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Re: INT, MND, STR, DEX, CHR, AGI ?????? - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Kojikaze[/i] The overall damage equation is something like this. Damage = W.Damge * (ySTr - mVit) * (yAtk/mDef) There are unknown modifiers to each part of this equation, thus giving you a random spread over time. There are also some limits placed on this equation. (yAtk/mDef) is capped at 2, and can be found by /check ing the mob. (ie: low def = you atk is higher then def and closer to 1.5 to 2 / hi def = their def is higher then your atk and less then 0.5 / and nothing = your atk is about the same has their def and is around 0.5 - 1.5) (ySTr - mVit) has a cap to, but can be greater then 2. Making your str the most important stat to raise at higher levels. (most DD would aggree w/ this observation) W.Damge is your weapons damage writtin in the text multiplied by (your weapons skill / 10). For Thief main job, you can add dex to this part for SA and Agi for TA. I pulled most of this information from the following website. Of course, his equations are not precise damage you will deal to a mob. But will give you idea of what stats you should invest in. http://www.moonlight.gr.jp/~el/ffxi/ab_calc.html.en[/quote]
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