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Re: News Item: October Version Update - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Cuer[/i] [quote][i]Quote from: Ronwe[/i] Under normal circumstances I would be ecstatic about this, but note that you won't receive a key item. Which means you'll receive an inv item. How, exactly, does this save us any space?[/quote] Nobody knows this will work for certain except S-E, and it looks like they won't tell until the day of the patch. If I had to hazard a guess, though, I imagine that when you turn in one of these event items, it will just give you a message, instead of a key item; presumably, making a key item for each individual event item would be quite a hassle. One thing to keep in mind is that with this patch, they are introducing lists from NPCs that can be made on the fly: the new recipe lists shown by Guild NPCs will presumably be generated on the server and sent to the client, based on the character's skill level. This is a change, because up until this point all lists of options that you saw in the game from an NPC were fixed in the data files. It's possible that they're using this addition to also allow an Armor Storer NPC to list all the individual event items that a character has stored. So, instead of having to give a key item, they can have the NPC just list all your items that you have stored, and you can get them out individually. Of course, this is all speculation... we should know exactly how it works within a month. As for why it has to be items that can be seen, I have no idea, except that there are very odd rules in the game regarding items that can or can't be seen. There seems to be a fundamental design structure that requires that they act in different ways.[/quote]
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