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Mobs: 4024
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Final Fantasy XI Item List
Name
Lvl
Effects
Jobs
Defending Ring
70
Damage Taken -10%
All
Desert Rope
70
MP +60
Vitality -4
Intelligence +4
All
Desert Sash
70
HP +30
Agility +4
Intelligence -4
All
Diabolos's Torque
70
Ranged Accuracy +8
Dark Weather: Ranged Accuracy -8
Dark Weather: Ranged Attack +8
All
Dune Boots
70
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Faerie Hairpin
70
HP -20
MP +55
All
Fenrir's Cape
70
During Day Only: Defense +10
During Night Only: Enmity +3
All
Fenrir's Earring
70
During Day Only: Attack +10
During Night Only: Ranged Attack +10
All
Fenrir's Stone
70
During Day Only: HP +30
During Night Only: Evasion +10
All
Fenrir's Torque
70
During Day Only: MP +30
During Night Only: Enmity -3
All
Forest Rope
70
MP +60
Dexterity -4
Intelligence +4
All
Forest Sash
70
HP +30
Dexterity +4
Intelligence -4
All
Gigant Mantle
70
HP +80
All
Gleeman's Cape
70
HP +20
MP -20
Vitality -5
Intelligence +5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Gunner's Mantle
70
Attack -10
Ranged Accuracy -10
Ranged Attack +20
All
Hedgehog Bomb
70
MP +30
Enmity -1
All
Herald's Gaiters
70
MP +12
Evasion +8
Movement Speed +12%
BLM/MNK/SMN/WHM
Hydra Beret
70
Accuracy +3
Evasion +3
Enmity -8
MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Boots
70
Fellow: HP+10 MP+10 AGI+2
All
Hydra Bracers
70
Fellow: HP+10 MP+10 DEX+2
All
Hydra Brais
70
Accuracy +10
Evasion +10
Enmity -6
MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Cap
70
Fellow: HP+10 MP+10 INT+2
All
Hydra Doublet
70
MP +40
Accuracy +10
Evasion +10
Enmity -9
Enchantment: Adds 'Refresh' Effect
<Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/RDM/SMN/WHM
Hydra Gaiters
70
Accuracy +6
Evasion +6
Enmity -5
MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Gloves
70
Accuracy +6
Evasion +6
Enmity -5
MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Hose
70
Fellow: HP+10 MP+10 STR+2
All
Hydra Jupon
70
Fellow: HP+20 MP+20 VIT+2
All
Imperial Wand
70
BLM/BLU/RDM/SMN/WHM
Jeweled Collar
70
Resist vs. Fire +10
Resist vs. Ice +10
Resist vs. Wind +10
Resist vs. Earth +10
Resist vs. Lightning +10
Resist vs. Water +10
All
Jeweled Collar +1
70
Resist vs. Fire +10
Resist vs. Ice +10
Resist vs. Wind +10
Resist vs. Earth +10
Resist vs. Lightning +10
Resist vs. Water +10
Strength +1
Dexterity +1
Vitality +1
Agility +1
Intelligence +1
Mind +1
All
Jungle Rope
70
MP +45
Dexterity -4
Intelligence +4
All
Jungle Sash
70
HP +45
Strength +4
Mind -4
All
Lamiabane
70
Latent Effect: Enhances 'Magic Attack Bonus'
Enchantment: Adds 'Refresh' Effect
<Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1h>
All
Maat's Cap
70
Strength +7
Dexterity +7
Vitality +7
Agility +7
Intelligence +7
Mind +7
Charisma +7
Enchantment: Teleport
<Max Charges: 1 / Equip Delay: 30s / Reuse Timer: 1d>
All
Mamoolbane
70
Latent Effect: Accuracy +6
Enchantment: Evasion +10
<Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1d>
All
Medicine Earring
70
Latent Effect: Damage Taken -30%
WHM
Mercenary's Ring
70
Vitality +5
All
Mercenary's Trousers
70
Enhances Effect of 'Spikes' Spells
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Mercurial Pole
70
MP +30
Occasionally Attacks 2 To 4 Times
BLM/BRD/DRG/MNK/PLD
SMN/WHM
Merman's Ring
70
Accuracy -8
Ranged Accuracy +10
Magic Damage Taken -4%
All
Mighty Cudgel
70
Intelligence +1
Mind +1
Firesday: Intelligence +9
Firesday: Mind +9
Firesday: Resist vs. Fire +15
BLM/BLU/MNK/PLD/SMN
WAR/WHM
Mistilteinn
70
Intelligence +10
Mind +10
Latent Effect: Adds 'Refresh' Effect
BLM/BLU/RDM/SMN/WHM
Morgana's Choker
70
Strength -2
Dexterity -2
Mind +5
Convert HP to MP +40
All
Musical Earring
70
Evasion +5
String Instrument Skill +5
Wind Instrument Skill +5
All
Mythic Pole
70
Resist vs. Dark +15
BLM/MNK/SMN/WHM
Mythic Pole +1
70
Resist vs. Dark +20
BLM/MNK/SMN/WHM
Ocean Rope
70
MP +45
Strength -4
Intelligence +4
All
Ocean Sash
70
HP +45
Strength +4
Intelligence -4
All
Optical Hat
70
Accuracy +10
Ranged Accuracy +10
Evasion +10
All
Pixie Earring
70
Dexterity +3
All
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