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[quote][i]Quote from: Ghlin[/i] [quote][i]Quote from: Edgymage007[/i] ... In Addition to what I have heard, the FFX1 Team, has also looked back on past games for new jobs, the top five on their lists are Blue Mage, Elementalist, Berserker, Fighter, and Morpher. ... [/quote] I'm providing way too long of a post, but I just thought that I'd share a quick comparison of FFXI's jobs to FFV's. SE didn't look at past FF titles as a whole, they pretty much _just_ used FFV as the Model for their "Job" based game system. True FFIII (not 3 or VI) had a "Job" based system, but no where near the scale of V or XI. (FF Tactics is also worth mentioning, but I have never played it, so I cannot say exact examples.) FFXI's Jobs are pretty much taken straight from the FFV. Almost all the jobs' AF looks almost exactly as the sprite based game's "Jobs." Most notable are Beastmaster and Summoner. On the other hand, a few jobs in FFV look nothing like the AF. Ninja and Bard are examples. Also, some jobs in FFXI are absent in FFV, but have jobs that are similar. For example, Knight in FF5 lacks magical abilities, but if you allow him to cast White magic, he acts identical to a PLD. Dark Knight isn't present in FFV. To note, a Knight in FFV with the power to cast Black magic would not be like a DRK in FFXI. The Job abilities are even similar. Redmage in FF5 gets the power to cast Two spells at once (similar to Fast Cast from XI.) The Hunter in FFV has a power called "Sshot" which is basically Ranger's Barrage. Mentioning Knight again, he has the ability "Cover" which functions similarly to the PLD's cover. Ninja in FFV has "Twin" which allows him to gain Three Shadows. (On that same note, FFIV's Ninja, Edge, has "Image" which does the same thing.) Then again, some job abilities are completely different for some jobs. Samurai in FF5 has a power called "$Toss," which quite literally throws GP at the monster for massive damage. This is nothing like FFXI SAM. You mentioned 5 jobs that are on a list of priorities. Fighter is Warrior. I don't think SE would make a Figther job. Berserker is Warrior. I dont think SE would make a Berserker job. I mentioned that jobs in FFXI exist that dont in V. Well, there are jobs in V that don't exist in XI. They are Sorcerer, Time Mage, Blue Mage, Geomancer(Elementalist), Dancer, Chemist, Berserker, Knight (sort of), Berserker (sort of), and Mime. Time Mage + Sorcerer + Red Mage = FFXI's RDM. Blue Mage has association with monsters, but he is nothing like BST. He learns monster's special abilities. I think if Blue Mage entered FFXI he would have Wide Scan and his Powers would be governed by the BST's monster vs. monster chart. He might have a "Circle" effect that enhances resistance to all monsters. Abbr: BLU Knight + White Mage = PLD Chemist != FFXI's Alchemist. Chemist had the ability to get extra mileage from items by doubling their potency. Also, they had powers to Raise an entire party at once and to completely erase all status effects from the party. They also could use "Drink" to empower themself greatly. If Chemist entered FFXI, I believe he would have the power to use Medicines on a target as a lvl1 ability. I also believe the "Mix" power from FFV would be a way for Chemsists to create a Medicine w/o doing Crystal Synthesis. Mind you, the NPCs in FFXI never do Crystal Synthesis. All Chemist "Mix"ed items would be EX or Rare/EX. If FFXI's Chemist had the "Drink" power, it might be an amazing SJ for DDs. Abbr: CHM Berserker isn't really a Job, per se. It would never be seen in FFXI because it's already present in a way. All DDs in FFXI are like Berserkers from V in that they turn attack on, and they keep attacking til the monster or themself is dead. Dancer is nothing like BRD. In FFV Dancers entered a dance trance (eh...) which could do one of a few things: drain HP, drain MP, or deal Massive Damage. There were a few items in FFV that allowed Dancer's to have the Massive Damage kick in more often. If Dancer entered FFXI, it would be a very unusual damage dealer. Abbr: DNC Geomancer had the power to deal with damaging terrain. They fought with Bells. If it entered FFXI, I believe it would have awesome powers. There would be a new Ranged weapon type of Bell. I'm guessing he would swap Bells like a Bard to enhance terrain style spells/powers. He could probably control the weather. Abbr: GMN Mime is a job from FFV and FFVI. In both games they were represented by a very unusually dressed character named Gogo. Mime had the ability to directly copy the last action done by a party member. If Mime entered FFXI, it would be a very unusual support. Abbr: MME In my opinion, If SE added jobs. It would be a small chunk. I'm going to say Three jobs. We have potentially 5 to be added; BLU, GMN, DNC, CHM, MME. I don't think DNC would make the cut because the game already has too many DD. GMN is out because "damaging terrain" isn't present in FFXI, and that was mostly his gig. Also, if GMN had the power to alter/control weather that would be too amazing. That leaves three very interesting Job additions. CHM-The power to actually create potions through Mix. The ability to use items on another Player. CHM would quickly be very expensive, and coupled with the fact that players have, overall, a lack of interest in Support role style jobs this will make CHMs rare. SE likes to make new ways for "destroying" gil, so it is not totally unrealistic to guess CHM may eventually be added. BLU-Another Wide Scan job. I'm guessing BLU will only be able to learn new Monster Spells from NMs. This will make a Good BLU very rare. Due to the popularity of BLU, it is not completely unlikely it will be added. MME-In FFV and VI, the Battle Mime proved to be one of the most powerful characters. It's hard to say how it would work as a Job in FFXI. To unluck MME, players will have to have several levels in several jobs, so Mimes will be ultra rare. Also, the sheer finality of MME in V and VI forces me to say with good conviction that Mime must be added as a job at some point during FFXI's life span.[/quote]
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