Home
News Highlights
Older News
FFXI Guides
Items
Armor
Weapons
Food
Conquest Points
Furniture
Abjuration
Advanced Search


Quests
Missions
Mini-Quests


Mobs
NM Guide


NPC/Merchant
Merchants Guide
Regional Merchants


Zones
ENM
BCNM
FFXI Map Locations
Chests & Coffers
Guild Recipes
Recipes by Guild
Gardening
Chocobo Digging
Fishing
Excavating
Harvesting
Logging
Mining


Spells
Display by Job


Weaponskills
Skill Limits
Fame Tips and Titles
FFXI Links
Submit Feedback
About
User Account


Total: 384244869
Today: 5274
Yesterday: 6316

Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570

Final Fantasy XI Discussion BoardDiscussion Boards -> General

News Item: Feb. 2005 Update News

From: Cuer
Administrator

Posted: 2006-01-24 14:07:06
Reply
Quote
PlayOnline Development News: February Version Update

From the Official FFXI Site (January 24):

February Version Update

The upcoming version update is scheduled to take place in late February. A new form of Conflict, as well as an additional area in each of the regions of Dynamis, Temenos, and Apollyon will become accessible to the adventuring population. And don't forget the usual plethora of new quests and improvements to all aspects of the game.

The previously announced Treasures of Aht Urhgan expansion disc and the Xbox 360 Beta Test are both progressing on schedule. Keep an eye out for the latest developments!

Official PlayOnline Announcement
From: Cuer
Administrator

Posted: 2006-02-03 08:09:09
Reply
Quote
A slew of newly announced changes and additions regarding recipes:




From the Official FFXI Site (February 3):

Synthesis Recipes

In the upcoming version update, synthesis recipes will see some new additions, as well as a few alterations. Changes will also be made to the stack number of certain items.

The following changes and additions will be made to synthesis recipes and items in the upcoming version update.

-Synthesis
In the previous version update, a special cooking ability was added to the key items available for purchase with guild points. Several new special synthesis skills such as this one are scheduled to make their debut in the February version update, along with all-new synthesis recipes.

Let's take a look at some of the new key items and synthesis goods.

-Key Item
-Concoction
An alchemy skill that allows the creation of solid medicine drops that have the same effects as their liquid equivalents.

Items that can be created through synthesis:

Smithing
- adaman kris

Goldsmithing
- shield plaque

Clothcraft
- Royal Squire's robe +1

-Changes to Synthesis Recipes
Changes will be made to the skills and items required for certain synthesis recipes. Please visit the relevant guild after the version update to find out more.

Affected synthesis recipes:

Clothcraft
- Yasha Sune-Ate
- Field Tunica
- Trader's Saio

Leathercraft
- Raptor Helm
- Wise Gloves
- Seer's Pumps

Cooking
- Dried Marjoram
- Dried Mugwort
- Carbonara
- Bataquiche
- Green Quiche
- Windurst Taco
- Tavnazian Taco

-Changes to Item Stack Numbers
The stack number for items used in the creation of arrows and bolts has been increased from 12 to 99. Several new synthesis recipes will be introduced to allow for greater quantities of these items to be created at one time, however the number created by existing recipes will remain the same.

-Items that will have their stack number increased:
beetle arrowheads/ horn arrowheads/ scorpion arrowheads/ demon arrowheads/ poison arrowheads/ sleep arrowheads/ karimata arrowheads/ fang arrowheads/ armored arrowheads/ gold arrowheads/ platinum arrowheads/ stone arrowheads/ bone arrowheads/ iron arrowheads/ silver arrowheads/ fire arrowheads/ ice arrowheads/ lightning arrowheads/ bronze bolt heads/ mythril bolt heads/ darksteel bolt heads/ blind bolt heads/ acid bolt heads/ holy bolt heads/ venom bolt heads/ bloody bolt heads/ sleep bolt heads/ chocobo fletchings/ Yagudo fletchings

Official PlayOnline Announcement
From: Cuer
Administrator

Posted: 2006-02-10 14:39:04
Reply
Quote
Further info on the upcoming patch, with details now on the new PVP system:




Brenner, A New Form of Conflict

A new form of Conflict (PvP) called "Brenner" will be introduced in this month's version update.

Ballista, the first form of Conflict, was designed with the Conquest in mind and pitted one nation's adventurers against another. However, it became apparent that dividing the teams by nation invariably resulted in an uneven spread of jobs, making it difficult to enjoy a casual match of Ballista.

It was then that Diorama Abdhaljs-Ghelsba was created in an effort to steer Ballista away from the Conquest and focus more on the competitive nature of the matches. This new style of Ballista made it possible for players to freely travel to a reserved area from Jeuno and adjust the rules and settings of the matches as they wished. This proved to be a popular pastime for many Ballista enthusiasts.

Brenner has been developed in a similar vein, with adjustable match settings and an exclusive area that can be reserved and accessed from Jeuno. (The Chains of Promathia expansion disc must be installed and registered in order to access this area.)

The following functions will be added to the reservation system in order to simplify the process of recruiting participants.

-Any block of time can be reserved up to 2 days in advance.
-By choosing the option "Recruiting Members," players who wish to participate in the match will receive a reservation item for the same time block from the NPC.

* The same change will be made to the reservation system for Diorama Abdhaljs-Ghelsba.

However, if the area were subject only to reservations, there would be cases where finding players to participate in a match could become a trial, as well as players who wish to participate but don't wish to be troubled by reservation procedures. To avoid these issues, there will be "Official Matches" held on a regular basis to encourage casual participation.

In the same manner as Diorama Abdhaljs-Ghelsba, the schedule for Brenner will be based on Earth time. As a result, there will be occasions when Brenner match times will overlap with those of official Ballista matches (held on Vana'diel time.) In this case, it was deemed more important to have a schedule that was easier to understand, but rest assured that all efforts will be made to avoid official match time overlaps between Brenner and Ballista.

In order to participate in Ballista, it is necessary to undergo the somewhat lengthy process of obtaining a Ballista License. Since participation in Brenner has no relation to allegiance or rank, there are no plans to implement a qualification quest.

Although there were some requests for a one-on-one-style match, it was decided that the real potential for interesting matches in FINAL FANTASY XI lies in group combat. To that end, Brenner matches follow the Ballista style of pitting one team against another.

Each side is provided with a like number of Flammen-Brenner (or flame burners), half of which are lit with Flamme (flame). Each Flammen-Brenner has a set number of HP, and must be destroyed before the Flamme within can be captured. The aim of the game is to protect your own Flamme while attempting to capture your opponents' Flamme and lighting all of your Flammen-Brenner.

There is no "Gate Breach" status in Brenner. Defeating opposing players is directly connected to scoring points in Ballista; however, Brenner has been designed with defensive and offensive elements so that battles between players will occur naturally.

Several elements from Ballista have been carried over into this new form of Conflict, such as temporary items, and the /sprint command. However, the overall flow of the game will be unique to Brenner.

In response to the favorable feedback from Ballista Royale and the chance to play in set teams, Brenner will also include a system that allows direct competition between linkshell groups.

There are no current plans to hold a linkshell tournament, but many functions that concern linkshell and other user events are under development.

Check out Brenner for yourself after the February version update!

Official PlayOnline Announcement
From: Cuer
Administrator

Posted: 2006-02-14 13:10:40
Reply
Quote
New Quests!

Take a look at the exciting new content scheduled for the upcoming version update.

- The Sequel to "Storms of Fate"

The quest "Storms of Fate," which brought players into direct conflict with the mighty Bahamut, was introduced in the December 2005 version update. This February, prepare for the next chapter in this epic story with a new quest to challenge the most powerful of adventurers.

*The Rise of the Zilart and Chains of Promathia expansion discs must be installed and registered in order to undertake this quest. Certain storyline progression in both expansion discs is also required.

- Prime Avatar Battles

Up until now, there have been other quests that allowed players to test themselves in battle against the prime avatars. In this new quest, however, the protectors of the protocrystals will be stronger than ever before, requiring adventurers to rethink old strategies.

This quest will allow a maximum of 18 people to take the field against these more powerful manifestations of the avatars.

Quests that hint at adventures to come, as well as many other additions, await you in the February version update.

Official PlayOnline Announcement
From: Cuer
Administrator

Posted: 2006-02-16 12:06:38
Reply
Quote
News added on the new Dynamis and Limbus areas:




Dynamis - Tavnazia and More!

The area of Dynamis - Tavnazia, as well as a new route for both Temenos and Apollyon, will be released in the upcoming version update.

Dynamis - Tavnazia

In the December update, players gained access to Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim. Now the fourth and final area in this storyline will be opened to adventurers--Dynamis - Tavnazia.

As with the previous 3 areas, Dynamis - Tavnazia will present a level of difficulty that will challenge even the most seasoned adventurer.

Upon entering the area, a time restriction of 15 minutes and a lock on support job abilities will be imposed. Time extensions and the recovery of support job abilities can be earned by fulfilling certain conditions.

Due to an issue with the complicated topography, the maximum number of people that can enter Dynamis - Tavnazia will be restricted to 18 members. While this restriction may present obstacles that cannot be overcome by the current Dynamis strategies, we encourage players to experiment with different party compositions and battle plans.

The entity that must be defeated to bring an end to this nightmare is not the same being that reigns in Dynamis - Xarcabard.
Several incarnations of this NPC exist within Dynamis - Tavnazia. We leave the decision of whether the battle will be against one or more of these incarnations to the judgment and abilities of the players.

Dynamis - Tavnazia will include the following new content:
- The storyline that began in Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim will reach its conclusion in Dynamis - Tavnazia.
- Certain relics and damaged relic armor have been added that are exclusive to Dynamis - Tavnazia.
- Ancient currency that players could earn in previously released Dynamis areas will also be available in Dynamis - Tavnazia.
- New equipment has been added that is exclusive to Dynamis - Tavnazia.

Dynamis - Tavnazia can only be entered after completing the areas Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim. Once you have entered Dynamis - Tavnazia, you will be unable to enter any area of Dynamis for a period of 3 days (Earth time).

*Players who have not installed the Rise of the Zilart or Chains of Promathia expansion discs, or who have not registered the expansion content, will be unable to enter Dynamis - Tavnazia.


New Temenos and Apollyon Routes

The Temenos and Apollyon areas of the Limbus region (released in the October update) will each be gaining a new route.

In order to access these new routes, an item known as a "metal chip" will be needed in addition to the existing requirements. These metal chips can be obtained in exchange for 75 ancient beastcoins, or found during a foray into one of the Limbus areas.

The main purpose of the Limbus areas is to collect ancient beastcoins, and these new routes have been designed to make it possible for players to increase their hoard of coins. This will be no easy task, however, and we leave it up to the players to decide whether or not they will risk their hard-earned beastcoins for the chance to obtain greater rewards.

Dynamis - Tavnazia and the new Limbus routes await the brave and resourceful adventurer!

Official PlayOnline Announcement
Sponsors

Order: Final Fantasy XI Online: Wings of the Goddess Expansion Pack (PC)(PS2)(XBOX 360)
somepage.com privacy policy
All original content and graphics © 2004-2010 Somepage.com, Inc.. All FFXI content and images © 2002-2010 SQUARE ENIX CO., LTD. FINAL FANTASY is a registered trademark of Square Enix Co., Ltd..