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Leather Gorget desynth correction
From: Granthis
Guest
Posted: 2006-03-30 16:28:20
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Quote
re: http://ffxi.somepage.com/itemdb/1809
I just got a grass thread on an HQ animation from desynthing these. I believe the proper desynth results to be as follows:
NQ/HQ1: grass thread
HQ2/3: ram leather
From: Cuer
Administrator
Posted: 2006-04-07 12:43:35
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Quote
Thanks for the info; the recipe has been updated accordingly.
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