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Luck of the Draw
Starting Info for Luck of the Draw
Summary: Corsair Flag Quest
Realm: Aht Urhgan
Type: Advanced Job
Starting Zone: Aht Urhgan Whitegate
Starting NPC: Ratihb [J-12]
There Is No Fame Requirement For This Quest.
Minimum Character Level: 30

This Quest Requires Treasures of Aht Urhgan.
This Quest Is Not Repeatable.
NPCs Used
NameZoneLocation
MafwahbAht Urhgan WhitegateL-9
Zones Used
Items Used
NameSlotAH Catagory
Forgotten HexagunKey ItemNot Auction House Sellable
Rewards From Luck of the Draw
Title Obtained: Seagull Phratrie Crew Member
Reward Details: Grants the ability to become a Corsair.
Item Reward:
NameLevelSlotStats
Corsair Die--InventoryRare
Game Details for Luck of the Draw
Client: Ratihb (Shararat Teahouse, Aht Urhgan Whitegate)

Summary: Ratihb wants you to check on his son Wasuhd, who has gone in search of his older brother.

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Rating: 0 Direct Link to this Comment Posted by: Poisonivy,
[edit] Walkthrough <br /> Aht Urhgan Whitegate >> Ferry - Nashmau/Al Zahbi. <br /> <br /> Talk to Ratihb (J-12) in Aht Urhgan Whitegate for a cutscene. <br /> NOTE: This cutscene must deal with Corsair quest... not The Die Is Cast quest that deals with throwing dice. <br /> Talk to Mafwahb (L-9) by the Imperial Whitegate for another cutscene. <br /> Go to Port Ephramad (I-5/6) and take the Ferry to Nashmau. <br /> Nashmau >> Caedarva Mire >> Arrapago Reef: <br /> <br /> Nashmau: Take the north exit (H-6) into Caedarva Mire. <br /> <br /> <br /> <br /> Caedarva Mire: Travel to to the tunnel at (I-6) and zone into Arrapago Reef. <br /> Recommend use of Sneak spells/items for the undead & treants and Invisible spells/items for Lamia. Use caution around imps as they have True Sight. Saplings, birds, and leeches do not aggro. <br /> NOTE: You will need a Lamian Fang Key to open an Irongate inside Arrapago Reef. You may farm this key either in Caedarva Mire or Arrapago Reef. <br /> NOTE: If you want to avoid the Imps and other mobs like this, it is recommended doing this during the day as they are asleep during that time. day in game times are 4:00-20:00. <br /> Reserve Draugar drop the key, as do the Merrow mobs. (Merrow have BRD/RDM/SAM/COR jobs and detect on sight, while other mobs in zone detect by sound and low hp). <br /> The Lamian Fang Key can also be found by looking for a ??? behind a Jnun in the Caedarva Mire at (I-7). This only works once per conquest tally. <br /> Thief is able to pick the locks on the Iron Gate with Thief's Tools. <br /> Arrapago Reef: Once inside, travel north in the tunnel until you reach the open area (I-10). You will see two ships (H-10). The first is for the Puppetmaster ??? quest; you want to travel to the second ship. <br /> Recommend use of Sneak & Invisible spells/items. <br /> Board and walk through the first ship, crossing the plank and travel down the eastern shore. <br /> Travel Northeast to a cave and the Iron Gate (J-10 Lamian Fang Key required). If you are traveling in a group, just one key will be enough to let everyone pass. <br /> Once you go through the first gate, hug the left wall and you will find another Iron Gate (I-9) guarded by a ghost mob (Sneak). This time Lamia Fang Key is NOT required to open this gate, just drop Invisible and open it. <br /> Once you're past the gate, the Corsair ??? is ahead on a ship (H-10). <br /> Recommended use of a Sneak spell/item due to the draugar on the ship. <br /> >>Caution!> Caedarva Mire >> Talacca Cove: <br /> <br /> Return to Nashmau and take the western exit into Caedarva Mire. <br /> Use Sneak spells/items for the undead and treants, and Invisible spells/items for Lamia. Use caution around imps as they have True Sight. Saplings, birds, and leeches do not aggro. <br /> Caedarva Mire: Travel to (E-9) and zone into Talacca Cove. <br /> NOTE: You must pass through a cemetery (E-10) to reach the zone. >>Caution!

Rating: 0 Direct Link to this Comment Posted by: Dasuke,
im still trying to figure out the rest of the mission i cant get any help with it i soloed the first half of it now im stuck on the second half

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