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Re: Maat the Boss - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Rose[/i] Most ppl that say RDM Maat fight is easy have never tried it. If you're fighting Maat for the first time with your rdm, you'll probably be really nervous and might make a mistake or two that will lose you the fight. It happens, don't worry about it. I beat Maat as 69 RDM on my 3rd attempt. I had capped elemental & enfeebling, wore enfeebling torque, mst. cst. bracelets, AF body.. bascially raised enfeebling as much as I could. I didn't use an elemental torque, but mst. cst. bracelets give +7 elemental skill. First time he just resisted everything. Second time I went on Lightsday (don't do that lol.) Third time I went on Windsday to maximize Aero III and he gave up after maybe 6 or 8 nukes total I don't exactly remember. Take vile elixer & vile elixer +1 (you can always sell back if you don't need them) and as many hi-potions & hi-ethers as you can carry, couple yag drinks, and whichever the best au'lait is... Take a wind staff & dark staff at least. Lots of ppl say to enter the BC w/out equipment on because Maat will match your stats. I don't know if this is true or not, but I did it and had absolutely no problems with resists. Every sleep worked, all but 2 nukes hit at full dmg, and all debuffs worked too... even bind. Once you enter, buff up with everything you've got pop a couple of hi-ethers to help gain your mp back faster. Take notice that you can't do anything for about 5 secs after you have taken the hi-ether, so you don't want to use these while Maat is awake. I would use one as soon as I slept him, and if I debuffed him while he was sleeping, I'd use another one before I cast a nuke. Don't waste your mp on cures, use your hi-post instead. They're fast, reliable, and way cheaper than running out of mp and having to pop a vile elixer. I don't suggest silencing him, because I think having him stand away from you and cast is far more easy to handle than having him run up and beat you, interrupt your casting, and maybe get enough tp to Asuran Fists you. I think paralyze, bind, gravity, blind, and slow are best. Ok, now for the battle. Test him for shadows with a Stone & Water, or whatever non-DoT spell you want to use, then Sleep. If he resists, cast Sleep 2. If he resists again, kite him a little, until you can cast again. Once he's asleep, you can pop a hi-ether, dispel, para, dispel, blind, hi-ether, etc. If your buffs wear, recast them, and always throw a hi-pot after a spell or 2 so you don't lose too much mp. Once he's debuffed you have a choice. You can 2hr right off and start chaining Aero III, Sleep him before you're out of mp, Convert, Cure, and nuke again. Or, you can Aero III, Sleep, Aero III, Sleep. I did the second way for a couple of spells until a bit before he hit 1/2 hp (it took 2 or 3), then I Chainspelled and nuked him for another 3 or 4. He Chainspells at around 50% hp, and his nukes hurt, but he can still be slept and I suggest you do it, especially if you are close to death. Remember, you don't have to kill him, just take him down to about 20% hp and he'll give up. Also, watch the clock. It can be a very nervous fight, and sometimes he just resists everything you throw at him, but if you don't win the first time (or even the first 3 times lol) keep it up. I've heard of rdms trying 14 or 15 times before they beat him, and all I can say to that is they have the right spirit. At least they wouldn't give up.^^[/quote]
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