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Final Fantasy XI Discussion Board
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General
Banish & Holy damage
From: Riflemage@Asura
Guest
Posted: 2006-02-01 11:03:25
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BLM-spells are based in INT, we all know that.
MNK-chi blast is based on MND
(so MND does not only effect healing).
Now what is the damage of Banish and Holy is based on?
Divine Skill. Ok, that much was clear.
But what prime attribute? MND or INT?
And what other effects come into play?
From pure intuition, I'd pick INT, but that's just a guess.
But before I go and buy a full gear,
I'd like to KNOW, not GUESS.
So please cut the replies down to fact.
<:)
I'm looking forward to read answers and/or links.
RDC
From: Mauddib
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Posted: 2006-02-02 05:56:52
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as far as i know, Divine magic is all based offa Mind
i myself have +34MND Gear for my WHM, i notice a significant difference in the output of those 2 spells.
From: Riflemage@Asura
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Posted: 2006-02-03 07:06:41
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Thank you.
Guess I'll take a Mushpot to my next Ballista, that being the only reasonable use for Holy I found yet.
;)
From: Blu (Kujata)
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Posted: 2006-02-04 17:47:58
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This is copy posted from my post on PR's forums, Im currently working on a WHM tank setup, and my WHM dd setup is nearly complete, results might surprise some of you naysayers ;p
Im not gonna give advice about what WHMs are supposed to do, that should be a given and even a lvl 20 noob whm should already know that. So I'll explain another way to use you job if your getting bored of WHM. Figured this might make more use of the WHMs we have, cause apparently we have a lot
WHM as a Nuker-
Ok, so I was thinking one day about how in a party, all we are pretty much good for is tossing cures, regens and if you screw up (or someone else does) giving out raises. But I wondered why would SE give us offensive spells? Especially when most WHMs use them, they do like 13dmg, even on a MB. So I set out to raise my way underleveled divine magic skill. I soon learned by experimentation that Divine magic DMG is purely based on MND. There was always speculation that INT and CHR did have some effect, but I have found this to be false.
After this discovery I began feverishly buying a set of nuking gear (MND++++). Also, having magic attack bonus is a huge plus. As of now I have +15 MAB if im in a region under my control, or +10 if not. (Moldavite earring, Zenith Mitts, Republic Circlet) I have tested out a Uggalief(sp) pendant and so far the DMG increase is nominal compared to the amount of MP you have to have missing. And a WHM with 1/2 is not a good thing to try for. As for the MND gear, I almost have the best of what I can have, 2x Aqua rings+10, Ajari Necklace+6, Errant hpl.+10, Rainbow Cape+3, Pentient's Rope+5, Mahamah pants+8, Mahatmah pgs. +6, Holy ampula+1, and an Apollos staff+2 (also gives bansih a little kick). Toss in a goblin mushpot from lower jueno junk shop and add another +10MND to that. If not using the circlet Ill just use my AF hat (+4) till I can get a zenith crown. So as of now I am 75+55(+10food) and +10MAB in most cases.
Now, the tricky part is not the gear, but knowing when to use MP on nuking, instead of curing. Your job is still a WHM, and your main task is still keeping everyone alive.
In most parites I can get of a BanishIII, and a BanishII or Holy, (depending if want to double MB or not) and this has no major effect on my MP. This costs, depending on if you conserve mp on a spell by subbing blm, can be from ~150-196. Most people would think that using that much MP, instead of curing is stupid, and a waste. The truth is quite the opposite though.
Of 99.9% of the times I have done this. Nuking is actually more MP efficient, and exp efficient to everyone. Instead of Having to cast cureIII several times, or having some mob spam an AoE attacks making you curaga over and over, you can MB BanishIII for 550-700 dmg on (non undead) mobs and toss in a holy to double MB for ~1k dmg total. Not only will this save you from having to cure the tank several times while the party whiddles down that 1,000HP points, but It will kill the mobs faster, thus resulting in faster exp and higher chains.
Some would also argue that a WHM nuking along with curing would create too much hate and get yourself killed or someone else. But the great thing is, the optimal gear for nuking has like -2000 enmity and it's hard to pull hate unless your spamming your spells. I think I have pulled hate maybe a handful of times doing this in exp PTs, and once during Fafnir lmao (I got raped btw)
I have also experimented in banishburn parties, 5 whm 1 bard, or 6 whm 1 subbing bard, and they have worked great. Of course this only works in certain areas such as Riverne site A, or KRT. But I am still searching for new areas . In fact a WHM (equally equiped and magic skilled) is slightly more MP efficient in KRT than a BLM. BanishIII=750-800 dmg + a BanishagaII= 500-650. Thats 1400-1450 dmg for 216MP, not counting conserve MP. Those poor undead mobs ; ;
Thats all for exp though... As for other nuking situations such as a HNM or Gods, its a different story.
I have experimented, and this should only be done when there is a surplus of WHMs, because curing is 200x more important than nuking when your fighting a HNM or god. Although a BLM is always a better choice for filling a spot in this situation, it might be a good idea to sub one in if the blms are out of MP, to maximize the total dmg output.
Generally divine magic on Gods, and Kirin, is pure crap. Ive tried it many times and the result is a whopping 10-50 dmg at the most. Only times I have had my spells do decent dmg was when there was a chance to MB. BanishIII did 380 something to Suzaku on a light MB.
As for HNMs, I don't have a lot of experience with a lot of them, but Banish has worked well on Fafnir, Nihdog, KB, and Behomoth. Most of the time it was 350-450 dmg, which isnt HUGE numbers, but when your trying to kill something w/in a time limit that extra dmg over time makes a difference.
But like I said before, Curing > Nuking , just dont forget your job like I do sometimes
....soon, I will have an entire army of whitemages...soon
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