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Final Fantasy XI Discussion BoardDiscussion Boards -> General

The new "TP Bonus" weapons

From: Momokiri
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Posted: 2005-04-07 15:26:36
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Has anyone here personally tested one of these? I'm wondering what exactly the TP Bonus effect does. Does it act as a definitive Store TP effect, or something else? People on Allakhazam are claiming it makes your WSes fire as if they had 100 more tp than they actually do, but the Alla crowd is about as reliable as a wet sack of leaves.

Anyone have some personal experiece?
From: Momokiri
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Posted: 2005-04-07 15:51:50
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Bleh. Well I just found the section on Somepage with the info on these weapons. However I'm still interested in hearing peoples' first hand experience with these weapons. If anyone here has tried one of these please post your thoughts regardless of weapon type!
From: Johny
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Posted: 2005-04-07 15:58:16
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Although I haven't got the time to experience it myself, I read the same as you did at 2-3 other places. Being:

TP Bonus give a 100% more TP bonus to the power of the WS you'll do. so at 100%, a WS will have 200% power

TP Store +X (on weapons):
there's a long formula that overall, ends up adding "0.X" TP on each of your hits. per exemple:
you if you get 12 tp per hit, then get an item with TP Store+6, then you'll be getting 12.6 TP per hit. (over all, that means you'll get most likelly 13.

TP Store LvX (on job trait):
again, there's a long formula that ends up giving "0.Xx5" TP poer hits. per exemple:
if you get 12 TP per hit, and get the first TP Store skill (Sam Lv15 I think), then you'll start getting 12.5(most likelly 13 TP per hit)

note: the decimal system explains why sometime you'll be getting 1 more TP then usual. per exemple, if you get 14.3 TP per hits:

-hit #1-
14.3 TP (total= 14)
-hit #2-
14.3+14.3 = 28.6 (total= 29; you just got 15 instead of 14)
-hit #3-
14.3+14.3+14.3 = 42.9 (total= 43; you received 14 TP)
-hit #4-
14.3+14.3+14.3+14.3 = 57.2 (total=57; you received 14 TP)

and so on... you'll receive 14 most of the time, but occasionnally 15; it's not related to randomness nor to critical hits...



all of this made a lot of sense to me... I really think it's true
From: Momokiri
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Posted: 2005-04-07 18:50:50
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Some great info there Johny. I learned from my Samurai friends that Store TP gear is generally worthless unless it has some other helpful trait (i.e. the new Samurai JSE), although I wasn't aware that Store TP+1 meant literally +0.1tp per hit. It makes me feel pretty silly for (wayyy back in the day) having lusted for an Ulfhedinn Axe for that "godly" Store TP+1 trait-- lol.

Getting back to the TP Bonus thing... Knowing the facts about it now makes a few of the Martial weapons stand out. It would be pretty killer to unleash a 300tp Steel Cyclone with only 200tp (although sadly it probably misses even more than sidewinder, even at max TP). Not sure I'd hang up my current gear for the new weapons, but they'd be fun to try at some point.
From: aurik
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Posted: 2005-04-07 21:46:41
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I wonder how the TP bonus relates to Spirits Within...
From: yo
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Posted: 2005-04-08 07:42:22
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with martial antelace you can get a 300% spirit within (= to 50% current hp) with 200 tp
From: Johny
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Posted: 2005-04-08 08:35:40
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(in case someone didn't noticed, english is only my second langage, so I'm sorry in advance for all the weird expressions and mistakes I could do ^^)

being a SAM, I'd like to comment Momokiri's words...

TP Store stat on a weapon indeed doesn't change more if it adds +1 or +2 only...

But at Lv50, I hurried up getting Shm. pants and body armor, giving me +9 and +6, so a total of +15, which ends up in a +2 TP, occasionnally +3.

Seems like not a lot, but here were my stats:
TP per regular hits: 15-16
TP per ranged Attacks: 18-19
TP when I get hit: 3-4

In the end, it makes a difference, I swear...

Difference big enough to not get Haubergeon ?
-- NO WAY ! --
Difference big enough to not get the Lv55 stuff ?
-- Discussasble... --
Difference big enough to get those 2 pieces of equips when you reach Lv50 or want to do Lv50 caped missions/BCNMs ?
---DEFINETLY !!!---

... plus they look cool... ^^


For the other comment about 'Spirit Within' + TP Bonus being related...
I'm no PLD, but from what I've heard and seen, Spirit Within is a very powerfull WS if done with high TP. It can't be skillchained, but when done with high TP, it will cause very high amount of damage, even by a PLD. TP BOnus is therefore a very good boost for Spirit Within.
From: Nicdeamus
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Posted: 2005-04-08 09:39:27
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What I am curious about is will you be able to do a WS now for 400%TP? Wouldn't matter a whole lot for the average person but would b useful info for when you are trying to build TP before an NM battle and such.
From: Cuer
Administrator

Posted: 2005-04-09 14:56:25
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All weaponskills cap at 300% TP, regardless of how it's obtained. The TP Bonus weapons add an extra 100% TP on top of the current amount, up to that cap. So, you can't get more powerful weaponskills than the regular limit with them. Doing a weaponskill with more than 200% TP on those weapons just "wastes" the extra TP; the power of the weaponskill will be capped at 300%, no matter what.
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