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Final Fantasy XI Discussion Board
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WHM - MND or MP
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From: Anonymous
Guest
Posted: 2007-02-15 14:01:48
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Looking thru the discussions I think the point gets missed. MND increases your healing potentcy. It has a cap and is on a curve. Basically you want to get MND gear until adding 1 more makes no difference. As you get higher the amount you can add will increase. At the highest levels (which I have not reached yet) the curve gets steeper so you can add a few extra MP.
Common Sense. Add MND until it doesnt make a difference. Then focus on MP. The goal is to apply MP to the party efficiently. Personally I wouldnt spend a lot of gil on gear - the game puts caps on everything... just hover just under the cap and save the gil for the next set of gear.
Oh.. there is 1 exception. Get the Dark Staff. There is NO OPTION for this.
gl
From: Penweaver
Registered User
Posted: 2007-02-16 00:03:50
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Dont forget that Cure V has no mnd cap. At least not one I am aware of.
Pen
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