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Re: News Item: New Expansion Info! - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Beastrader[/i] [quote][i]Quote from: Cege[/i] [quote][i]Quote from: Beastrader[/i] Some knights form past FF games can use "sword magic". FF Tactics comes to mind.[/quote] Yeah, also known as en-spells in FFXI, RDM only spells. Aquatics isn't going to be a job, for sure. What would you get? I could use some more gil but I don't think I need any gills. Knight is a broad term as said above, "Dark Knight" is a "knight", Paladin is a "knight", etc. etc. Warrior is warrior, no need to say anything. Sage is just a smart person, usually magic using, so as far as I'm concerned, any mage is a sage. Af for Necromancer, it is too much like summoner, and even in Dynamis some mobs are called "Vanguard Necromancer", and they're just summoners, I doubt we'll see that.[/quote] If you played FF tactics, Sword Magics are not simple EN-spells. they deal alot of damage, with a damn blade coming up from the ground. hmm go review that game once more; u will know what i mean if u forgotten about it already. ==== Aside from name or whatever for Dyanmis; Necromancers as a job most likily wont be called Necromancers by SE; it will be named something else. So that's not a big problem at all. As much as ppl like alchemist to be a job, and a not a craft; i dont think this will happen simply because of the guild. But there maybe a job that allows the player to use items on "other team members". we have yet to see this one. Other new jobs that would be cool are. Engineers - a quest by Cid maybe; pulling the FFT (Mustadio) example again. An engineer woudl be cool, and what is better than a customizable robot pets? (collect items and build/edit ur robot from groudn up! and make him inot a melee, magic damage, a shield type..put axe on his arms). a robot power by the energy of crystal would fit into the story very well. Or skill chain/MB with ur robot pets; of course they won't be overpowering or else it would throw off the balance of the game.[/quote]
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