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Final Fantasy XI Discussion BoardDiscussion Boards -> General

Merit Points??

From: Melphina
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Posted: 2005-01-27 21:58:47
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I appreciate the few guides you have on this site. The abjuration guide is most excellent. Is there any chance you can post a short but descriptive guide on how merit points work. The only place I can find *anything* on them is mysterytour, and that site has fallen into horrible dis-update. I used to think it was the best but they havent updated in over 4 months (they still have astral rings in castle oztrajha coffer for crying out loud). Anyways that said Somepage has taken the lead by a great deal and I love your site. It would be really great if you could post a mini Merit Points guide. Thanks.
From: Cuer
Administrator

Posted: 2005-01-28 14:10:06
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Thanks for the feedback. Putting up a Merit Points guide isn't a bad idea, although at this time I haven't seen much more information than the patch notes. If anyone is at the level of getting Merit Points and wants to comment here about any specifics that weren't covered in the patch notes, that would certainly be welcome information.
From: Melphina
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Posted: 2005-01-28 19:27:56
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You don't hafta be lvl 75 just to get merit points. *Any* lvl can talk to the nomad moogle standing by Maat and start earning points. However I believe one point takes a *lot* of experience to aquire so by turning your lvling exp into merit exp you lvl up much much slower. So its highly impractical for a lvl 25 to do merit but a lvl 55 may benefit somewhat. I may try it tonight too see how it works. I thought you could do like 50% exp gained to merit and 50% lvling or maybe 70/30 etc etc but I may be wrong. Also I am pretty sure if you change your percentages back to 100% lvling exp any partial exp towards the next merit point is lost.

From what i understand you can only raise attributes a select few times. I also am under the understanding that there are 2 separate divisions of enhanceable stats. The first is the base stats of Str, Dex, Agi, Mnd etc etc and the second is secondary stats IE accuracy, ranged accuracy, attack, r attack, dodge, parry etc etc....

I don't know how many times you can raise each category but that number is very limited in each section. Thus the note of not being able to max stats on the SE update info page. Check Mysterytour for a little info from when they were first introduced. But just be aware that they don't have any info on how the system was expanded in one of the recent patches near 2004 end. And I wanna note that all this info I posted is my understanding from stories of other players. I cannot confirm any of it firsthand. Until someone does research I would say 85-90% of the FFXI population knows very little on it. Hence a need fror a guide =^..^=
From: Nhon
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Posted: 2005-01-31 22:38:42
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Earning merit points are easy once you know what it really is. I'm going to talk about it from the aspect of a level 75. You change your mode at your mog house to merit points after you talk to the travelling mog near Maat. When this happens, all experience you normally get is turned into limit points. I'm not sure how much you need at lower levels, but at level 75 you get a merit point for every 10,000 limit points you obtain. The merit points can be use on any of the 4 categories: HP/MP, Attributes, Skills, Enmity/Critical.

Every level up for HP or MP will give you 10 extra points (ex. level up HP -> +10 HP permanently). Total upgrade is 5 for category (ex. 3 HP/ 2 MP, 5 HP, 0 MP).

Attributes are your 7 main stats: str, agi, vit, etc.
You need 3 merit points to upgrade 1. Total upgrade for category is 3.

Skills are the weapon skill levels, defensive skills, and magic skill levels. Ex: Katana skill, Divine, Enhancing, Dodge, Parry, etc. Total upgrade is 6.

Enmity/Critical upgrades are exactly what they meant. You can increase or decrease enmity. You can also change the amount of criticals you do to monsters or monsters do criticals do to you by 1% per upgrade. Total upgrade is 4.

I didn't talk about how many merit points you need for HP/MP, Skills, and Enmity/Critical. They all need 1 for the first upgrade and every upgrade after that you need 1 more merit point than the current level of the option to actually upgrade it. That is, whatever level you trying to get your next skill to, you need that many points to level it.

Ex: Critical Hit is upgraded one level --> level 1. You need 2 merit points to upgrade it to level 2.

I am not sure how attributes are done, but they most likely work in the same fashion. Need more information on this.

Also you can delete any skills you already upgraded in case you made a mistake or want to change your character build, BUT know that it will NOT give you your merit points back for doing so. They are lost forever if you decide to delete them.

Well then have fun. ^^
From: Nhon
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Posted: 2005-02-01 03:01:12
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Just to revise, there were actually 5 categories. The skills category should split into Weapon/Defensive Skills and Magic Skills.

Total upgrade for weapon/defensive skills is 6 and for magic skills is 4.

Also, for the enmity/critical category, it is put under as Others. Also to include in it another option: decrease Spell Interruption -> lowers spell interruption when hit
From: Melphina
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Posted: 2005-02-01 20:26:49
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Oh geez THANK YOU ^^

*That* is exactly what I was looking for. If anyone under lvl 75 has tested merit points out and can confirm if the exp gain is any different thats also appreciated.

My guess is if you set it at %50 / %50 and you get an exp chain 1 for 210 exp you get 105 lvling exp and the other 105 exp goes towards the merit points. If you do 60% lvling and 40% merit of that 210 you get 126 lvling and 84 towards merit etc etc. It stands to logic ^^

*final note* I believe you need 10,000 tally points for a single merit point no matter what lvl, and if you cancel the tally point gain and go back to %100 lvling and %0 merit any tally points accured are lost and the tally points are reset to 0.
From: Cuer
Administrator

Posted: 2005-02-01 20:55:39
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Excellent info, Nhon; that is quite helpful.

As for the restrictions, I believe that you must be 75 in order to activate the Merit Point system. That's what the patch notes have all said, and I haven't seen anything pointing to the contrary. The bonuses you gain are there on lower level jobs, but scaled down based on the level of the job involved, of course. As for actively earning Merit Points, to the best of my knowledge that can only be done at level 75.
From: Lushipur
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Posted: 2005-02-02 03:06:27
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must be 75.
From: Ichthyos@Titan
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Posted: 2005-02-02 03:22:38
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I can confirm that you do have to be level 75 to switch to limit point mode from experience point mode. And it's a switch, not like a sliding setting--you're either earning limit points or experience points, but you can't go half/half. If you are on limit point mode but delevel, you'll automatically start earing experience points again until you're level 75; at that point you'll be put back on limit point mode.

The mode you choose will be applied whenever you are playing a job you have at 75. Your limit and merit points are inherent to your character across all his/her jobs in the same way that combat and magic skills are.

You can switch back and forth between modes at will without losing the limit points that you've gained, just as you can switch back and forth between jobs without losing experience points. As Nhon noted above though, you do not get any merit points back if you allocate one to something (say, HP+10) and then later deallocate it.
From: Nhon
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Posted: 2005-02-03 18:48:11
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OK, I just found out that I can't increase my critical hit up pass level 2. Therefore, I am positive that there is a limit to the amount of upgrades you can do on one option.

So far the max for critical hit up under Others is 2 and I'm sure the others in the same category are about the same.
From: Dora From Panda
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Posted: 2005-02-05 05:43:39
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For those of whom are interested merits points seem to have full effect in at least level 40 cap areas for CoP stuff. Two merits points in enfeebling gives +4 skill at 75 and when capped at 40 for the area (true of PA and Rivern). I don't know about other caps such as BCNM's though this could mean some very interesting things for suicidal rdm's willing to dump a merit point into dagger.
From: Zanza - Siren
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Posted: 2005-02-09 15:59:26
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Just some random interesting things about merits:

Crit can only be upgraded twice, even if you havent used up the max combination for "Other" It will show your current upgrade level in blue and will not show a number of merits needed for next level. I found this disapointing.

Weapon skills: The first upgrade needs 1 point, the second needs 2 points, third needs 3 points, and here is where it gets weird, the fourth only needs 3 points as well.
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