Home
News Highlights
Older News
FFXI Guides
Items
Armor
Weapons
Food
Conquest Points
Furniture
Abjuration
Advanced Search
Quests
Missions
Mini-Quests
Mobs
NM Guide
NPC/Merchant
Merchants Guide
Regional Merchants
Zones
ENM
BCNM
FFXI Map Locations
Chests & Coffers
Guild Recipes
Recipes by Guild
Gardening
Chocobo Digging
Fishing
Excavating
Harvesting
Logging
Mining
Spells
Display by Job
Weaponskills
Skill Limits
Fame Tips and Titles
FFXI Links
Submit Feedback
About
User Account
Total: 405171565
Today: 26374
Yesterday: 12912
Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570
Discussion Boards
->
General
Re: Chocobo Raising - Final Fantasy XI - somepage.com
New Topic
Feedback Discussion
Name:
[Login]
Enter message:
[quote][i]Quote from: Donovan[/i] Day 19...it's growing! After your chocobo get to adolescent phase, more option are avaible, and more cutscenes too. First, the option to walk your chocobo out is split in "short" and "regular". Independently if you got or no the "tellable story" CS (my wife didnt get this yet) you can get the "pedantic 3 guys" CS when you first take your choco to a regular walk. This unlocks the option "compete against others", that, by SE, "can entertain a bored chocobo" and boost resistance, but inflinges stress or something. Me and my wife feeded our chocobos strictly with carrot paste and zegham carrots, with 2 different eggs, and both chocobos have now dark-colored feathers on their back. About personality, it seems that shifts from day to day based on care, plan and food. In my case, it shifted between "ill-tempered" and "patient", but now is more on the "patient" one. My wife, because her choco is ver lazy (sleep about 30% of time), didnt got any personality 'till yesterday, when her choco got "ill-tempered". I think it may be because i put my chocobo under a more strict plan, but who knows. Now i made a plan based on strenght: 1 day "carry packages", 1 day "train alone", 1 day "rest", 2 days "carry packages". Guess it will boost his strength, but maybe will make him somewhat stupid. Others options help improve bonds, usefull when you put your chocobo under high-stress/high-fatigue plans. I'm guessing that "telling a story" help in this. If you dont have any tales, only option left is "chit-chat", but i dont know if it helps. I told him the "impatient chocobo" story, it took about 20% of his hp-bar. Now im watching if my wife can get the story using short-walks. So, more experimental info in some more days...[/quote]
Please read
somepage.com forum guidelines
before posting Supported codes:
[b]
Bold
[/b], [strong]
Strong
[/strong], [i]
Italics
[/i], [color=blue]
Color
[/color], [url]http://www.somesite.com[/url], [url=http://www.somesite.com]somesite[/url], [url]www.somesite.com[/url], [url=www.somesite.com]somesite[/url], [code] Code [/code], [quote] Quoting [/quote], [center] Center [/center]
Sponsors
Order:
Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC)
(PS2)
(XBOX 360)
somepage.com privacy policy
All original content and graphics © 2004-2010 Somepage.com, Inc.. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd..