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News Item: All Worlds Maintenance Aug 1
From: Cuer
Administrator
Posted: 2005-07-30 23:34:14
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PlayOnline: All Worlds Scheduled Maintenance (Aug. 1)
From:FINAL FANTASY XI
Jul. 30, 2005 13:40 [PDT]
All Worlds Scheduled Maintenance (Aug. 1)
At the following time, we will be performing FINAL FANTASY XI server maintenance on all worlds. During this period, FINAL FANTASY XI will be unavailable.
*The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.
Thank you for your patience.
[Affected Period]
Aug. 1, 2005 from 10:00 to 13:00 (PDT)
*Maintenance completion time may be subject to change.
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
Resolution of several issues.
From: Cuer
Administrator
Posted: 2005-08-01 13:28:28
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Full patch notes here, a lot of little fixes, and a few major ones:
-----------------------------------------------------
From:FINAL FANTASY XI
Aug. 1, 2005 10:00 [PDT]
FINAL FANTASY XI Update (Aug. 1)
At the following time, we performed a FINAL FANTASY XI version update.
*The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.
[Date & Time]
Aug. 1, 2005 from 10:00 to 13:00 (PDT)
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
- An issue in Azimuth's Circle where it was not possible to obtain the Pumimi or Hopipi doll has been addressed.
- The behavior of Fellowship NPCs has been adjusted.
- Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode.
- Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
- An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.
- An issue where Stona did not cure Level 5 Petrify has been addressed.
- An issue where the birds in Bibiki Bay known as "tragopans" did not drop crystals has been addressed.
- An issue where players would not gain experience for defeating certain notorious monsters has been addressed.
- The message "(Monster name)'s strength is impossible to gauge!" will now be displayed when using the "check" command on pets summoned by notorious monsters.
- The notorious monsters listed below will slowly grow in strength after a certain amount of time has passed since being claimed:
King Arthro / Simurgh / Roc / Serket / Capricious Cassie /Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg
*This time period will vary for each notorious monster.
- The name of the notorious monster "Macan Gadungan" has been changed to "Kirata."
- The number of "glass sheets" produced by synthesis has been changed.
- The drop percentage for "silica" has been adjusted.
- Certain other monsters will now drop the item "silica."
*Changes in relation to the item "silica" have already been partially implemented. Further changes will be made during today's maintenance.
- It is now possible to mine "silica" in Tahrongi Canyon and the Maze of Shakhrami.
- An issue concerning the ability to earn experience points from a wider range of monsters (implemented in the July 19 version update) not functioning correctly for levels ten and below has been addressed.
- An issue where spells such as "Dispel" and songs such as "Magic Finale" did not affect the white magic spell "Stoneskin" has been addressed.
- An issue where mannequin poses did not function as selected has been addressed.
- A new command "/blockaid" has been added.
"/blockaid" has the following effect:
Magical assistance (such as "Cure" and "Protect"), trades, party invites etc. from non-party/alliance characters will be blocked.
The "/blockaid" effect will be canceled if the player temporarily logs out to the PlayOnline Viewer, logs out, changes areas, or is KO'd.
Command/Subcommands:
/blockaid on
Activate the blockaid effect.
/blockaid off
Cancel the blockaid effect.
/blockaid
Display current blockaid status.
- Players will no longer receive "Trade" offers from characters on their blacklist.
- Players will no longer be able to use spells or abilities to claim a monster as soon as it appears.
If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration.
- The incomplete synthesis recipe for the "A Moral Manifest?" quest has been corrected.
- Several other minor issues have been addressed.
Official PlayOnline Announcement
From: Uberfuzzy
Registered User
Posted: 2005-08-01 19:30:43
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i'm rather impressed at SE.
actuall REAL info about what they changed.
now keep doing that.
From: Sphero
Registered User
Posted: 2005-08-01 21:56:13
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a short story about what happened at Simurgh today:
3 LS's and a party of "Gil-Sellers" camped today. Gil-Sellers got the claim. Their pt was PLD, THF, WHM, BLM, RDM... actually enough to kill him slowly and they did well until 60%, then it seemed to be harder to deal damage to him and Simurgh gave the PLD some very hard hits..2 minutes later the PLD died and in the split second the PLD died he went unclaimed somehow so one of the larger groups took over Simurgh at like 55%. They were raped within a few minutes (actually no newbs, 14-15 people strong ally). When they all were dead, another LS claimed him and tried to pull him down the ledge but got almost instantly killed while trying ^^
My LS had full force there and we decided to let him get to full HP before we claim, because he seemed unbeatable for now. The last hit he gave a RDM running away was around 700dmg(not even critical!!!)
After he went back to full HP, we claimed and killed him as usual in 10 maybe 15 minutes without any problems.
So, a single party cannot longer kill Simurgh and claim steal or take overs are deadly even for full force allyances :D He has to get to full HP, if you claim too early you have no chance^^
actually, well done SE i like this.
From: Cpthazelmurphy
Registered User
Posted: 2005-08-02 06:53:38
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- Players will no longer be able to use spells or abilities to claim a monster as soon as it appears.
If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration.
So am I to gather that no longer will "bots" or players will be allowed to instantaneously voke mobs when they pop... if so i am impressed and pleased that they have done this... finally. And how long a duration are we talking about?
From: ziggomatic
Guest
Posted: 2005-08-02 14:42:23
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Quote
Yes, no longer can a 6-man party of gilsellers take any of these mobs. Everything seems to be goin all right for them until around 40% HP or so, then the mob gets uber stronger and kills everyone very quickly. I was at Serket right after maintenance, and 2 JP got him, a NIN and a RDM. They were doing fine until around 40% HP. All I saw was hate started to bounce everywhere and the NIN died, followed by the RDM, followed by me and everyone around who tried to claim him. (He hit me for 800 dmg, no critical, Im a RDM, had no buffs on tho.) So we let him go unclaimed, regen to full again, and called our LS to come back up. So they came, raised us all and we took him down pretty fast. I'm proud to see SE do something about these NMs. Oh and /blockaid rules........and also don't try spamming Dia/Stun/Flash/Voke/Charm on a mob. I'm not sure if you'll even get the claim if you try within 1 or 2 seconds of it popping, but if you at least try, you can't use it again for AWHILE. With most gilseller groups, they have a 6-man pty with the usual xp-setup, tank, whm, rdm, blm, thf, DD. So, imagine the tank spamming voke, to claim the mob. Even if he does get the claim, he won't be able to voke again for a while, I'm not sure exactly how long, but obviously after hate has gone down over time, the tank will lose it, and everyone will die. hehe So...grats to SE for finally thinking of something.
From: Aldaron
Guest
Posted: 2005-08-02 16:41:18
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Quote
I disagree. Gilseller parties will now need to focus and simply organize themselves better. We claimed Simurgh after maintenance, and it was just 5-6 of us. NIN WAR MNK BLM RDM. We had a THF, but he was afk for majority of the fight. Someone, our MNK beat the 30 others there to claim, which I attribute to the new waiting system. Things were so so at first, he was just dying a bit slower. THF returned with about 15% health left. We were stalling the death because we wanted the THF to give the final blow. However, it got to the point where our fully decked out THF was only hitting for 0-5. Our decked out BLM was landing Thunder4 for 200.
So, he is longer to kill, but still fully manageable with less than 6.
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