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Re: News Item: July 18, 2005 FFXI Patch - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Ryunoire[/i] First of all this is by no means the end of NIN tanking, in fact, SE has already demonstrated that they have embraced NIN tanking, if you look at all the gear nin has. What this update will do is dramatically increase how costly the nin job will be, which IMO something should really be done about. If anything, they are leveling the playing field a bit, which is great, and you know, if you're a NIN in a pt full of /nin, you'll be able to keep hate just the same as normal, because the others have the same hate reduction you do. Sound familiar? That's what paladins have to deal with every day, and yeah PLD has more hate job abilities, but for a nin who can afford it, tanking will be no different, and I think SE is trying by this to increase the tool and throwing ability usage, who knows maybe next update NIN will get some job abilities. As for the ranger job, its really depresing that this is getting nerfed, you say they're gearing towards THF parties? Thats not the case though when you consider that rangers will now have to stand a good deal away from the mobs in order to do any real damage. That means as soon as a ranger pulls hate, the mob will move out of range and the sata will error out leaving the th at 0% tp. I really don't mind the 'RNG nerf' but surely they realized this beforehand? I'm in a static with a RNG THF and NIN and this sounds like its really going to cause problems with a sata weaponskill. I just hope that SOME weapons still allow a ranger to deal decent damage wile at close range. As for the rest of the things in the update, it sounds really great, I'm hoping for new NMs in Sea and also i'm rather excited that they're changing the low level nms to drop rare/ex items. I think more 'gear' drops should be rare/ex. Slowly but (maybe?) surely, SE is realizing what needs to be done to keep their game in balance.[/quote]
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