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Re: Capping Healing Magic - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Windblade[/i] Since we're talking about healing magic, I'd like to bring up something that really bugs me concerning the MND attribute and its effects on healing magic. Get a low-level job around level 7 or so, or of some level where your cures are a bit less than 30 HP and you're high enough to equip some MND+ gear. Cast a cure on someone who needs HP and notice that your cure might be 25HP, but when you equip a Justice Badge, which gives MND+3, your cure is instead 28HP. Obviously, higher MND increases the strength of your cure spells, but only to a point. There's unfortunately a cap on how strong your cure spells can be. Even if you equip gear that increases cure potency, such as a Light Staff, that only raises the cap a little. It doesn't truly break the cap, as some would have us believe. Now I find this really strange. Tarutarus don't have caps on their black magic. If they equip more INT, besides lessening the chance of resists, for each point they get another point of damage, that is unless the spell happens to be resisted, and there are varying degrees of resistance. Now let's take two white mages. One is an Elvaan WHM with not very much MP, and one is a Tarutaru WHM with gobs of MP. Elvaans have the highest MND. Tarutarus have the lowest MND. Elvaans are casting full 30HP cures by the time they hit Valkurm Dunes. Tarutaru cures are somewhere in the low-to-mid 20s. Tarutarus will eventually have full 30HP cures, but that means they've caught up to Elvaans because since there's a cap, even if Elvaan MND is 40 billion, their cures will still only be 30HP. So Elvaans are getting screwed. If the two race/job combos were properly balanced, Elvaans might be casting Cure I for 45HP while Tarutarus are casting Cure I for 32HP, for example. Some might consider hate issues, but there's balance already installed. Elvaans have higher vitality and can withstand the punishment for having stronger cures. Tarutarus are good to have lower-potency cures because their vitality is not good at all. So I'd like to see Square-Enix remove the cap on cure spells so Elvaan MND can be put to good use and we Elvaans can have something to say to people who make remarks about not wanting Elvaan white mages because we have "no MP," as they like to say. I hope more people will write to Square-Enix and voice their opinion about this matter. I think removing the cap will bring MORE balance to the game, not less.[/quote]
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