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Full Moon Fountain
Starting Info for
Full Moon Fountain
Summary:
NM Fight
Mission Order:
Windurst 6-1
Realm:
Windurst
Starting Zone:
Windurst Woods
Starting NPC:
Any
Windurst Mission Starter
This Mission Is Not Repeatable.
Related Missions
Missions in This Series:
(Windurst 1-1)
The Horuroro Ruins Experiment
(Windurst 1-2)
The Heart of the Matter
(Windurst 1-3)
The Price of Peace
(Windurst 2-1)
Lost for Words
(Windurst 2-2)
A Testing Time
(Windurst 2-3)
The Three Kingdoms
(Windurst 3-1)
To Each His Own Right
(Windurst 3-2)
Written in the Stars
(Windurst 3-3)
A New Journey
(Windurst 4 )
Magicite (Windurst)
(Windurst 5-1)
The Final Seal
(Windurst 5-2)
The Shadow Awaits
(Windurst 6-1)
Full Moon Fountain
(Windurst 6-2)
Saintly Invitation
(Windurst 7-1)
The Sixth Ministry
(Windurst 7-2)
Awakening of the Gods
(Windurst 8-1)
Vain
(Windurst 8-2)
The Jester Who'd Be King
(Windurst 9-1)
Doll of the Dead
(Windurst 9-2)
Moon Reading
Items Used
Name
Slot
AH Catagory
Southwestern Star Charm
Key Item
Not Auction House Sellable
Game Details for
Full Moon Fountain
At the request of the Orastery, you are to go to the southwestern magic tower of the Horutoto Ruins, located in West Sarutabaruta. Deep within you will find a laboratory, where you are ordered to switch on the magical gizmo.
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Posted by: Kortho,
Also u have to fight 4 cardians to switch on the door. As 75blm/rdm I sneaked before touching the door. Then slept them from safe distance took down one got item. Must say it was tough fight 3 75's take it down np
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