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Re: Attn Puppet Masters! - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Forestwanderer[/i] I am currently a 34 pup. You will get a new frame at 10,20,30. You can get them in any order. VE(forget the spelling of full name) - Melee frame. Has ok def and always runs with more HP than my pup/mnk. Has scissors for one hand and a sheild for the other. As for characteristics. It stays close to the mob and melee attacks. Also will try and shield bash if the mob uses an ability, this misses on fast ones but things like bombs from gobs it stops usually. With shock obsorber it can tank at low levels. Strobe will allow voking and inhibiter will make it try and close skill chains for the party. SharpShot - Ranged frame. Stays a distance away from the mob but will melee if the mob moves in. Uses a ranged attack on the mob. StormWalker - Mage. This frame has alot of mp and debuf, helaing, dot, and nuke spells. Looks like it will cap at the tier 2 spells for nukes from other posts and boards. If you use dark + light and do not debuff/dot the mob yourself then it will cast its highest nuke only. Also with damage guage it will heal you at 50% with a single light manuever up. With 3 light manuevers you can get the healing to trigger at 75ish but you risk overloading. With mana converter the automation will convert his hp to mp and then heal if needed, this has either a really short cool down or no cool down at all. Agian this one will stay at range but melee if the mob comes in. Now you can mix and match frames and heads(you get the matching head and frame together). One populare combination is the SharpShot frame and the VE head. This setup will melee and range attack the mob and stay with it. So far using other heads with the StormWalker frame has caused only cures and or debuffs to be cast.[/quote]
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