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Re: WHM - MND or MP - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Guest[/i] Basically, there are four kinds of WHM builds. Each one has its own unique advantages and disadvantages the effects of which are only limited by your playing style. The Advantages: 1. MP build. This build goes for +MP first. It means you have a lot of spells to play with giving you extra versatility in battle. 2. +hMP build. This build focuses on getting MP back as quickly as possible. It works in a pinch, since you can concievably get back 60+ MP every 10 seconds. 3. +MND build. This one focuses on cure potency. No one can match the raw curing power of a +MND build. 4. +Haste build. With a +Haste build, WHMs can cast cures faster than any other job in the game. It comes in handy when your tank eats a TP move that takes away 90% of his life. The Disadvantages: 1. MP Build. This build lacks the cure potency and ability to regain MP that the other two "main" builds have. Even though you can last a long time, once your MP runs out, it takse forever to get back. 2. +hMP build. This build neither has the potency of the MND build nor the sheer versatility of the MP Build. Sure, you can get MP back fast, but who's to say someone won't die in those 10 seconds..? 3. +MND build. Your spell potency has no equal, but a lack of MP can make it difficult to keep up. Who cares how strong your Cure Vs are if you can only cast 3-4 of them before resting..? 4. +Haste Build. This is build burns through MP faster than any other. It lacks the MP of the MP build and the potency of the +MND build. You have to pay careful attention to detail and not go "cure crazy." Which can be difficult with near-instant Cure Vs and a 5 second recast timer... All WHMs use some combination of these 4 techniques. However, specialization in one or two is common. None of them is the end-all, beat-all build. They each fulfill specific needs in a party (or HNM) setting. My reccomendation is to just experiment a little with different gear and see which you like best. Oh, and: The Vermillion Cloak may suck, but 1-tick auto refresh = 3 MP every 9 seconds. Seer's = 1 hMP every 10 seconds. Seer's is not as good at giving back MP. It is, however, way cheaper...[/quote]
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