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Re: Capping Healing Magic - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Penweaver[/i] [quote][i]Quote from: Windblade[/i] So I'd like to see Square-Enix remove the cap on cure spells so Elvaan MND can be put to good use and we Elvaans can have something to say to people who make remarks about not wanting Elvaan white mages because we have "no MP," as they like to say. I hope more people will write to Square-Enix and voice their opinion about this matter. I think removing the cap will bring MORE balance to the game, not less.[/quote] One point to bring up here, it is my understanding that Cure V does not have an upper cap to how much MND gear, and the MND attribute will affect your cure potentcy. To that end, I think in the example you gave, Taru will be "more effective" in the early game, but then Elvann would pull ahead or flat out dominate in the mid to end game. [quote][i]Quote from: Wirving[/i] Thanks Windblade, this is something that I didn't know. Pld60, Hume. Guess it's back to capping my healing magic...Anyone need a PL? :)[/quote] For Wirving, my room mate is a level 60 Hume Pal as well, and he had a similar issue with capping his Healing. One of the things that he does (and you may already do this, so forgive me) but while in a party, instead of curing your self, cure whomever has the most damage (hopefully, that will STILL be you) but doing it that way also help control hate. I play an Elvaan Monk and occassionally Howling Fist can pull the hate off, or sometimes I will get the hate when we dont have a THF in the party. He tends to keep me healed and the WHM tends to keep him healed. Another thing that he does, is when our high level friends (70+) go on skill up parties, he will go along and keep them healed. He gets pretty good skills up because they take alot of damage, but its low risk because they have lots of HP. Hope this helps. Pen[/quote]
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