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Items: 9505
Mobs: 4024
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Quests: 570

Final Fantasy XI Item List
Name Lvl EffectsJobs
Earth Staff 51
  • Vitality +4
  • Resist vs. Lightning +15
  • Physical Damage Taken -20%
  • Additional Effect: Earth Damage
All
Elegant Ribbon 51
  • Increases Resistance to All Status Ailments
All
Femina Subligar 51
  • Resist vs. Light +9
All
Fire Staff 51
  • Strength +4
  • Resist vs. Ice +15
  • Attack +10
  • Ranged Attack +10
  • Additional Effect: Fire Damage
All
Horizon Ring 51
  • HP +10
  • MP +10
  • Ranged Accuracy +5
All
Ice Staff 51
  • Intelligence +4
  • Resist vs. Wind +15
  • Elemental Magic Skill +10
  • Additional Effect: Ice Damage
All
Jupiter's Staff 51
  • Dexterity +5
  • Resist vs. Water +20
  • Critical Hit Rate +15%
  • Additional Effect: Lightning Damage
All
Kung Fu Shoes 51All
Light Staff 51
  • Strength +1
  • Dexterity +1
  • Vitality +1
  • Agility +1
  • Intelligence +1
  • Mind +1
  • Charisma +1
  • Resist vs. Dark +15
  • Cure Potency +10%
  • Additional Effect: Light Damage
All
Neptune's Staff 51
  • Mind +5
  • Resist vs. Fire +20
  • Divine Magic Skill +10
  • Additional Effect: Water Damage
All
Pluto's Staff 51
  • Strength +2
  • Dexterity +2
  • Vitality +2
  • Agility +2
  • Intelligence +2
  • Mind +2
  • Charisma +2
  • Resist vs. Light +20
  • MP Regeneration While Healing +10
  • Additional Effect: Darkness Damage
All
Refresh Earring 51
  • Garrison: Adds 'Refresh' Effect
All
Serket Ring 51
  • Convert HP to MP +50
All
Terra's Staff 51
  • Vitality +5
  • Resist vs. Lightning +20
  • Physical Damage Taken -20%
  • Additional Effect: Earth Damage
All
Thunder Staff 51
  • Dexterity +4
  • Resist vs. Water +15
  • Critical Hit Rate +15%
  • Additional Effect: Lightning Damage
All
Vampire Mask 51
  • During Night Only: Accuracy +3
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Vir Subligar 51
  • Resist vs. Light +9
All
Vulcan's Staff 51
  • Strength +5
  • Resist vs. Ice +20
  • Attack +10
  • Ranged Attack +10
  • Additional Effect: Fire Damage
All
Water Staff 51
  • Mind +4
  • Resist vs. Fire +15
  • Divine Magic Skill +10
  • Additional Effect: Water Damage
All
Wind Staff 51
  • Agility +4
  • Resist vs. Earth +15
  • Evasion +10
  • Additional Effect: Wind Damage
All
Accurate Earring 52
  • Accuracy +2
All
Coeurl Cesti 52
  • Dexterity +1
  • Agility +1
  • Accuracy +3
BST/DRK/MNK/PLD/RDM
RNG/THF/WAR
Darksteel Claws 52BST/DRK/MNK/NIN/PUP
WAR
Darksteel Claws +1 52BST/DRK/MNK/NIN/PUP
WAR
Gaia Doublet 52
  • Vitality +4
  • Resist vs. Earth +10
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Gaia Doublet +1 52
  • Vitality +5
  • Resist vs. Earth +12
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Gold Bangles 52BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Gold Bangles +1 52BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Melody Earring 52
  • Charisma +1
  • Latent Effect: Evasion Skill +5
All
Melody Earring +1 52
  • Charisma +2
  • Latent Effect: Evasion Skill +6
All
Musketeer's Pole +1 52
  • Accuracy +3
  • Attack +3
  • Outside of Nation Controlled Area: HP +10
  • MP +10
BLM/MNK/SMN/WHM
Musketeer's Pole +2 52
  • Accuracy +3
  • Attack +3
  • Outside of Nation Controlled Area: HP +12
  • MP +12
BLM/MNK/SMN/WHM
Royal Knight's Cloak +1 52
  • Cannot Equip Headgear
  • Resist vs. Light +13
  • Resist vs. Dark +13
  • Inside of Nation Controlled Area: Agility +3
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Royal Knight's Cloak +2 52
  • Cannot Equip Headgear
  • Resist vs. Light +14
  • Resist vs. Dark +14
  • Inside of Nation Controlled Area: Agility +4
BLM/BRD/BLU/MNK/PLD
PUP/RDM/RNG/SMN/WHM
Sunlight Pole 52
  • Sunny Weather: Adds 'Regen' Effect
BLM/MNK/SMN/WHM
Super Ribbon 52
  • HP +5
  • MP +5
  • Strength +1
  • Dexterity +1
  • Vitality +1
  • Agility +1
  • Intelligence +1
  • Mind +1
  • Charisma +1
  • Accuracy +1
  • Attack +1
  • Ranged Accuracy +1
  • Ranged Attack +1
  • Evasion +1
All
Tactician Magician's Coat +1 52
  • Intelligence +1
  • Mind +1
  • Charisma +1
  • Resist vs. Light +3
  • Resist vs. Dark +3
  • Inside of Nation Controlled Area: MP +18
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Coat +2 52
  • Intelligence +1
  • Mind +1
  • Charisma +1
  • Resist vs. Light +3
  • Resist vs. Dark +3
  • Inside of Nation Controlled Area: MP +20
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Cuffs +1 52
  • Evasion +5
  • Inside of Nation Controlled Area: Accuracy +5
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Cuffs +2 52
  • Evasion +5
  • Inside of Nation Controlled Area: Accuracy +6
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Hat +1 52
  • Inside of Nation Controlled Area: Intelligence +3
  • Mind +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Hat +2 52
  • Inside of Nation Controlled Area: Intelligence +4
  • Mind +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Hooks +1 52
  • Attack +10
  • Defense -10
  • Outside of Nation Controlled Area: Charisma +3
BST/MNK/NIN/PUP/WAR
Tactician Magician's Hooks +2 52
  • Attack +10
  • Defense -10
  • Outside of Nation Controlled Area: Charisma +4
BST/MNK/NIN/PUP/WAR
Tactician Magician's Pigaches +1 52
  • Resist vs. Ice +10
  • Inside of Nation Controlled Area: Intelligence +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Pigaches +2 52
  • Resist vs. Ice +10
  • Inside of Nation Controlled Area: Intelligence +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Slops +1 52
  • Resist vs. Dark +6
  • Inside of Nation Controlled Area: Mind +3
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Tactician Magician's Slops +2 52
  • Resist vs. Dark +6
  • Inside of Nation Controlled Area: Mind +4
BLM/BRD/BLU/COR/DRK
MNK/PUP/RDM/RNG/SMN
THF/WHM
Temple Gaiters 52
  • HP +12
  • Dexterity +3
  • Resist vs. Light +10
  • Enhances Dodge Effect
MNK
Torama Cesti 52
  • Dexterity +2
  • Agility +2
  • Accuracy +5
BST/DRK/MNK/PLD/RDM
RNG/THF/WAR
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