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Total: 405928919
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Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570

Final Fantasy XI Item List
Name Lvl EffectsJobs
Root Sabots 69
  • HP +35
  • Bind: Adds 'Regen' Effect
  • Enchantment: Bind
    <Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Serene Ring 69
  • Intelligence +2
  • Mind +2
  • Charisma +2
  • Convert HP to MP +15
  • Enmity -2
BLM/BRD/RDM/SMN/WHM
Sniper's Collar 69
  • Ranged Accuracy +6
  • Ranged Attack +5
  • Enmity -1
  • Subtle Blow +1
All
Adaman Kris 70
  • MP +10
  • Dexterity +2
  • Vitality +2
  • Intelligence +2
BLM/SMN
Adaman Kris +1 70
  • MP +11
  • Dexterity +3
  • Vitality +3
  • Intelligence +3
  • Enmity -1
BLM/SMN
Aries Mantle 70
  • Sleep: Adds 'Regen' and 'Refresh' Effect
  • Enchantment: Sleep
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
All
Aslan Cape 70
  • HP -20
  • MP +20
  • Mind +5
  • Charisma -5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Astral Signa 70
  • HP +18
  • MP +18
  • Avatar Perpetuation Cost -2
SMN
Behemoth Ring 70
  • HP +10
  • Accuracy -11
  • Ranged Accuracy +11
All
Behemoth Ring +1 70
  • HP +12
  • Accuracy -10
  • Ranged Accuracy +12
All
Black Ribbon 70
  • Resist vs. Fire +12
  • Resist vs. Ice +12
  • Resist vs. Wind +12
  • Resist vs. Earth +12
  • Resist vs. Lightning +12
  • Resist vs. Water +12
  • Resist vs. Light +12
  • Resist vs. Dark +12
All
Boxer's Mantle 70
  • Guard Skill +10
  • Evasion Skill +10
  • Shield Skill +10
  • Parrying Skill +10
All
Cactuar Ribbon 70
  • Agility +4
  • Resist vs. Fire +9
  • Enhances Resist Sleep Effect
  • Enhances Resist Paralyze Effect
All
Conjurer's Earring 70
  • Latent Effect: Damage Taken -20%
SMN
Coral Ring 70
  • Accuracy -9
  • Ranged Accuracy +9
  • Magic Damage Taken -3%
All
Daylight Dagger 70
  • During Day Only: Accuracy +12
BLM/BRD/BST/DRK/DRG
NIN/PLD/RDM/RNG/SAM
SMN/THF/WAR
Defending Ring 70
  • Damage Taken -10%
All
Desert Rope 70
  • MP +60
  • Vitality -4
  • Intelligence +4
All
Desert Sash 70
  • HP +30
  • Agility +4
  • Intelligence -4
All
Diabolos's Torque 70
  • Ranged Accuracy +8
  • Dark Weather: Ranged Accuracy -8
  • Dark Weather: Ranged Attack +8
All
Dune Boots 70BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Evoker's Gages 70
  • Leviathan: Attack Bonus
SMN
Faerie Hairpin 70
  • HP -20
  • MP +55
All
Fenrir's Cape 70
  • During Day Only: Defense +10
  • During Night Only: Enmity +3
All
Fenrir's Earring 70
  • During Day Only: Attack +10
  • During Night Only: Ranged Attack +10
All
Fenrir's Stone 70
  • During Day Only: HP +30
  • During Night Only: Evasion +10
All
Fenrir's Torque 70
  • During Day Only: MP +30
  • During Night Only: Enmity -3
All
Forest Rope 70
  • MP +60
  • Dexterity -4
  • Intelligence +4
All
Forest Sash 70
  • HP +30
  • Dexterity +4
  • Intelligence -4
All
Gigant Mantle 70
  • HP +80
All
Gleeman's Cape 70
  • HP +20
  • MP -20
  • Vitality -5
  • Intelligence +5
BLM/BRD/BLU/PUP/RDM
SMN/WHM
Gunner's Mantle 70
  • Attack -10
  • Ranged Accuracy -10
  • Ranged Attack +20
All
Hedgehog Bomb 70
  • MP +30
  • Enmity -1
All
Herald's Gaiters 70
  • MP +12
  • Evasion +8
  • Movement Speed +12%
BLM/MNK/SMN/WHM
Hydra Beret 70
  • Accuracy +3
  • Evasion +3
  • Enmity -8
  • MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Boots 70
  • Fellow: HP+10 MP+10 AGI+2
All
Hydra Bracers 70
  • Fellow: HP+10 MP+10 DEX+2
All
Hydra Brais 70
  • Accuracy +10
  • Evasion +10
  • Enmity -6
  • MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Cap 70
  • Fellow: HP+10 MP+10 INT+2
All
Hydra Doublet 70
  • MP +40
  • Accuracy +10
  • Evasion +10
  • Enmity -9
  • Enchantment: Adds 'Refresh' Effect
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 30m>
BLM/BRD/RDM/SMN/WHM
Hydra Gaiters 70
  • Accuracy +6
  • Evasion +6
  • Enmity -5
  • MP Regeneration While Healing +2
BLM/BRD/RDM/SMN/WHM
Hydra Gloves 70
  • Accuracy +6
  • Evasion +6
  • Enmity -5
  • MP Regeneration While Healing +1
BLM/BRD/RDM/SMN/WHM
Hydra Hose 70
  • Fellow: HP+10 MP+10 STR+2
All
Hydra Jupon 70
  • Fellow: HP+20 MP+20 VIT+2
All
Imperial Wand 70BLM/BLU/RDM/SMN/WHM
Jeweled Collar 70
  • Resist vs. Fire +10
  • Resist vs. Ice +10
  • Resist vs. Wind +10
  • Resist vs. Earth +10
  • Resist vs. Lightning +10
  • Resist vs. Water +10
All
Jeweled Collar +1 70
  • Resist vs. Fire +10
  • Resist vs. Ice +10
  • Resist vs. Wind +10
  • Resist vs. Earth +10
  • Resist vs. Lightning +10
  • Resist vs. Water +10
  • Strength +1
  • Dexterity +1
  • Vitality +1
  • Agility +1
  • Intelligence +1
  • Mind +1
All
Jungle Rope 70
  • MP +45
  • Dexterity -4
  • Intelligence +4
All
Jungle Sash 70
  • HP +45
  • Strength +4
  • Mind -4
All
Lamiabane 70
  • Latent Effect: Enhances 'Magic Attack Bonus'
  • Enchantment: Adds 'Refresh' Effect
    <Max Charges: 15 / Equip Delay: 30s / Reuse Timer: 1h>
All
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