Home
News Highlights
Older News
FFXI Guides
Items
Armor
Weapons
Food
Conquest Points
Furniture
Abjuration
Advanced Search
Quests
Missions
Mini-Quests
Mobs
NM Guide
NPC/Merchant
Merchants Guide
Regional Merchants
Zones
ENM
BCNM
FFXI Map Locations
Chests & Coffers
Guild Recipes
Recipes by Guild
Gardening
Chocobo Digging
Fishing
Excavating
Harvesting
Logging
Mining
Spells
Display by Job
Weaponskills
Skill Limits
Fame Tips and Titles
FFXI Links
Submit Feedback
About
User Account
Total: 405191000
Today: 17330
Yesterday: 28479
Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570
Discussion Boards
->
General
Re: Capping Healing Magic - Final Fantasy XI - somepage.com
New Topic
Feedback Discussion
Name:
[Login]
Enter message:
[quote][i]Quote from: Wirving[/i] I am a level 60 Paladin, trying to cap all my skills before turning in my limit break and moving on. I have a question about capping healing. Besides the obvious-how slow it levels-what is the benefit of having healing capped? As it raises level, I have noticed no difference in either the cast time, or the amount of HP that is recovered. There is an benefit I'm sure, just need some help understanding what that benefit is.[/quote]
Please read
somepage.com forum guidelines
before posting Supported codes:
[b]
Bold
[/b], [strong]
Strong
[/strong], [i]
Italics
[/i], [color=blue]
Color
[/color], [url]http://www.somesite.com[/url], [url=http://www.somesite.com]somesite[/url], [url]www.somesite.com[/url], [url=www.somesite.com]somesite[/url], [code] Code [/code], [quote] Quoting [/quote], [center] Center [/center]
Sponsors
Order:
Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC)
(PS2)
(XBOX 360)
somepage.com privacy policy
All original content and graphics © 2004-2010 Somepage.com, Inc.. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd..