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Crafting, Chocobo Digging, and Fishing
Re: How to use the craftimer? - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Duhkha[/i] Well, I posted something, but I guess the admins didn't like it. :-( So, try to keep the difficulty at about 3. Personally I find craft timer limited. Essentially, Craft timer uses the following equation which resulted from Purplenvy's Post in Alla Forums (it is in the crafting forum stickies. just search ffxi on yahoo and alla is the first pop) X = Cap - {crafter's level + (support + Moon Phase + Direction + Day of the week) X = 2 to 4 is best skill up range w/ made synths > 2 will have slow skill ups, but fewer failures < 5 Will break often and Skill Ups will be few and far between. IF X = 5 When you only use the following: X = Cap - Level then you can skill up on breaks consitantly. This can be handy at high levels. If you choose this, make sure you have the mog enhancement for your crystal so you will have fewer critical failures Full moon is about +1.5 New Moon is about -1.5 Day of the week Str Verses Crystal +1 Same as +.5 Waek Verses Crystal -1 Support (non pay) +1 Adv (paid) support +3 (or +2 dependant upon oppinion) CRAFT TIMER DOES NOT ACCOUNT FOR... Mog House Aura (Similar stats to Day of the Week) Weather +1 for single +2 for Double (people swear by this for HQ! Guild Items generally +1 each Elemental buffs (I doubt this idea so I don't do it and don't test it. I figure it remains a 0 unless you do something. Elemental value of gear (same as above) Guild Holiday (I use a -2 (or -1) for this...however, no one else has ever posted on this idea. I just found it to be true while cooking. If you want a ton of Detail, search for Duhkha on myspace and ask to be on my friend list. I keep a detailed post in my private Blog.[/quote]
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