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Re: News Item: Treasures of Aht Urhgan S - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Guest[/i] This is my idea of how the jobs will work out. 1. Blue Mage: Use monster-only spells and most likely have a scan ability that gives weaknesses and stats for monsters. We all know this definately in. 2. Necromancer: Likely to summon a single undead pet and specialize in Dark Magic spells further than BLM or DRK. (Drainga, Drain II, Aspir II, Curse, Death, etc.) Lots of things point to this being added so I feel it's a safe bet. 3. Time Mage: Another support class with access to lots of useful things. Spells would likely include Haste I & II, Slow I & II, Break, Bindga, Gravity I & II, Reflect, Comet & Meteor. I feel strongly about SE adding Time Mage because alot of Monster-abilities in the other games required Reflect to obtain. 4. Geomancer: A Melee-based class with enhanced resistance to element and weather-based damage. This class would be better at dealing with magic users than current melees and have access to a small amount of elemental abilities dealing damage based the current envirnment. This would make a balance from the addition of so many mages. 5. Chemist: Finally another main healer class. Chemist would use tools/potions instead of MP to cure and maintain a party. They would have higher defense and different gear selection due to no MP. I'll be honest this is more of hope on this class, we need another healing main. As far avatars, I would speculate Phoenix, Alexander, and Diablos. I would also expect SE to give new spells and abilities to the current classes although with Tanaka's recent interview stating they didn't want to raise the level cap it's very unlikely we'll see higher teir of current spells for most classes.[/quote]
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