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Crafting, Chocobo Digging, and Fishing
Re: Crafting level Cap? - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Dora-from-pandy[/i] Note: the comment about the guide being wrong is for the dresser recipe. Why would SE make it this way? There are several possible reasons for this. 1: it makes HQing certain things that much more difficult and thusly keeps these items rarer and more influential. 2: in a sense it is more accurate. Artisans have typically always had to focus on one thing and one thing only to be really good at it and it would often take a lifetime to reach the top levels of a craft. When considering game time it coincides rather well that taking one craft to 100 and other's to 60. 3: most importantly to Square this means if you want to have multiple L100 crafts you'll have to have them on multiple characters. At the very least this means an extra dollar a month. When considering the time it takes to level one craft to 100 and the appropriate subcrafts this can keep someone occupied for months and months even if they have a steady supply of gil and this means money more money for SE. 4: being that these crafts will be on other characters that also means limited capabilities even with the 100 +3 or whatever skill. It's debatable but many crafters believe certain weather conditions effect HQ results and if you have a L1 crafting mule it's not likely you're going to make your way to Valkurm Dunes to find the weather you want for crafting which leads back to point #1.[/quote]
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