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Re: INT, MND, STR, DEX, CHR, AGI ?????? - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Anarkrist[/i] The damage calculation for normal melee hits would look something like this (not 100% correct, the game has a very cruel and unpredictable randum number generator): Damage: (DMG x (yourSTR / mobVIT)) x (yourATT / mobDEF) SA has a 100% DEX modifier which adds 100% of your total DEX to your DMG. TA has a 100% AGI modifier which adds 100% of your total AGI to your DMG. Weaponskills has differing modifiers (some don't have any) in addition to TP modifiers. These modifiers behave sort of like the SA and TA modifiers, but will diminish as you level. They will add a certain percentage of one or two stats multiplied by a level based integer to your DMG. Shark Bite (50% DEX) at 75 (.83) for instance would add 50 x .83 = 41.5% to the weapons base DMG (only for SB of course).[/quote]
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