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Final Fantasy XI Abjuration Items Guide





In the world of Vana'diel there are powerful items created through a set of simple but difficult actions. The idea behind this equipment involves cursed items that can only be utilized by finding a corresponding abjuration to remove the curse and transform it into usable equipment. The final equipment is often referred to as "abjuration armor", because of the process involved in creating it. There are six different sets of abjuration armor, which each contain pieces for five armor slots: head, body, hands, legs and feet. All of the abjuration armor has a few characteristics in common: it is all Rare and Exclusive, it can only be used by a level 73 or higher character, and it is all limited in the jobs that can wear it. There are positive and negative effects on abjuration armor; wearing all five pieces from a single set gives large bonuses to certain stats, along with counterbalancing penalties to others. Apart from the six sets of armor, there are two abjuration items used to create consumable food and drink items.

Three steps are needed to create a usable uncursed item: obtaining an abjuration item, obtaining the crafted cursed item that matches it, and taking them to the priest Alphollon C Meriard to create the final, usable item.

1) Obtaining an Abjuration Item -
Abjuration items are dropped from some of the hardest monsters across Vana'diel, making this a difficult task indeed. Alliances of characters level 70+ are required to take down the guardians, Gods, and other powerful opponents that provide abjuration items. Each of these monsters only drop a handful of the many different abjuration items. The armor abjuration items are all Exclusive, while the abjurations used to create consumables are Exclusive, but not Rare; this limits the availability of abjuration items to those characters who are personally involved in defeating these dangerous foes. When an abjuration item drops, it is usually given to one of the characters in the alliance who has a job that can utilize the final level 73 armor. An armor abjuration item can be used with either the standard or high quality version of its respective cursed piece.

2) Obtaining a Crafted Cursed Item - A cursed piece is a crafted item that cannot be worn or utilized by itself. All cursed items require very high level crafting skills to create: skill above 90 is needed in the primary crafting guild, and some pieces also require a secondary crafting skill of 50-60. These cursed items are not Rare or Exclusive, and can be sold in the Auction House under the Others / Cursed Items category. The ingredients required to create a cursed item are often expensive on their own, causing many of the cursed items to cost hundreds of thousands or even millions of gil if purchased at the Auction House. All of the cursed items that can be turned into armor also have a high quality version. These high quality cursed items are notated with a -1 after the name, which is then turned into the high quality +1 armor. For example, the standard item to use with the Aquarian Abjuration: Head is the Cursed Crown, which creates a Zenith Crown. If the abjuration item is instead used with the high quality Cursed Crown -1, it becomes the more powerful Zenith Crown +1 when it is uncursed.

3) Removing the Curse - After the difficult process of obtaining the abjuration item and the cursed piece, this is rather easy. Go to the cathedral in San d'Oria North and talk with the NPC Alphollon C Meriard. He will offer to perform a ceremony to purify any cursed item you have; trade him both the abjuration item and the appropriate cursed item to receive the usable armor or consumable item. For example, a character who had an Oblation Abjuration and a crafted Cursed Soup would trade both of those to the priest, and obtain an Ambrosia in return.

There is no restriction on how many items a character can have from the abjuration sets, although since the armor is all Rare, only one copy of each piece of armor can be obtained. The abjuration food, drink, and armor sets are listed below, grouped together by the abjuration type required to create them. Click on any of the items to see more information, including where they drop or the recipes for crafting them.


Oblation Abjuration
  • The Oblation Abjuration is used to create one item, a food of Ambrosia.
  • Ambrosia can be used at any level and by any job.
Abjuration Required Cursed Item Final Item Effects
Oblation Abjuration Cursed Soup Ambrosia Duration of 4 hours:
HP +7, MP +7, Strength +7, Dexterity +7, Agility +7, Vitality +7, Intelligence +7, Mind +7, Charisma +7, HP Regeneration While Healing +7, MP Regeneration While Healing +7, Evasion +7, Accuracy +7, Defense +7, Attack +7


Libation Abjuration
  • The Libation Abjuration is used to create one item, a drink of Amrita.
  • Amrita can be used at any level and by any job.
Abjuration Required Cursed Item Final Item Effects
Libation Abjuration
Cursed Beverage Amrita Duration of 5 minutes:
HP Regeneration Over Time +5 for 500 HP total,
MP Regeneration Over Time +5 for 500 MP total


Aquarian Abjuration
  • The Aquarian Abjuration armor set is caster equipment with a heavy emphasis on mana. Bonuses are provided to the main casting attributes, as well as Refresh on the body piece, but the primary benefit on all the pieces is the conversion of hit points into mana points. This set of armor also has high defense, for caster equipment.
  • The Aquarian Abjuration armor is level 73 equipment that can be used by the following jobs: Bard, Black Mage, Red Mage, Summoner, White Mage.
Abjuration Required Cursed Item Final Item Defense Effects
Aquarian Abjuration: Head Cursed Crown Zenith Crown 30 Intelligence +3, Mind +3, Enhances 'Resist Silence' Effect, Convert HP to MP 50
Cursed Crown -1 Zenith Crown +1 31 Intelligence +4, Mind +4, Enhances 'Resist Silence' Effect, Convert HP to MP 55
Aquarian Abjuration: Body Cursed Dalmatica Dalmatica 45 Magic Defense Bonus +5, Adds 'Refresh' Effect, Enhances 'Resist Paralyze' Effect, Convert HP to MP 50
Cursed Dalmatica -1 Dalmatica +1 46 Magic Defense Bonus +6, Adds 'Refresh' Effect, Enhances 'Resist Paralyze' Effect, Convert HP to MP 55
Aquarian Abjuration: Hands Cursed Mitts Zenith Mittens 23 Magic Attack Bonus +5, Convert HP to MP 50
Cursed Mitts -1 Zenith Mittens +1 24 Magic Attack Bonus +6, Convert HP to MP 55
Aquarian Abjuration: Legs Cursed Slacks Zenith Slacks 40 Mind +4, Charisma +4, Evasion -3, Convert HP to MP 50
Cursed Slacks -1 Zenith Slacks +1 41 Mind +5, Charisma +5, Evasion -4, Convert HP to MP 55
Aquarian Abjuration: Feet Cursed Pumps Zenith Pumps 20 Intelligence +2, Charisma +2, Convert HP to MP 50
Cursed Pumps -1 Zenith Pumps +1 21 Intelligence +3, Charisma +3, Convert HP to MP 55


Dryadic Abjuration
  • The Dryadic Abjuration armor set is all about boosting melee damage. At the expense of hit points and low defense, this armor set provides accuracy and attack bonuses across all the items.
  • The Dryadic Abjuration armor is level 73 equipment that can be used by the following jobs: Monk, Ninja, Samurai.
Abjuration Required Cursed Item Final Item Defense Effects
Dryadic Abjuration: Head Cursed Kabuto Shura Zunari Kabuto 20 HP -25, Strength +5, Accuracy +5
Cursed Kabuto -1 Shura Zunari Kabuto +1 21 HP -30, Strength +6, Accuracy +6
Dryadic Abjuration: Body Cursed Togi Shura Togi 40 HP -50, Accuracy +10, Attack +20
Cursed Togi -1 Shura Togi +1 41 HP -55, Accuracy +11, Attack +22
Dryadic Abjuration: Hands Cursed Kote Shura Kote 16 HP -20, Accuracy +4, Enhances 'Resist Paralyze' Effect
Cursed Kote -1 Shura Kote +1 17 HP -25, Accuracy +5, Enhances 'Resist Paralyze' Effect
Dryadic Abjuration: Legs Cursed Haidate Shura Haidate 30 HP -35, Strength +5, Accuracy +7
Cursed Haidate -1 Shura Haidate +1 31 HP -40, Strength +6, Accuracy +8
Dryadic Abjuration: Feet Cursed Sune-Ate Shura Sune-Ate 16 HP -20, Accuracy +4, Enhances 'Resist Gravity' Effect
Cursed Sune-Ate -1 Shura Sune-Ate +1 17 HP -25, Accuracy +5, Enhances 'Resist Gravity' Effect


Earthen Abjuration
  • The Earthen Abjuration armor set increases melee damage with boosts to a wide range of attributes. Both defensive and casting attributes are lowered as balancing factors on this set of armor.
  • The Earthen Abjuration armor is level 73 equipment that can be used by the following jobs: Beastmaster, Dark Knight, Warrior.
Abjuration Required Cursed Item Final Item Defense Effects
Earthen Abjuration: Head Cursed Celata Adaman Celata 30 HP -20, Accuracy +5, Attack +8, Evasion -8
Cursed Celata -1 Armada Celata 31 HP -21, Accuracy +6, Attack +9, Evasion -9
Earthen Abjuration: Body Cursed Hauberk Adaman Hauberk 53 Strength +10, Dexterity +10, Accuracy +15, Attack +15, Evasion -10
Cursed Hauberk -1 Armada Hauberk 54 Strength +11, Dexterity +11, Accuracy +16, Attack +16, Evasion -11
Earthen Abjuration: Hands Cursed Mufflers Adaman Mufflers 22 Accuracy +4, Attack +10, Evasion -4, Intelligence -10
Cursed Mufflers -1 Armada Mufflers 23 Accuracy +5, Attack +11, Evasion -5, Intelligence -11
Earthen Abjuration: Legs Cursed Breeches Adaman Breeches 37 Accuracy +6, Attack +6, Evasion -6, MP -20, Vitality -10
Cursed Breeches -1 Armada Breeches 38 Accuracy +7, Attack +7, Evasion -7, MP -21, Vitality -11
Earthen Abjuration: Feet Cursed Sollerets Adaman Sollerets 18 Accuracy +3, Attack +5, Evasion -3, Mind -10
Cursed Sollerets -1 Armada Sollerets 19 Accuracy +4, Attack +6, Evasion -4, Mind -11


Martial Abjuration
  • The Martial Abjuration armor set is purely defensive in nature. High defense is combined with large boosts in hit points and vitality, along with corresponding reductions in strength and dexterity, to provide equipment designed specifically for tanking.
  • The Martial Abjuration armor is level 73 equipment that can be used by the following jobs: Paladin, Warrior.
Abjuration Required Cursed Item Final Item Defense Effects
Martial Abjuration: Head Cursed Schaller Koenig Schaller 40 HP +30, Strength -5, Dexterity -5, Vitality +10, Charisma +10, Shield Skill +5
Cursed Schaller -1 Kaiser Schaller 41 HP +32, Strength -6, Dexterity -6, Vitality +11, Charisma +11, Shield Skill +6
Martial Abjuration: Body Cursed Cuirass Koenig Cuirass 65 HP +60, Strength -10, Dexterity -10, Vitality +20, Charisma +20
Cursed Cuirass -1 Kaiser Cuirass 66 HP +62, Strength -11, Dexterity -11, Vitality +21, Charisma +21
Martial Abjuration: Hands Cursed Handschuhs Koenig Handschuhs 30 HP +20, Strength -5, Dexterity -5, Vitality +10, Charisma +10, Enhances 'Resist Sleep' Effect
Cursed Handschuhs -1 Kaiser Handschuhs 31 HP +22, Strength -6, Dexterity -6, Vitality +11, Charisma +11, Enhances 'Resist Sleep' Effect
Martial Abjuration: Legs Cursed Diechlings Koenig Diechlings 45 HP +40, Strength -5, Dexterity -5, Vitality +10, Charisma +10, Evasion +10
Cursed Diechlings -1 Kaiser Diechlings 46 HP +42, Strength -6, Dexterity -6, Vitality +11, Charisma +11, Evasion +11
Martial Abjuration: Feet Cursed Schuhs Koenig Schuhs 25 HP +20, Strength -5, Dexterity -5, Vitality +10, Charisma +10, Enhances 'Resist Paralyze' Effect
Cursed Schuhs -1 Kaiser Schuhs 26 HP +22, Strength -6, Dexterity -6, Vitality +11, Charisma +11, Enhances 'Resist Paralyze' Effect


Neptunal Abjuration
  • The Neptunal Abjuration armor set provides attack attribute bonuses, along with a singular drawback. Boosts in hit points, strength and dexterity are balanced on this equipment with a unique penalty not found on any other equipment in the game: a slow attribute that slows down the speed of melee swings, just as haste speeds them up.
  • The Neptunal Abjuration armor is level 73 equipment that can be used by the following jobs: Bard, Beastmaster, Dark Knight, Dragoon, Paladin, Thief, Warrior.
Abjuration Required Cursed Item Final Item Defense Effects
Neptunal Abjuration: Head Cursed Cap Hecatomb Cap 33 HP +12, Strength +11, Dexterity +5, Slow +9%
Cursed Cap -1 Hecatomb Cap +1 34 HP +14, Strength +12, Dexterity +6, Slow +11%
Neptunal Abjuration: Body Cursed Harness Hecatomb Harness 50 HP +16, Strength +12, Accuracy +10, Slow +13%
Cursed Harness -1 Hecatomb Harness +1 51 HP +18, Strength +13, Accuracy +11, Slow +15%
Neptunal Abjuration: Hands Cursed Gloves Hecatomb Mittens 25 HP +8, Strength +7, Dexterity +4, Slow +5%
Cursed Gloves -1 Hecatomb Mittens +1 25 HP +10, Strength +8, Dexterity +5, Slow +7%
Neptunal Abjuration: Legs Cursed Subligar Hecatomb Subligar 42 HP +15, Dexterity +8, Attack +20, Slow +12%
Cursed Subligar -1 Hecatomb Subligar +1 43 HP +17, Dexterity +9, Attack +22, Slow +14%
Neptunal Abjuration: Feet Cursed Leggings Hecatomb Leggings 22 HP +7, Strength +6, Dexterity +3, Slow +4%
Cursed Leggings -1 Hecatomb Leggings +1 23 HP +9, Strength +7, Dexterity +4, Slow +6%


Wyrmal Abjuration
  • The Wyrmal Abjuration armor set is unlike the rest of the abjuration armor, in that it does not have any negative attributes listed on it. There is a hidden negative effect, however: all the Wyrmal Abjuration items cause the wearer to be listed as a Dragon in relation to the Dragon Killer effect. This means that Dragoon monsters and characters, Demon and Wyvern monsters, or characters using equipment with the effect can cause the character wearing Wyrmal Abjuration equipment to be intimidated. (This can also be a problem when working with tanks who are using items like the Tatami Shield, which also provides a small Dragon Killer effect; if a character wearing Wyrmal Abjuratuion armor tries to cast spells such as cures on the tank, the caster can be intimidated.) Bonuses on the armor are provided in a wide range of areas, with something useful for each of the various jobs that can utilize this equipment. The cuisses are especially notable, as there are only a handful of other items available that can increase movement speed.
  • The Wyrmal Abjuration armor is level 73 equipment that can be used by the following jobs: Blue Mage, Corsair, Dark Knight, Dragoon, Paladin, Ranger, Red Mage.
Abjuration Required Cursed Item Final Item Defense Effects
Wyrmal Abjuration: Head Cursed Mask Crimson Mask 34 HP +20, MP +20, Enfeebling Magic Skill +10, Adds 'Regen' Effect
Cursed Mask -1 Blood Mask 35 HP +22, MP +22, Enfeebling Magic Skill +11, Adds 'Regen' Effect
Wyrmal Abjuration: Body Cursed Mail Crimson Scale Mail 52 HP +40, MP +40, Intelligence +10, Mind +10, Breath Damage Taken -10%
Cursed Mail -1 Blood Scale Mail 53 HP +42, MP +42, Intelligence +11, Mind +11, Breath Damage Taken -11%
Wyrmal Abjuration: Hands Cursed Finger Gauntlets Crimson Finger Gauntlets 26 HP +20, MP +20, Ranged Accuracy +10, Ranged Attack +10, Dark Magic Skill +10
Cursed Finger Gauntlets -1 Blood Finger Gauntlets 27 HP +22, MP +22, Ranged Accuracy +11, Ranged Attack +11, Dark Magic Skill +11
Wyrmal Abjuration: Legs Cursed Cuisses Crimson Cuisses 43 HP +25, MP +25, Resist vs. Fire +20, Resist vs. Lightning +20, Resist vs. Water +20, Resist vs. Dark +20, Movement Speed +12%
Cursed Cuisses -1 Blood Cuisses 44 HP +27, MP +27, Resist vs. Fire +21, Resist vs. Lightning +21, Resist vs. Water +21, Resist vs. Dark +21, Movement Speed +12%
Wyrmal Abjuration: Feet Cursed Greaves Crimson Greaves 24 HP +15, MP +15, Dexterity +3, Agility +3, Resist vs. Ice +20, Resist vs. Wind +20, Resist vs. Earth +20, Resist vs. Light +20
Cursed Greaves -1 Blood Greaves 25 HP +17, MP +17, Dexterity +4, Agility +4, Resist vs. Ice +21, Resist vs. Wind +21, Resist vs. Earth +21, Resist vs. Light +21

Last Updated: July 12, 2006
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