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Final Fantasy XI Item List
Name
Lvl
Def
Effects
Jobs
Peacock Amulet
33
0
Resist vs. Dark -10
Accuracy +10
Ranged Accuracy +10
All
Rajas Ring
30
0
Strength +2~5
Dexterity +2~5
Store TP +5
Subtle Blow +5
All
Sattva Ring
30
0
HP +15~30
Vitality +2~5
Agility +2~5
Enmity +3
All
Tamas Ring
30
0
MP +15~30
Intelligence +2~5
Mind +2~5
Enmity -3
All
Fasting Ring
15
0
HP -20
MP +10
Strength +1
All
Vilma's Ring
40
0
Intelligence +1
Mind +1
Charisma +1
Convert HP to MP +25
All
Mars's Ring
75
0
Accuracy +8
Attack +8
Evasion -8
Defense -8
All
Bellona's Ring
75
0
Ranged Accuracy +8
Ranged Attack +8
Evasion -8
Defense -8
All
Minerva's Ring
75
0
Physical Damage Taken +8%
Magic Damage Taken -8%
All
Shikaree Ring
30
0
Accuracy +2
Ranged Accuracy +2
All
Mu Necklace
75
0
Evasion +5
Salvage: Shield Skill +3
Salvage: Parrying Skill +3
All
Tactics Pearl
5
0
Enchantment: Signal
<Max Charges: 4 / Equip Delay: 30s / Reuse Timer: 10m>
All
Loquacious Earring
75
0
MP +30
Enhances Fast Cast Effect
All
Brutal Earring
75
0
Enhances Double Attack Effect
Store TP +1
All
Albatross Ring
15
0
Enchantment: Increases Stamina While Fishing
<Max Charges: 180 / Equip Delay: 30s / Reuse Timer: 20m>
All
Penguin Ring
15
0
Enchantment: Increases Skill at Tiring Fish
<Max Charges: 18 / Equip Delay: 30s / Reuse Timer: 20m>
All
Chariot Band
1
0
Enchantment: Experience Point Bonus
<Max Charges: 7 / Equip Delay: 15s / Reuse Timer: 16h>
All
Empress Band
1
0
Enchantment: Experience Point Bonus
<Max Charges: 7 / Equip Delay: 15s / Reuse Timer: 16h>
All
Diabolos's Torque
70
0
Ranged Accuracy +8
Dark Weather: Ranged Accuracy -8
Dark Weather: Ranged Attack +8
All
Diabolos's Earring
65
0
Accuracy +3
Dark Weather: Accuracy -3
Dark Weather: Magic Accuracy +2
All
Diabolos's Ring
65
0
Darksday: MP -15%
Darksday: Dark Magic Skill +15
All
Pelican Ring
15
0
Enchantment: Increases Rate at Which Fishing Skill is Gained
<Max Charges: 180 / Equip Delay: 30s / Reuse Timer: 20h>
All
Stealth Earring
70
0
Ninjutsu Skill +5
Enhances Resist Silence Effect
All
Eldritch Bone Hairpin
5
0
HP -1
MP +3
Resist vs. Dark +2
Enchantment: Intelligence +2 Mind +2
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Eldritch Horn Hairpin
30
0
HP -4
MP +12
Resist vs. Earth +8
Enchantment: Intelligence +3 Mind +3
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Mighty Ring
14
0
Strength +1
Resist vs. Fire +3
Enchantment: Attack +5 Ranged Attack +5
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Vision Ring
14
0
Dexterity +1
Resist vs. Lightning +3
Enchantment: Accuracy +2 Ranged Accuracy +2
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Musical Earring
70
0
Evasion +5
String Instrument Skill +5
Wind Instrument Skill +5
All
Static Earring
72
0
Mind +2
Magic Defense Bonus +2
Bonus Damage Added To Magic Burst
All
Magnetic Earring
72
0
MP +20
Conserve MP +5
Spell Interruption Rate -8%
MP Regeneration While Healing +1
All
Hollow Earring
72
0
Dexterity +2
Accuracy +3
Ranged Accuracy +3
Sword Enhancement Spell Damage +3
All
Ethereal Earring
72
0
HP +15
Attack +5
Evasion +5
Converts 3% of Damage Taken to MP
All
Walahra Turban
75
0
HP +30
MP +30
Haste +5%
All
Enlightened Chain
60
0
Intelligence +3
Mind +2
All
Grandiose Chain
60
0
HP +10
MP +10
HP Regeneration While Healing +2
MP Regeneration While Healing +2
All
Olduum Ring
60
0
Enchantment: Teleport (Wajaom Woodlands)
<Max Charges: 1 / Equip Delay: 30s / Reuse Timer: 20h>
All
Random Ring
60
0
Enchantment: Dexterity +1~8
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Shining Ring
71
0
Strength +1
Dexterity +1
Vitality +1
Agility +1
Intelligence +1
Mind +1
Charisma +1
Enhances Resist Virus Effect
All
Scintillant Ring
71
0
Strength +2
Dexterity +2
Vitality +2
Agility +2
Intelligence +2
Mind +2
Charisma +2
Enhances Resist Virus Effect
All
Imperial Ring
50
0
All
Storm Ring
50
0
All
Ebullient Ring
50
0
HP +15
MP +15
Enhances Resist Paralyze Effect
All
Hale Ring
50
0
Intelligence +3
Mind +3
Enhances Resist Virus Effect
All
Garrulous Ring
50
0
Strength +3
Agility +3
Enhances Resist Silence Effect
All
Manashell Ring
11
0
Resist vs. Fire +2
Resist vs. Water +2
Enchantment: MP +9
<Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Storm Loop
50
0
Attack +5
All
Storm Earring
50
0
All
Stoic Earring
50
0
HP +20
Enhances Resist Stun Effect
HP Regeneration While Healing +1
All
Antivenom Earring
50
0
MP +15
Enhances Resist Poison Effect
MP Regeneration While Healing +1
All
Insomnia Earring
50
0
HP +15
MP +15
Enhances Resist Sleep Effect
All
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