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Mobs: 4024
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Final Fantasy XI Item List
Name
Lvl
Effects
Jobs
Root Sabots
69
HP +35
Bind: Adds 'Regen' Effect
Enchantment: Bind
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Serene Ring
69
Intelligence +2
Mind +2
Charisma +2
Convert HP to MP +15
Enmity -2
BLM/BRD/RDM/SMN/WHM
Sniper's Collar
69
Ranged Accuracy +6
Ranged Attack +5
Enmity -1
Subtle Blow +1
All
Adaman Kris
70
MP +10
Dexterity +2
Vitality +2
Intelligence +2
BLM/SMN
Adaman Kris +1
70
MP +11
Dexterity +3
Vitality +3
Intelligence +3
Enmity -1
BLM/SMN
Aries Mantle
70
Sleep: Adds 'Regen' and 'Refresh' Effect
Enchantment: Sleep
<Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
All
Aslan Cape
70
HP -20
MP +20
Mind +5
Charisma -5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Astral Signa
70
HP +18
MP +18
Avatar Perpetuation Cost -2
SMN
Behemoth Ring
70
HP +10
Accuracy -11
Ranged Accuracy +11
All
Behemoth Ring +1
70
HP +12
Accuracy -10
Ranged Accuracy +12
All
Black Ribbon
70
Resist vs. Fire +12
Resist vs. Ice +12
Resist vs. Wind +12
Resist vs. Earth +12
Resist vs. Lightning +12
Resist vs. Water +12
Resist vs. Light +12
Resist vs. Dark +12
All
Boxer's Mantle
70
Guard Skill +10
Evasion Skill +10
Shield Skill +10
Parrying Skill +10
All
Cactuar Ribbon
70
Agility +4
Resist vs. Fire +9
Enhances Resist Sleep Effect
Enhances Resist Paralyze Effect
All
Conjurer's Earring
70
Latent Effect: Damage Taken -20%
SMN
Coral Ring
70
Accuracy -9
Ranged Accuracy +9
Magic Damage Taken -3%
All
Daylight Dagger
70
During Day Only: Accuracy +12
BLM/BRD/BST/DRK/DRG
NIN/PLD/RDM/RNG/SAM
SMN/THF/WAR
Defending Ring
70
Damage Taken -10%
All
Desert Rope
70
MP +60
Vitality -4
Intelligence +4
All
Desert Sash
70
HP +30
Agility +4
Intelligence -4
All
Diabolos's Torque
70
Ranged Accuracy +8
Dark Weather: Ranged Accuracy -8
Dark Weather: Ranged Attack +8
All
Dune Boots
70
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Evoker's Gages
70
Leviathan: Attack Bonus
SMN
Faerie Hairpin
70
HP -20
MP +55
All
Fenrir's Cape
70
During Day Only: Defense +10
During Night Only: Enmity +3
All
Fenrir's Earring
70
During Day Only: Attack +10
During Night Only: Ranged Attack +10
All
Fenrir's Stone
70
During Day Only: HP +30
During Night Only: Evasion +10
All
Fenrir's Torque
70
During Day Only: MP +30
During Night Only: Enmity -3
All
Forest Rope
70
MP +60
Dexterity -4
Intelligence +4
All
Forest Sash
70
HP +30
Dexterity +4
Intelligence -4
All
Gigant Mantle
70
HP +80
All
Gleeman's Cape
70
HP +20
MP -20
Vitality -5
Intelligence +5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Gunner's Mantle
70
Attack -10
Ranged Accuracy -10
Ranged Attack +20
All
Hedgehog Bomb
70
MP +30
Enmity -1
All
Herald's Gaiters
70
MP +12
Evasion +8
Movement Speed +12%
BLM/MNK/SMN/WHM
Hydra Beret
70
Accuracy +3
Evasion +3
Enmity -8
MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Boots
70
Fellow: HP+10 MP+10 AGI+2
All
Hydra Bracers
70
Fellow: HP+10 MP+10 DEX+2
All
Hydra Brais
70
Accuracy +10
Evasion +10
Enmity -6
MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Cap
70
Fellow: HP+10 MP+10 INT+2
All
Hydra Doublet
70
MP +40
Accuracy +10
Evasion +10
Enmity -9
Enchantment: Adds 'Refresh' Effect
<Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/RDM/SMN/WHM
Hydra Gaiters
70
Accuracy +6
Evasion +6
Enmity -5
MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Gloves
70
Accuracy +6
Evasion +6
Enmity -5
MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Hose
70
Fellow: HP+10 MP+10 STR+2
All
Hydra Jupon
70
Fellow: HP+20 MP+20 VIT+2
All
Imperial Wand
70
BLM/BLU/RDM/SMN/WHM
Jeweled Collar
70
Resist vs. Fire +10
Resist vs. Ice +10
Resist vs. Wind +10
Resist vs. Earth +10
Resist vs. Lightning +10
Resist vs. Water +10
All
Jeweled Collar +1
70
Resist vs. Fire +10
Resist vs. Ice +10
Resist vs. Wind +10
Resist vs. Earth +10
Resist vs. Lightning +10
Resist vs. Water +10
Strength +1
Dexterity +1
Vitality +1
Agility +1
Intelligence +1
Mind +1
All
Jungle Rope
70
MP +45
Dexterity -4
Intelligence +4
All
Jungle Sash
70
HP +45
Strength +4
Mind -4
All
Lamiabane
70
Latent Effect: Enhances 'Magic Attack Bonus'
Enchantment: Adds 'Refresh' Effect
<Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1h>
All
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