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Re: Elem Spirits... - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Scree[/i] The higher your SMN skill, the faster and smarter your spirits become. Spirits cast based upon a predetermined timer based on your current skill lvl. Summoning the Light Spirit on Lightsday would reduce it's timer dramatically, allowing for a much more effective spirit. Conversely, summoning a Light Spirit on Darksday increases it's spell-casting timer, making for a rather innefective spirit. Spirits also have a set list of spells from which they cast. Light Spirit for instance, has Cure, Curaga, Regen, Haste, Holy, Flash, Banish, Protect and Shell. The trick to manipulating what your spirit casts is simply to eliminate it's options. By first casting Protect, Shell and Regen on yourself, you can guarantee yourself a Haste on the first try as long as your HP is full. Light Spirit also has 3 set modes in which it can reside. Upon summoning, your spirit is always in buff mode. By using the Assault command or by getting aggro, your spirit enters offense mode and will only cast offensive spells on the enemy. Healing mode only occurs when you or someone in your party takes enough damage to get it's attention. Yellow HP will at times be enough to cause Light Spirit to cast a Cure spell, however red HP is a guarantee Cure and/or Curaga spell. Most impressive of Light Spirit is its ability to cast Curaga spells on alliance members, something not even a lvl 75 WHM can do. Spirits are incredibly powerful if you know how to use them properly, don't ignore what they have to offer you.[/quote]
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