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Final Fantasy XI Item List
Name
Lvl
Effects
Jobs
Jupiter's Staff
51
Dexterity +5
Resist vs. Water +20
Critical Hit Rate +15%
Additional Effect: Lightning Damage
All
Kung Fu Shoes
51
All
Light Staff
51
Strength +1
Dexterity +1
Vitality +1
Agility +1
Intelligence +1
Mind +1
Charisma +1
Resist vs. Dark +15
Cure Potency +10%
Additional Effect: Light Damage
All
Neptune's Staff
51
Mind +5
Resist vs. Fire +20
Divine Magic Skill +10
Additional Effect: Water Damage
All
Pluto's Staff
51
Strength +2
Dexterity +2
Vitality +2
Agility +2
Intelligence +2
Mind +2
Charisma +2
Resist vs. Light +20
MP Regeneration While Healing +10
Additional Effect: Darkness Damage
All
Refresh Earring
51
Garrison: Adds 'Refresh' Effect
All
Serket Ring
51
Convert HP to MP +50
All
Serket Shield
51
Resist vs. Ice -5
BST/PLD/RDM/SAM/THF
WAR/WHM
Terra's Staff
51
Vitality +5
Resist vs. Lightning +20
Physical Damage Taken -20%
Additional Effect: Earth Damage
All
Thunder Staff
51
Dexterity +4
Resist vs. Water +15
Critical Hit Rate +15%
Additional Effect: Lightning Damage
All
Vampire Mask
51
During Night Only: Accuracy +3
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Vir Subligar
51
Resist vs. Light +9
All
Vulcan's Staff
51
Strength +5
Resist vs. Ice +20
Attack +10
Ranged Attack +10
Additional Effect: Fire Damage
All
Water Staff
51
Mind +4
Resist vs. Fire +15
Divine Magic Skill +10
Additional Effect: Water Damage
All
Wind Staff
51
Agility +4
Resist vs. Earth +15
Evasion +10
Additional Effect: Wind Damage
All
Accurate Earring
52
Accuracy +2
All
Bellicose Mantle
52
HP -10
Attack +6
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Gaia Doublet
52
Vitality +4
Resist vs. Earth +10
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Gaia Doublet +1
52
Vitality +5
Resist vs. Earth +12
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Gold Bangles
52
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Gold Bangles +1
52
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Healer's Duckbills
52
MP +10
Agility +3
Spell Interruption Rate -20%
WHM
Healing Mace
52
Healing Magic Skill +7
WHM
Mana Circlet
52
MP +22
BLM/BRD/RDM/SMN/WHM
Master Shield
52
Shield Skill +10
BST/PLD/RDM/SAM/THF
WAR/WHM
Melody Earring
52
Charisma +1
Latent Effect: Evasion Skill +5
All
Melody Earring +1
52
Charisma +2
Latent Effect: Evasion Skill +6
All
Musketeer's Pole +1
52
Accuracy +3
Attack +3
Outside of Nation Controlled Area: HP +10
MP +10
BLM/MNK/SMN/WHM
Musketeer's Pole +2
52
Accuracy +3
Attack +3
Outside of Nation Controlled Area: HP +12
MP +12
BLM/MNK/SMN/WHM
Royal Knight's Cloak +1
52
Cannot Equip Headgear
Resist vs. Light +13
Resist vs. Dark +13
Inside of Nation Controlled Area: Agility +3
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Royal Knight's Cloak +2
52
Cannot Equip Headgear
Resist vs. Light +14
Resist vs. Dark +14
Inside of Nation Controlled Area: Agility +4
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Sloth Wand
52
Strength -1
Dexterity -1
Vitality -1
Agility -1
Intelligence +7
Mind -1
Charisma -1
BLM/BLU/RDM/SMN/WHM
Sunlight Pole
52
Sunny Weather: Adds 'Regen' Effect
BLM/MNK/SMN/WHM
Super Ribbon
52
HP +5
MP +5
Strength +1
Dexterity +1
Vitality +1
Agility +1
Intelligence +1
Mind +1
Charisma +1
Accuracy +1
Attack +1
Ranged Accuracy +1
Ranged Attack +1
Evasion +1
All
Tactician Magician's Coat +1
52
Intelligence +1
Mind +1
Charisma +1
Resist vs. Light +3
Resist vs. Dark +3
Inside of Nation Controlled Area: MP +18
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Coat +2
52
Intelligence +1
Mind +1
Charisma +1
Resist vs. Light +3
Resist vs. Dark +3
Inside of Nation Controlled Area: MP +20
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Cuffs +1
52
Evasion +5
Inside of Nation Controlled Area: Accuracy +5
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Cuffs +2
52
Evasion +5
Inside of Nation Controlled Area: Accuracy +6
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Hat +1
52
Inside of Nation Controlled Area: Intelligence +3
Mind +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Hat +2
52
Inside of Nation Controlled Area: Intelligence +4
Mind +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Pigaches +1
52
Resist vs. Ice +10
Inside of Nation Controlled Area: Intelligence +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Pigaches +2
52
Resist vs. Ice +10
Inside of Nation Controlled Area: Intelligence +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Slops +1
52
Resist vs. Dark +6
Inside of Nation Controlled Area: Mind +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Slops +2
52
Resist vs. Dark +6
Inside of Nation Controlled Area: Mind +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Wand +1
52
MP +5
Intelligence +5
Mind +5
Outside of Nation Controlled Area: MP +18
BLM/BLU/RDM/SMN/WHM
Tactician Magician's Wand +2
52
MP +5
Intelligence +5
Mind +5
Outside of Nation Controlled Area: MP +20
BLM/BLU/RDM/SMN/WHM
Twinthread Obi
52
Mind +2
Enhances Resist Poison Effect
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Twinthread Obi +1
52
Mind +3
Spell Interruption Rate -8%
Enhances Resist Poison Effect
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Flagellant's Rope
53
Agility +1
Resist vs. Wind +3
While Paralyzed: Haste +8%
All
Magi Coat
53
HP +22
MP +22
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
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