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Crafting, Chocobo Digging, and Fishing
Re: Crystal Feeding to Plants - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Penweaver[/i] Mostly, this is all about theories that have been floating around, and as much as I can, I played around with my harvests to see which are legit and which ones are BS. To really answer the question, I kind of have to go into the theory of gardening. Unfortunately, I cannot deffinitively prove any of this, so it could just be superstition at work, but my results (when I was tracking them) seemed to bear this out. The idea is that everytime you plant, check, feed, or harvest adds an elemental charge to your plants. For example, if you check on Firesday, your plants will be slightly charged with Fire energy. Check again on Firesday, and it reinforces it. In addition, things like the city you plant in, check in, feed in, and harvest in also have a bear, as does the pot you use and seed you use. Most of the seeds you plant have an organic result (like little worms, or fairie apples, what have you) and an inorganic result (like crystals or ore). The more energy you charge info your plant, the more likely you are to get the organic result. The less energy you put into it, the more likely you are to get the inorganic results. So in this case, if I am planting Sapplings, and plant on Firesday, check on firesday, feed on firesday with a fire crystal, and harvest on firesday, then I am throwing a huge ammount of energy into the plant, and it makes it more likely that i will get the organic result. My tests bear this out as I have never gotten a fire ore by doing the above. Conversly, minimizing the fire energy reduces the amount of Cinaimin I get and increases the amount of fire ore that I get. However, you have to make sure that some minimum amount of fire does get in (thats where this gets really frustrating lol) That brings two things to bear. You can over fertilize, meaning that you put so much energy into your plants, that you can get some unwanted results (like a dozen stacks of little worms), or even get it to the point that you get hardly anything at all. The unfortunate thing about that though, is that if you UNDER fertilize, the same thing can happen. As for the light and dark days, the theory is that planting on light and harvest on dark (or the opposite incidentily) give you a better chance at getting the "better" or "hq" harvest. So you have a better chance of getting things like crystals, elemental ores, gold ore, etc. Now, to confuse the whole thing, there is an obvious random factor that we cannot account for, but things that do help are moghancements (such as gardening) and then things that are just theorized, like the harvesting gear. On some pages I have even found people hypothisize that there is a gardening skill (though I tend to doubt that myself). So, with all that said, to directly answer your qestions: Would I be correcet to assume the other ORE receipes would be similar. i.e. Plant on Lights day, feeding same crystal on days the crystal is strong to and then harvesting on Darks? From what I have read, this works for everything but Light and Dark ores. I personally have used this to get Fire, Ice and Water ore. When you grew your Fire Ore, what happened when you harvested or planted on Firesday? I got alot of cinamon and a little bit of crystal, but no ore. I ask because I just started to experiment to grow Lightning Ore and I just planted a Sapling in an Arcane Pot but I planted on Lightning Day. Personally, the planting day does not seem to affect things too much. The day you feed on seems to affect it more. If it were me, I would try to feed on lightnings day and harvest on Darks day. I would also try to make sure I only checked the plants once every other day (as long as you dont check more than once a day, you should still get at least 1 ore per 10 pots). Using an arcane pot is supposed to help with this alot. Unfortunately, I just recently got around to getting an arcane pot for each of my mules, and have been working alot with Cuttings --> Sapplings rather than trying for ore. Personally, if I may make another random suggestion. If your server is anything like mine, and you really want to cut down on your costs, I could suggest running your plants with 3 or 5 mules. Have 1 or 2 of them doing nothing but growing Cuttings --> Sapplings, and then 2 or 3 running Sapplings --> Ore. Cuttings grow faster, so you should always be able to keep up on the demand of your sapplings. In addition, you will eventually be able to sell the excess Sapplings. That frees you up to buying cuttings, which are alot cheaper on my server, or even farming them if you can. I hope this helped, Pen[/quote]
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