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Total: 405931001
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Yesterday: 52838

Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570

Final Fantasy XI Item List
Name Lvl EffectsJobs
Defending Ring 70
  • Damage Taken -10%
All
Desert Rope 70
  • MP +60
  • Vitality -4
  • Intelligence +4
All
Desert Sash 70
  • HP +30
  • Agility +4
  • Intelligence -4
All
Diabolos's Torque 70
  • Ranged Accuracy +8
  • Dark Weather: Ranged Accuracy -8
  • Dark Weather: Ranged Attack +8
All
Dune Boots 70BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Faerie Hairpin 70
  • HP -20
  • MP +55
All
Fenrir's Cape 70
  • During Day Only: Defense +10
  • During Night Only: Enmity +3
All
Fenrir's Earring 70
  • During Day Only: Attack +10
  • During Night Only: Ranged Attack +10
All
Fenrir's Stone 70
  • During Day Only: HP +30
  • During Night Only: Evasion +10
All
Fenrir's Torque 70
  • During Day Only: MP +30
  • During Night Only: Enmity -3
All
Forest Rope 70
  • MP +60
  • Dexterity -4
  • Intelligence +4
All
Forest Sash 70
  • HP +30
  • Dexterity +4
  • Intelligence -4
All
Gigant Mantle 70
  • HP +80
All
Gleeman's Cape 70
  • HP +20
  • MP -20
  • Vitality -5
  • Intelligence +5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Gunner's Mantle 70
  • Attack -10
  • Ranged Accuracy -10
  • Ranged Attack +20
All
Hedgehog Bomb 70
  • MP +30
  • Enmity -1
All
Herald's Gaiters 70
  • MP +12
  • Evasion +8
  • Movement Speed +12%
BLM/MNK/SMN/WHM
Hydra Beret 70
  • Accuracy +3
  • Evasion +3
  • Enmity -8
  • MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Boots 70
  • Fellow: HP+10 MP+10 AGI+2
All
Hydra Bracers 70
  • Fellow: HP+10 MP+10 DEX+2
All
Hydra Brais 70
  • Accuracy +10
  • Evasion +10
  • Enmity -6
  • MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Cap 70
  • Fellow: HP+10 MP+10 INT+2
All
Hydra Doublet 70
  • MP +40
  • Accuracy +10
  • Evasion +10
  • Enmity -9
  • Enchantment: Adds 'Refresh' Effect
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/RDM/SMN/WHM
Hydra Gaiters 70
  • Accuracy +6
  • Evasion +6
  • Enmity -5
  • MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Gloves 70
  • Accuracy +6
  • Evasion +6
  • Enmity -5
  • MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Hose 70
  • Fellow: HP+10 MP+10 STR+2
All
Hydra Jupon 70
  • Fellow: HP+20 MP+20 VIT+2
All
Imperial Wand 70BLM/BLU/RDM/SMN/WHM
Jeweled Collar 70
  • Resist vs. Fire +10
  • Resist vs. Ice +10
  • Resist vs. Wind +10
  • Resist vs. Earth +10
  • Resist vs. Lightning +10
  • Resist vs. Water +10
All
Jeweled Collar +1 70
  • Resist vs. Fire +10
  • Resist vs. Ice +10
  • Resist vs. Wind +10
  • Resist vs. Earth +10
  • Resist vs. Lightning +10
  • Resist vs. Water +10
  • Strength +1
  • Dexterity +1
  • Vitality +1
  • Agility +1
  • Intelligence +1
  • Mind +1
All
Jungle Rope 70
  • MP +45
  • Dexterity -4
  • Intelligence +4
All
Jungle Sash 70
  • HP +45
  • Strength +4
  • Mind -4
All
Lamiabane 70
  • Latent Effect: Enhances 'Magic Attack Bonus'
  • Enchantment: Adds 'Refresh' Effect
    <Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1h>
All
Maat's Cap 70
  • Strength +7
  • Dexterity +7
  • Vitality +7
  • Agility +7
  • Intelligence +7
  • Mind +7
  • Charisma +7
  • Enchantment: Teleport
    <Max Charges: 1 / Equip Delay: 30s / Reuse Timer: 1d>
All
Mamoolbane 70
  • Latent Effect: Accuracy +6
  • Enchantment: Evasion +10
    <Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1d>
All
Medicine Earring 70
  • Latent Effect: Damage Taken -30%
WHM
Mercenary's Ring 70
  • Vitality +5
All
Mercenary's Trousers 70
  • Enhances Effect of 'Spikes' Spells
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Mercurial Pole 70
  • MP +30
  • Occasionally Attacks 2 To 4 Times
BLM/BRD/DRG/MNK/PLD
SMN/WHM
Merman's Ring 70
  • Accuracy -8
  • Ranged Accuracy +10
  • Magic Damage Taken -4%
All
Mighty Cudgel 70
  • Intelligence +1
  • Mind +1
  • Firesday: Intelligence +9
  • Firesday: Mind +9
  • Firesday: Resist vs. Fire +15
BLM/BLU/MNK/PLD/SMN
WAR/WHM
Mistilteinn 70
  • Intelligence +10
  • Mind +10
  • Latent Effect: Adds 'Refresh' Effect
BLM/BLU/RDM/SMN/WHM
Morgana's Choker 70
  • Strength -2
  • Dexterity -2
  • Mind +5
  • Convert HP to MP +40
All
Musical Earring 70
  • Evasion +5
  • String Instrument Skill +5
  • Wind Instrument Skill +5
All
Mythic Pole 70
  • Resist vs. Dark +15
BLM/MNK/SMN/WHM
Mythic Pole +1 70
  • Resist vs. Dark +20
BLM/MNK/SMN/WHM
Ocean Rope 70
  • MP +45
  • Strength -4
  • Intelligence +4
All
Ocean Sash 70
  • HP +45
  • Strength +4
  • Intelligence -4
All
Optical Hat 70
  • Accuracy +10
  • Ranged Accuracy +10
  • Evasion +10
All
Pixie Earring 70
  • Dexterity +3
All
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