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Crafting, Chocobo Digging, and Fishing
Re: HQ & skill up - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Guest[/i] You have just posed questions that are so very fundimental to crafting and yet almost imposible to answer without serious experimentation(as in thousands of test synths). First, study the work of Purplnev, Eruntalon, and Mikesjustice. They are some of the heavy hitters and have contributed a great deal to understanding the crafting system in FFXI. Read, read, read the work of other crafters posted on these boards This is my opinion after many years of crafting. Every synth is a role of the dice(/random function) with a chance of breaking, HQ, and gaining experience if you are under the cap for the item. The actual %chance of each one of those outcomes could varry depending on many factors including but not limited to: synth cap compared to your crafting level, game day, game time, crystal type, elemental resistance in mog house and clothing, direction faced ... etc. All of the influencing factors are not yet known, and there are so many variables that making a data set to tease out what the actuall %'s are during any particular Vana'diel moment is, how shall i put it ... a non-trivial task. You have two choices. 1) Stick your head in a hole, tell yourself its all random and don't think about it, or 2) Read and study the work of others, set up crafting experiments that control for variables and learn for yourself how the system works.[/quote]
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