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Re: New Characters Starter Info - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Bastokan_mm[/i] This is not meant to try and turn you away from RDM, but this is my experence with this job: Early on from about 1-10, it's a pretty nice job. You have a neat blend of White and Black magic and can use some of the better swords out there. 11-20: Once you start PTing, the game changes alot. Most will want you to cover for the absence of a BLM or WHM. Can still find some PTs that was willing to let you run meele, but that starts vanishing. 21-25: You start becomming more of a caster then a fighter. Everyone is completly expecting you to be a full time White/Black mage and pretty much doing nothing but De-buffing. SOMETIMES you'll find a ground that will let you get one the front line and swing if it does not interfere with your casting. 26-30: You've pretty much become a combined mage that can use heavyer armor then the other two. You can still swing your sword but that is very much frouned upon. 30-41: Meele? What's that? I've actully been thrown out of PTs for even drawing my sword. De-buffs and backup healing/nuking/MB is mainly your job. 42-onward: One word: Refresh. Your job will be keeping the Magic Users under this effect. You open with De-buffs and the right on to the Refreshes. This is alittle lighter if you have a Bard in the party, but do not hold your breath. In conclusion, if you REALLY enjoy being in the frey all the time with your WAR, I would recommend trying another path. Like the other poster said, MNK is a good meele out of the base 6. Later on, you get DRK, SAM, and DRG. Some of the nastyest DDs in the game. I personally took RDM to 43 before the annoyance of "Refresh me!" wore down my nerves to the point I just ditched it and went DRG. One final word of advice: If you do desided to follow RDM, be ready for alot of backline support and very little up close and personal action while you are in PTs.[/quote]
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