opened. For example, the Crawlers' Nest Chest can load from 5500-8500 gil in it. If a character opens it alone, they will receive a randomly chosen amount of gil within that range; when it is opened in a group, each character in the group obtains a slightly lower amount of gil, but the total gil rewarded is far more than any one character could get by themselves.

Chest and Coffer List - All of the chests and coffers available are listed below, arranged by the zone that they are in. The known range of gil that can be obtained is listed, along with the items that can load in the chest or coffer.


Chests by Area
Beadeaux Chest Castle Oztroja Chest Castle Zvahl Baileys Chest
Key Required: Beadeaux Chest Key
Gil: 3520-6400
ItemComment
Adept's Rope
Garnet
Turquoise
Light Opal
Sphene
Key Required: Oztroja Chest Key
Gil: 3257-6320
ItemComment
Beast Collar Obtained only by Beastmasters on their Artifact quest.
Electrum Hairpin
Sardonyx
Turquoise
Ametrine
Sphene
Goshenite
Peridot
Light Opal
Key Required: Zvahl Chest Key
Gil: 5000-8600
ItemComment
Un Moment Always obtained first, if the quest A Test of True Love is active.
Phalanx Ring
Goshenite
Garnet
Castle Zvahl Keep Chest Crawlers' Nest Chest Dangruf Wadi Chest
Key Required: Zvahl Chest Key
Gil: 8700-9800
ItemComment
Un Moment Always obtained first, if the quest A Test of True Love is active.
Phalanx Ring
Turquoise
Key Required: Nest Chest Key
Gil: 5500-9300
ItemComment
Crawler Blood Obtained only by Red Mages on their Artifact quest.
Gigant Axe
Peridot
Turquoise
Sphene
Goshenite
Onyx
Garnet
Ametrine
Key Required: Dangruf Chest Key
Gil: 450-900
ItemComment
Tropical Shield
Sardonyx
Tourmaline
Clear Topaz
Amber
Davoi Chest Delkfutt's Middle Tower Chest Delkfutt's Upper Tower Chest
Key Required: Davoi Chest Key
Gil: 3200-6320
ItemComment
Electrum Ring
Turquoise
Sphene
Ametrine
Garnet
Onyx
Goshenite
Peridot
Light Opal
Key Required: Delkfutt Chest Key
Gil: 2730-4900
ItemComment
Guiding Bell Obtained only by Beastmasters on their Artifact quest.
Emeth Pick
Amber
Amethyst
Onyx
Light Opal
Clear Topaz
Tourmaline
Lapis Lazuli
Key Required: Delkfutt Chest Key
Gil: 2730-4900
ItemComment
Guiding Bell Obtained only by Beastmasters on their Artifact quest.
Emeth Pick
Amber
Amethyst
Onyx
Light Opal
Clear Topaz
Tourmaline
Lapis Lazuli
Eldieme Necropolis Chest Fei'Yin Chest Fort Ghelsba Chest
Key Required: Eldieme Chest Key
Gil: 5400-10000
ItemComment
Falcastra
Sphene
Goshenite
Light Opal
Ametrine
Onyx
Key Required: Fei'Yin Chest Key
Gil: 4850-7650
ItemComment
Fei'Yin Magic Tome Obtained only if the quest Sorcery of the North is active.
Life Belt
Ametrine
Turquoise
Garnet
Light Opal
Peridot
Sphene
Goshenite
Key Required: Ghelsba Chest Key
Gil: 840-1600
ItemComment
Cougar Baghnakhs
Amethyst
Lapis Lazuli
Sardonyx
Tourmaline
Garlaige Citadel Chest Giddeus Chest Gusgen Mines Chest
Key Required: Garlaige Chest Key
Gil: 5000-10000
ItemComment
Pyro Robe
Turquoise
Sphene
Goshenite
Peridot
Onyx
Garnet
Key Required: Giddeus Chest Key
Gil: 800-1520
ItemComment
Shield Earring
Clear Topaz
Amethyst
Lapis Lazuli
Sardonyx
Amber
Tourmaline
Key Required: Gusgen Chest Key
Gil: 1980-3600
ItemComment
Magical Pattern Obtained only by a character of the proper race, when the quest The Goblin Tailor is active in Gusgen.
Frost Shield
Replica Maul
Tourmaline
Clear Topaz
Amber
Amethyst
Light Opal
Horutoto Inner Ruins Chest Horutoto Outer Ruins Chest King Ranperre's Tomb Chest
Key Required: Horutoto Chest Key
Gil: 540-840
ItemComment
Moth Axe
Tourmaline
Amethyst
Amber
Lapis Lazuli
Key Required: Horutoto Chest Key
Gil: 450-900
ItemComment
Moth Axe
Tourmaline
Amethyst
Clear Topaz
Key Required: Ranperre Chest Key
Gil: 450-900
ItemComment
Battle Gloves
Amber
Amethyst
Sardonyx
Lapis Lazuli
Tourmaline
Clear Topaz
Labyrinth of Onzozo Chest Maze of Shakhrami Chest Oldton Movalpolos Chest
Key Required: Onzozo Chest Key
Gil: 3600-6400
ItemComment
Map of the Labyrinth of Onzozo Always obtained first, if the character opening the chest does not have the map or the quest A Test of True Love activated.
L'Ancienne Always obtained first, if the quest A Test of True Love is active.
Sphene
Ametrine
Onyx
Garnet
Peridot
Goshenite
Turquoise
Key Required: Shakhrami Chest Key
Gil: 2430-3180
ItemComment
Magical Pattern Obtained only by a character of the proper race, when the quest The Goblin Tailor is active in the Maze.
Heat Rod
Lapis Lazuli
Sardonyx
Amethyst
Onyx
Tourmaline
Amber
Clear Topaz
Key Required: Oldton Chest Key
Gil: 6320-6320
ItemComment
Map of Oldton Movalpolos Always obtained first, if the character opening the chest does not have the map.
Goshenite
Onyx
Ordelle's Caves Chest Palborough Mines Chest Pso'Xja Chest
Key Required: Ordelle Chest Key
Gil: 2600-3600
ItemComment
Torn-Out Pages Always obtained first, if the quest Signed in Blood is active.
Magical Pattern Obtained only by a character of the proper race, when the quest The Goblin Tailor is active in Ordelle's.
Force Belt
Amethyst
Clear Topaz
Light Opal
Tourmaline
Key Required: Palborough Chest Key
Gil: 880-1480
ItemComment
Diary of Mokunda Obtained only if the quest Faded Promises is active.
Flame Boomerang
Lapis Lazuli
Tourmaline
Sardonyx
Key Required: Pso'Xja Chest Key
ItemComment
Map of Pso'Xja Always obtained first, if the character opening the chest does not have the map.
Sacrarium Chest Sea Serpent Grotto Chest Yughott Grotto Chest
Key Required: Sacrarium Chest Key
ItemComment
Ripped Floorplans Obtained only if the quest Paradise, Salvation, and Maps is active.
Key Required: Grotto Chest Key
Gil: 3520-6400
ItemComment
Map of the Sea Serpent Grotto Obtained first, if the character opening the chest does not have the map, or the quest A Test of True Love activated.
L'Ephemere Always obtained first, if the quest A Test of True Love is active.
Goshenite
Garnet
Peridot
Onyx
Turquoise
Light Opal
Key Required: Ghelsba Chest Key
Gil: 800-2100
ItemComment
Cougar Baghnakhs
Amethyst
Amber
Sardonyx
Lapis Lazuli
Tourmaline


Coffers by Area
Beadeaux Coffer Boyahda Tree Coffer Castle Oztroja Coffer
Key Required: Beadeaux Coffer Key
Gil: 4700-14160
ItemComment
Old Gauntlets Obtained only by White Mages on their Artifact Hands quest.
Gallant Breeches Obtained only by Paladins on their Artifact quest.
Beast Jackcoat Obtained only by Beastmasters on their Artifact quest.
Temple Cyclas Obtained only by Monks on their Artifact quest.
Scroll of Burst
Chrysoberyl
Peridot
Key Required: Boyahda Coffer Key
Gil: 7200-14400
ItemComment
Map of the Boyahda Tree Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Old Gauntlets Obtained only by Dragoons on their Artifact Hands quest.
Ninja Hatsuburi Obtained only by Ninjas on their Artifact quest.
Zircon
Painite
Moonstone
Fluorite
Sunstone
Chrysoberyl
Aquamarine
Jadeite
Key Required: Oztroja Coffer Key
Gil: 8640-14040
ItemComment
Rogue's Culotte Obtained only by Thieves on their Artifact quest.
Warlock's Tabard Obtained only by Red Mages on their Artifact quest.
Chaos Cuirass Obtained only by Dark Knights on their Artifact quest.
Choral Cannions Obtained only by Bards on their Artifact quest.
Safeguard Ring
Moonstone
Painite
Fluorite
Aquamarine
Zircon
Jadeite
Sunstone
Castle Zvahl Baileys Coffer Crawlers' Nest Coffer Den of Rancor Coffer
Key Required: Zvahl Coffer Key
Gil: 7320-20140
ItemComment
Old Gauntlets Obtained only by Bards on their Artifact Hands quest.
Fighter's Cuisses Obtained only by Warriors on their Artifact quest.
Rogue's Vest Obtained only by Thieves on their Artifact quest.
Mique's Paintbrush Obtained only by Paladins on their Artifact quest.
Scroll of Mage's Ballad II
Zircon
Fluorite
Jadeite
Painite
Sunstone
Key Required: Nest Coffer Key
Gil: 6040-11800
ItemComment
Old Gauntlets Obtained only by Beasmasters and Monks on their Artifact Hands quest.
Healer's Pantaloons Obtained only by White Mages on their Artifact quest.
Choral Roundlet Obtained only by Bards on their Artifact quest.
Hunter's Braccae Obtained only by Rangers on their Artifact quest.
Fighter's Mask Obtained only by Warriors on their Artifact quest.
Chrysoberyl
Aquamarine
Painite
Jadeite
Hi-Reraiser
Key Required: Den Coffer Key
Gil: 8000-14000
ItemComment
Map of the Den of Rancor Always obtained first, if the character opening the coffer does not have the map.
Aquamarine
Moonstone
Sunstone
Eldieme Necropolis Coffer Garlaige Citadel Coffer Ifrit's Cauldron Coffer
Key Required: Eldieme Coffer Key
Gil: 7370-10010
ItemComment
Old Gauntlets Obtained only by Warriors, Red Mages, Paladins, and Dark Knights on their Artifact Hands quest.
Wizard's Tonban Obtained only by Black Mages on their Artifact quest.
Vile Elixir +1
Chrysoberyl
Fluorite
Key Required: Garlaige Coffer Key
ItemComment
Old Gauntlets Obtained only by Black Mages and Rangers on their Artifact Hands quest.
Warlock's Tights Obtained only by Red Mages on their Artifact quest.
Healer's Cap Obtained only by White Mages on their Artifact quest.
Gallant Coronet Obtained only by Paladins on their Artifact quest.
Beast Helm Obtained only by Beastmasters on their Artifact quest.
Temple Crown
Jadeite
Light Gauntlets
Key Required: Cauldron Coffer Key
ItemComment
Map of Ifrit's Cauldron Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Old Gauntlets Obtained only by Ninjas on their Artifact Hands quest.
Drachen Mail Obtained only by Dragoons on their Artifact quest.
Zircon
Kuftal Tunnel Coffer Monastic Cavern Coffer Newton Movalpolos Coffer
Key Required: Kuftal Coffer Key
Gil: 7000-14400
ItemComment
Map of the Kuftal Tunnel Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Old Gauntlets Obtained only by Samurai on their Artifact Hands quest.
Large Trick Box Obtained only by Ninja on their Artifact quest.
Challenge to the Royal Knights Obtained only by Dragoon on their Artifact quest.
Moonstone
Chrysoberyl
Painite
Jadeite
Sunstone
Aquamarine
Zircon
Fluorite
Key Required: Davoi Coffer Key
Gil: 7560-14400
ItemComment
Old Gauntlets Obtained only by Thieves on their Artifact Hands quest.
Chaos Flanchard Obtained only by Dark Knights on their Artifact quest.
Hunter's Jerkin Obtained only by Rangers on their Artifact quest.
Wizard's Coat Obtained only by Black Mages on their Artifact quest.
Physical Earring
Moonstone
Painite
Fluorite
Sunstone
Chrysoberyl
Key Required: Newton Coffer Key
ItemComment
Map of Newton Movalpolos Always obtained first, if the character opening the coffer does not have the map.
Quicksand Caves Coffer Ru'Aun Gardens Coffer Sea Serpent Grotto Coffer
Key Required: Quicksand Coffer Key
Gil: 6490-11880
ItemComment
Map of the Quicksand Caves Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Myochin Haidate Obtained only by Samurai on their Artifact quest.
Drachen Greaves Obtained only by Dragoons on their Artifact quest.
Painite
Chrysoberyl
Sunstone
Fluorite
Aquamarine
Key Required: Ru'Aun Coffer Key
Gil: 9576-18430
ItemComment
Map of the Ru'Aun Gardens Always obtained first, if the character opening the coffer does not have the map.
Moonstone
Key Required: Grotto Coffer Key
Gil: 12100-12100
ItemComment
Map of the Sea Serpent Grotto Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Old Gauntlets Obtained only by Summoners on their Artifact Hands quest.
Ninja Kyahan Obtained only by Ninjas on their Artifact quest.
Fluorite
Temple of Uggalepih Coffer Toraimarai Canal Coffer Ve'Lugannon Palace Coffer
Key Required: Uggalepih Coffer Key
ItemComment
Map of the Temple of Uggalepih Always obtained first, if the character opening the coffer does not have the map and is not on an Artifact quest.
Myochin Domaru Obtained only by Samurai on their Artifact quest.
Evoker's Doublet Obtained only by Summoners on their Artifact quest.
Key Required: Toraimarai Coffer Key
Gil: 12840-12840
ItemComment
Joker Card Obtained only if the quest Wild Card is active.
Evoker's Pigaches Obtained only by Summoners on their Artifact quest.
Chrysoberyl
Painite
Key Required: Ve'Lugannon Coffer Key
Gil: 18900-18900
ItemComment
Map of Ve'Lugannon Palace Always obtained first, if the character opening the coffer does not have the map.
Last Updated: January 6, 2007
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