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Re: News Item: Treasures of Aht Urhgan S - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Hyjynx[/i] [quote][i]Quote from: Mrreinhardt[/i] Most of the Blue Mages were pretty much between rdm and blm. [/quote] Not really.... Blue magic is simply 'spells or (and maybe more importantly) [b[SKILLS[/b]' the Blue mage learns from monsters (usually by having it used on them ). Based on the current setup of FFXI, its more likely that Blue Mages will used [b]MONSTER SKILLS[/b] as opposed to actual 'spells'. The title of 'mage' is misleading but I think it's in place simply because they will use magic points to carry out those monster's skills. Those types of spells could be anything like healing, buffing/debuffing, or damaging spells. Even though they might have the same effects as pre-existing spells, they probably will not have the same name. I.E. White Wind (or Healing wind in some games) gave the effect of regen in some games, and the effect of a 'cure' spell in others. On the ToA site S-E refferes to the type of magic a Blue Mage uses as [b]'fell'[/b] magic. I assume that means, that the Blue Mage will have to 'kill' the monster in order to learn the spells as has been the case in some Final Fantasy games. In the past, Blue Mages have been given a special skill that they would use when a monster is very low on HP that would effectivly kill the monster but allow the blue mage to learn that monster's abilities. A good example of this is Quina Quen from FF IX. [url=http://en.wikipedia.org/wiki/Quina_Quen]Quina Quen[/url] ~~~~~~ Im happy they are adding the Blue Mage job but I cant really say I'm excited to see necromancers or geomancers... I think the undead that roam Vanadiel are kinda lame lol. In fact the only one that is even remotely cool are Arch Corses but thats just 1 mob type (out of 4?) I would have been happier to see something that had more to do with FFXI like Zilartan Acolyte lol or something like that, that maybe specialize in Zilartan Magic or technology. ( I guess Im just hoping for something new and fresh rather than same old bs :) ) ~~ [quote]You think that the new area will be unlocked right away or would you think that SE would make you earn it like the other areas as in Zilart and COP, where you have to complete missions in order to unlock the area; well im trying to say is; if the new area will be attached to zilart and the cop areas, so if in my case i havent completed most of the missions in both of them and have no areas unlocked, so u think ill be SOL if that is the case?[/quote] Even with CoP there were areas that were available the second you installed the expansion. (Bibiki Bay, Molvopolis, Carpenter's Landing, ect..) With RoZ there were areas that required quests in order for you to gain access. (Mainly the Elshimo Island to which you gain access though completing the Kazham key quest) I dont think there is any doubt that new areas will be accessable the second you install the expansion. It goes without saying. I think the question should be: How much of the new areas will be accessable right away? S-E specifically said they are not going to go the route of CoP this time around, so that should be promising for some. I personally liked the fact that you had to defeat the promies in order to make it to Tavnazia... It stopped the area from becoming crowded too quickly.[/quote]
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