Home
News Highlights
Older News
FFXI Guides
Items
Armor
Weapons
Food
Conquest Points
Furniture
Abjuration
Advanced Search


Quests
Missions
Mini-Quests


Mobs
NM Guide


NPC/Merchant
Merchants Guide
Regional Merchants


Zones
ENM
BCNM
FFXI Map Locations
Chests & Coffers
Guild Recipes
Recipes by Guild
Gardening
Chocobo Digging
Fishing
Excavating
Harvesting
Logging
Mining


Spells
Display by Job


Weaponskills
Skill Limits
Fame Tips and Titles
FFXI Links
Submit Feedback
About
User Account


Total: 405177788
Today: 4118
Yesterday: 28479

Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570

PlayOnline Development News: Nov-Dec 2006
Posted by: Cuer - Wed Nov 22nd, 2006 03:25 pm EST

From the Official FFXI Site (December 15):
December FFXI Update

New Multiplayer Battlefields: Salvage

The Aht Urhgan expansion pack has introduced a myriad of new battles--from the quick, SWAT-style Assault missions to the citywide skirmishes experienced in Besieged. Salvage continues in this tradition by offering several new exploratory missions designed for alliances. While similar to Limbus battles in that up to 18 adventurers can participate, Salvage battles are more than a relentless assault on a seemingly never-ending wave of enemies—they will require precise teamwork and impeccable strategy to complete.

Salvage Battles

Objective

The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows. To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.

Salvage Battles

Participation

Salvage Battles

Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players. There are no mission rank or mercenary rank requirements.

Remnants Permits

In addition to meeting the aforementioned criteria, adventurers also must possess a "remnants permit." This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants. Please note that a permit can only be used once, and adventurers must wait until midnight (Earth time) before they will be allowed to purchase another.

Area Reservation

Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.

The Pathos of Alzadaal

When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.
The following is a list of the various types of Pathos:

Salvage Battles

Imbued Items
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as "imbued items." Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters or within treasure coffers hidden throughout the remains. One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.

Official PlayOnline Announcement



From the Official FFXI Site (December 13):

New Items Galore!

The following is a sample of some of the new items scheduled for release in this month's version update:

New Cooking Recipes

1. Starlight Celebration cakes that affect the statuses of all nearby party members.
2. A piping-hot Far Eastern soup traditionally eaten during New Year's celebrations.

New Equipment

Here is a sneak peek at some of the new equipment that will be available:

December FFXI Update

Official PlayOnline Announcement




From the Official FFXI Site (December 7):

December FFXI Update

Chocobo Raising Changes and Additions

Several new additions are in the works for December's version update. Here is a sample of what is in store:

Kamp Kweh

Kamp Kweh is a place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants' animals.

Chocobo Raising


Chocobo Hot and Cold Game

Now, treasure-hungry adventurers from around Vana'diel can use their very own chocobos to hunt for buried loot in the Chocobo Hot and Cold Game. From chocobo digging pros to newcomers, this exciting new event has something for everyone!

How to Participate
First speak to one of the VCS representatives stationed in Bastok, San d'Oria, or Windurst. After an explanation of the rules, the representative will give you a chocograph with the name of several areas on it, as well as a clump of Tandjana wildgrass, used to call your chocobo in the field.
*Your chocobo must be registered before participating.
*You must possess the maps of the areas listed on the chocographs.
*After using a clump of Tandjana wildgrass, you must let your chocobo rest 24 hours before receiving a new one.

How to Play
1. Use the Tandjana wildgrass in one of the areas designated on your chocograph.
2. Once your chocobo arrives, your map will open and a marker (???) will indicate the general location of a hidden treasure coffer.
3. Ride your chocobo to the vicinity of the marker and dig. Depending on the relative distance you are from the coffer, your chocobo will react differently.
4. Your chocobo will tire after a certain number of digs. The game is over when you find the treasure or if your animal becomes too fatigued to dig anymore.


Chocobo Status

Several new chocobo statuses will be added in the next version update. Also, any status condition affecting your chocobo will be cured when it achieves its next state of growth.

New Statuses
Two new beneficial statuses being added are "bursting with vitality" and "sparkling with intelligence." During these times, not only will training programs yield better results, but your chocobo will also be more receptive to physical and mental stimulation.

Chocobos in Love
Previously, a chocobo being in love would only negatively affect the success rate of its training. However, with the next version update, this certain status will now sometimes benefit the chocobo.


Other Changes and Adjustments

Taking your Chocobo for a Walk
When you take your chocobo for a walk, it may now find items for you.

New Abilities
When obtained through a certain quest, the new ability known as "treasure finder" will improve your chocobo's chances of locating hidden coffers when playing the new Chocobo Hot and Cold Game.

Official PlayOnline Announcement



From the Official FFXI Site (December 1):

December FFXI Update

Job Adjustments

Today's Topics will discuss the upcoming job adjustments planned for paladins, dark knights, blue mages, corsairs, and puppetmasters.


Paladin Adjustments

With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation. Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.


Dark Knight Adjustments

The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.


Blue Mage Adjustments

Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.

Existing Blue Magic
The recast time for enfeebling blue magic spells such as "Chaotic Eye" and "Frightful Roar" will be reduced.


Corsair Adjustments

Corsair adjustments in the upcoming version update will mainly focus on the Quick Draw ability. Also, with the addition of the Rapid Shot job trait, ranged attacks will become a more viable combat tool for the Corsair.

Quick Draw Accuracy
A corsair's AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute. In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

- Light Shot: Sleep
- Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.


Puppetmaster Adjustments

Several new automaton weapon skills will be introduced. High-level automatons will have new weapon skills available for use in various situations.

- Melee Type
Inflicts melee damage on a target and drains an amount of HP in proportion to the damage dealt.
- Ranged Type
Inflicts ranged damage on a target and occasionally has the additional effect of Stun.
- Magic Type/Standard Type
Inflicts melee damage on a target and occasionally has the additional effect of greatly reducing evasion for a brief period of time.

* * *

A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others' pets.
*You will always be able to target monsters' pets, player character's pets in PvP, and Fellows regardless of the ignorepet command.

Official PlayOnline Announcement



From the Official FFXI Site (November 22):

December FFXI Update

Version Update Highlights

Many new features, as well as improvements to existing game mechanics, are planned for the upcoming version update. In today's Topics, we'd like to bring you a taste of what's in store.

New Areas

Along with the introduction of a new battle system "Salvage," the previously restricted access to the Ruins of Alza'daal will be lifted, allowing players free reign to explore the entire region. Also, several unreachable sections of both the Bhaflau Thickets and the Caedarva Mire will become accessible, and adventurers will be able to encounter the creatures that inhabit those locations.


Mog Lockers

The maximum capacity for Mog Lockers will be increased to 70 items.


New Quests

Several new quests, including a story that centers on Aht Urhgan's Serpent Generals, are planned for the upcoming version update.


Experience Points in Besieged

The experience point reward in Besieged will become obtainable as limit points.


Tu'Lia

After meeting certain requirements, it will become possible to travel directly to Tu'Lia from the Hall of Transference (found beneath the Crags of Holla, Dem, and Mea).


Fellows

The Fellow system will be adjusted so that your fellow no longer disappears when you change areas. *Fellows will still disappear if the area you enter is not an area in which fellows can normally be called.

Official PlayOnline Announcement



From the Official FFXI Site (November 20):

December FFXI Update

Upcoming Version Update

The next version update is schedule for release in mid-December.
In this update, you can look forward to the introduction of a large-scale battle system called "Salvage", access to new areas within the Ruins of Alza'daal, new chocobo raising features, job adjustments, and much, much more!

Further details regarding the content of the version update will be released at a later date.



Previous News Item Next News Item
Sponsors

Order: Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC)(PS2)(XBOX 360)
somepage.com privacy policy
All original content and graphics © 2004-2010 Somepage.com, Inc.. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd..