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PlayOnline: Development News - July 2005
Posted by: Cuer - Mon Jul 04th, 2005 05:11 am EDT
From the Official FFXI Site (July 7):

Changes to Experience Acquisition in the July Version Update

Changes to EXP chains in level-restricted areas as well as adjustments to the level range of EXP-yielding monsters are on their way in the next version update!

The next version update will bring the following changes:

-Chain Bonuses in Level-Restricted Areas
Currently, when fighting in level-restricted Chains of Promathia areas, EXP chain bonuses are determined by a player's actual level. However, after the version update, bonuses will be determined by the player's level within the area. This means adventurers will soon be able to earn extra EXP by defeating multiple enemies that are "even match" or higher, just as if the player was fighting in a regular area.

-Slight Adjustments in Experience Acquisition
The player will soon be able to earn experience from monsters of a slightly wider level range than previously possible. As a result, experience points earned by defeating "decent challenge" and "easy prey" monsters will slightly increase.

Check the FINAL FANTASY XI main page for more information as it is released!

Official PlayOnline Announcement



From the Official FFXI Site (July 4):

Ballista Revamped!

The next version update will bring additions and changes to the current Ballista rules.

In mid-July, Ballista will undergo a series of rule alterations and additions.

-If one side of an official match is low on members, entry into that force will be possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start.

-In the past, special rules have been adapted for Ballista matches. These include a special rule that adjusts the location of the two camps when the number of participants in a match is less than 40, and reduces the number of Rooks to two when there is a significant difference in the number of players on each side. Another rule allows each player to receive experience points for participating in an official match. Following the version update, these two methods of play will lose their status as special rules and become the norm for Ballista matches.

-The current system of "Open Entry" for official matches, in which all adventurers are allowed to join the force with the smallest number of participants, will be done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry will be temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins.

-In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status.

-The player will no longer be able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba, but when in possession of the new key item "Ballista Band," the player will be given the option of what to do with the first Petra quarried in Diorama Abdhaljs-Ghelsba and official Ballista matches.
*The Ballista Band may not be used during Ballista Royale.

The FINAL FANTASY XI main page is frequently updated with news regarding mid-July's version update. Please check often for more exciting information!

Official PlayOnline Announcement


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