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Final Fantasy XI Discussion BoardDiscussion Boards -> General

April 2006 Compilation of Info

Page: 3 of 3Page 1 | 2 | 3
From: K_D
Guest

Posted: 2006-05-04 18:49:33
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Quote from: K_D
Chivalrous Torque


Apologies it's actually the Chivalrous Chain with the standard torque icon
From: ozulus
Guest

Posted: 2006-05-05 08:03:23
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Both are obtained with Assault Points...
From: guest
Guest

Posted: 2006-05-05 08:53:26
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I am sure i have seen those items for points earned on assault missions
From: Macrose
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Posted: 2006-05-05 19:39:09
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does anyone know where i can find a compelation of all the blue mage spells and what job traits the various combonations give when equiped and what level the spells are?
From: Saviour
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Posted: 2006-05-06 23:34:44
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http://wiki.ffxiclopedia.org/index.php/Image:Bluemage.jpg

Extremely helpful in leveling my blu. You can solo all of these mobs to get their abilities long before you can actually use them until lvl 20 when you can not solo the tigers in jugner for Claw Cyclone very easily at all & may have to come back later or come back with help. The site says mobs must be at least EP & give xp to learn an ability but that is WRONG as I tested it myself & learned Bludgeon from a Too Weak Cardigan. Also it says in the .dat files that 1000 Needles will cost 350 mp so don't get too excited about it just yet...
From: Anon
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Posted: 2006-05-07 01:50:50
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Are you sure The Ashu Talif isn't in game somewhere? It is in the Auto-Trans, and SE has never released a zone's name in that without being accessible.
From: Snowknight26
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Posted: 2006-05-08 16:32:50
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I'm not trying to throw the course of this topic off, but I haven't seen Dynamis - Valkurm, Dynamis - Buburimu, or Dynamis - Tavnazia added to the Zones list.
From: Selenay
Registered User

Posted: 2006-05-09 13:29:41
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Some items used in the new recipes have no info on where to obtain them, for instance, lamp marimo. Is this item harvested? dropped? There are other things that need to be elaborated as well. Such as the uses of the pup attachments placed in the entry of each attachment. For instance, Strobe gives the automaton the ability to use Provoke. It would be very helpful to be able to look up the item and see what it does for the automaton. This info may be somewhere else at this time, but I think it would be very useful to include it with the description of the item.
From: Firetop
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Posted: 2006-05-16 16:06:07
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You can buy the cards on the ship from Whitegate to Nashama
From: Cuer
Administrator

Posted: 2006-05-21 01:41:13
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Another large update was done, including all the rest of the new regular mobs, as well as some quest walkthroughs. It'll be over a week until the next update, which will have the rest of the quest walkthroughs.
From: Some Person
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Posted: 2006-05-26 20:07:54
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Btw, Alzadaal Undersea Ruins IS in the game at this time, it's the place all the Immortal's are standing in front of (the ones that when you talk to them say like "Restricted Access" or whatever). Through the use of third party programs (the use of which is against the TOS...blah blah...), you can move your position to be past the Immortal guards and just zone in. It's the place in the trailers that looks like um...undersea ruins =P kinda like an (this is what >I< think of) elaborate ballroom with a giant glass window in the wall, which you can look out and see sunken ships/ruins/whathaveyou. Yeah so, just in case anyone's interested ^^
From: Some Person
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Posted: 2006-05-30 18:13:56
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I decided to take some screenshots, for any of you who are interested in seeing what Alzadaal looks like XD
A pic of the door I came in through this time (from Bhaflau Thickets).
After I turned; start of the hallway.
Continuing down the hallway...
At the top of a staircase
The only targettable thing currently in the zone: the Gilded Doors (they're unlocked, you can go through them)
Immediately past the Gilded Doors, in the "Window Room."
As of yet inactive teleport pad.
Another, and the big windows.
At the edge of the ledge. This is as far as you can walk.
Closer to a window. You can't get this close without the use of third party tools, the use of which is strictly against the Playonline Terms of Service.
You know what? I don't even know. Some kinda creature; I'm not sure that's even supposed to be inside the building...
The far left window; you can see some ruins in the distance.
The next two images are so you can get a better idea of the geography/layout of the zone.
Above the Gilded Doors, at the end of the hallway you see is the exit back to Bhaflau Thickets.
Still above the Gilded Doors-ish, facing back into the larger "Window Room"

As you can see, it's a pretty neat zone, but it's small. There's about 6 sets of the hallway/Window room setups throughout the world. According to FFXI-Atlas, there's a larger part of the zone, but we can't access it yet. Maybe the unactive tele pads lead us to it. Until then, hope you liked the pictures :)
From: Some Person
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Posted: 2006-05-31 00:21:47
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Btw, all the "Remnants" zones, as well as Nyzul Isle, seem to be a part of Alzadaal Undersea Ruins, according to FFXI-Atlas. I found Nyzul Isle and a couple of the Remnants today. Nyzul Isle is a a really big maze-like place, and it has two Assault Staging Point warp things (runic portals, are they called?), but they're untargettable. So I guess that confirms Alzadaal as an Assault Zone, or at least the Nyzul Isle part of Alzadaal.

On another note, a couple days ago i visited Hazhalm Testing Grounds, as well as Jade Sepulcher, two BC zones (from what I could tell). Right now, you can only go a few steps into each zone before being stopped by a gate. But through the use of third party programs (the use of which is against the Terms of Service) you can go behind the doors. Jade Sepulcher's arena looks like someone got bored down at SE and made the Boyahda Tree into a BC, and forgot to finish it, as a quarter of the floor is missing O.o.
Hazhalm Testing Grounds is strange: it's actually something like 7 identical cave-like BC-ish rooms connnected by tunnels that have metal gates (they had some weird name I forget...i'll take screenshots later) at the start of each tunnel. The last BC/cave/whatever is weird though; it's like it suddenly changed to night time. The walls are darker, and there's eerie purple torches hanging from the ceiling. It's also the biggest room, and at each corner was a tower-like structure. The other rooms had the same structures, but not as many.

Anyway, that's all I've got for ya today. Screenshots later maybe, if I get bored and go back.
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