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Re: Monsters of ToAU - Post here! - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Tristan Kain[/i] Unfortunaetly, I'm only a 44 rdm, so eveything in the new areas is IT++ and there's no way I can kill any of them, but I do have some info. I'm not altogether certain that the Mamool Ja are true sight, I managed to avoid aggro from the entire zone for a while until I got lost. Imps ARE True Sight, however. There are also Sahagin and Bugards inside Mamook as well as the new style lizardmen. Halvung has Trolls, obviously, including Puppetmasters (can't remember the name) as well as Moblin Millionaires. There's also some crawlers and bombs in there. Interesting thing, though, is that these Magnetic Epace(?) crawlers seem to sleep at night, as all of the ones I passed had Zzz coming off of them until 06:00, at which point they started moving around again. I noticed similar behaviour with the Jnun (toads) in Caedarva Mire. The Lamia summoners in Arrapago Reef are able to call Dark Elementals; watch out when the place gets gloomy. There are also some Merrow, Draugur, and Apkallu on the reef. Aydeewa Subterrane has a large number of Diremites hiding in there, as well as some new, untrackable spider mobs that drop from the ceiling with little warning. As I learned the hard way, the new red Morbol-class monsters have an auto-Blood Weapon ability to drain HP with standard attacks. That's all I can remember, unfortunately. Most of my information comes from sneaking around trying not to be noticed, so I have very little combat data.[/quote]
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