Home
News Highlights
Older News
FFXI Guides
Items
Armor
Weapons
Food
Conquest Points
Furniture
Abjuration
Advanced Search
Quests
Missions
Mini-Quests
Mobs
NM Guide
NPC/Merchant
Merchants Guide
Regional Merchants
Zones
ENM
BCNM
FFXI Map Locations
Chests & Coffers
Guild Recipes
Recipes by Guild
Gardening
Chocobo Digging
Fishing
Excavating
Harvesting
Logging
Mining
Spells
Display by Job
Weaponskills
Skill Limits
Fame Tips and Titles
FFXI Links
Submit Feedback
About
User Account
Total: 405216969
Today: 21628
Yesterday: 21671
Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570
Discussion Boards
->
Site Comments, Updates, and Corrections
Re: Chest and Coffer Guide - Final Fantasy XI - somepage.com
New Topic
Feedback Discussion
Name:
[Login]
Enter message:
[quote][i]Quote from: Ichthyos[/i] Hi Cuer! [quote][i]Quote from: Cuer[/i] Are you saying that only a chest can produce weakness, or that a chest only produces weakness and not a mimic? My understanding was that a chest can have a simple failure or weakness; a coffer can have a simple failure, weakness or a mimic. If that's not correct, I'll have to update it accordingly. [/quote] Sorry for not being clear. Attempts at picking chests can result in a simple failure (lose the tool), weakness (lose the tool, become Weakened), or success. Attempts at picking coffers can result in a simple failure, popping a Mimic, or success. Coffers will not cause weakness. [quote]How are the three different types of thief tools different from each other, and does the level of the thief compared to the level of the mob in the dungeon really matter?[/quote] I think most high level thieves agree that the type of key used does affect success rate of the attempt--Skeleton Key being the most effective at any given time, and Thief's Tools being the least. I highly doubt the validity of the information in that Alla thread regarding Thief's Tools being the most effective at high levels, or that Living Keys pop more Mimics than others. The level of the thief compared to what "tier" the chest is does also seem to matter. The "tier" can be determined by the range of the gil found inside (or roughly, by the level of the enemies in the zone). There seem to be around 5 tiers of chests, whereas all coffers seem to be on the same tier. Of course, lots of people have their own beliefs about lockpicking and what affects it. Factors such as moon phase, INT, and DEX are rumored to affect success rate... but really, at THF75 you don't really fail often enough to worry about the 2.5k key you just wasted picking the lock, you're probably loaded up with +40 DEX anyway, and you're probably not going to go out of your way to buy INT equipment unless you have RDM or BLM leveled.[/quote]
Please read
somepage.com forum guidelines
before posting Supported codes:
[b]
Bold
[/b], [strong]
Strong
[/strong], [i]
Italics
[/i], [color=blue]
Color
[/color], [url]http://www.somesite.com[/url], [url=http://www.somesite.com]somesite[/url], [url]www.somesite.com[/url], [url=www.somesite.com]somesite[/url], [code] Code [/code], [quote] Quoting [/quote], [center] Center [/center]
Sponsors
Order:
Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC)
(PS2)
(XBOX 360)
somepage.com privacy policy
All original content and graphics © 2004-2010 Somepage.com, Inc.. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd..