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Final Fantasy XI Discussion BoardDiscussion Boards -> Crafting, Chocobo Digging, and Fishing

HQ # 1 to make stuff plus 1? how??

From: jbro
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Posted: 2006-05-19 05:28:45
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i made alot of bronze clubs and never got a plus 1 i dont under stand what hq means or what it is. is it something you add to the recipie or what
From: Coren
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Posted: 2006-05-20 11:08:42
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I'd highly recommend searching other ffxi sites for indepth crafting info, but heres a short version:

The higher over an item's cap you are, the better your chance to HQ it. The chance to HQ does not directly scale though, and is broken into "tiers".

Tier 0 is under cap to the cap, and has about a .01% chance to HQ. You'll get a couple of these while skilling, but not many. Don't count on them for money.
Tier 1 is from 1 over to 10 over the cap, and is 1-3% (depending on who you ask, what day, what crystal, luck, etc).
Tier 2 is 11 to 30 over cap, and is 10% chance.
Tier 3 is 31 to 50 over, and is 20-25% chance (again, depends on who you ask).
Tier 4 is 51+ over the cap, and will give approx a 50% chance to hq.

Keep in mind all of these % can be influenced by moon phase, day of the week, what direction you face, etc. Also keep in mind that what items you wear (like the +1 craft items you buy from the guild) can influence whether you break a new tier. Advanced synth support is +3. So, if you are trying to get a 25% hq rate on elemental staves, you'd have to be 100+6 (all 3 guild items), and use advanced support, to get 31-over a cap of 75.
From: Matt
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Posted: 2006-06-21 17:28:49
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Very helpful, thanks. Was just what I was looking for.
From: Guest
Guest

Posted: 2006-07-31 13:22:56
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What about level of subcrafts needed in some recipes, they also need to break those tiers to get an HQ?
From: Breise
Registered User

Posted: 2006-08-02 13:21:58
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yes, they do ; ; which is why things like Rosenbagen+1 are so painfully rare.
Bre~
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