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Total: 405332468
Today: 10167
Yesterday: 12758

Items: 9505
Mobs: 4024
Recipes: 3285
NPCs: 2066
Quests: 570

Final Fantasy XI Item List
Name Lvl Def EffectsJobs
Marine Shield 11
  • Vitality +1
  • Agility +1
  • Resist vs. Water +1
BST/PLD/RDM/SAM/WAR
Marksman's Ring 402
  • Ranged Accuracy +6
All
Mars's Ring 750
  • Accuracy +8
  • Attack +8
  • Evasion -8
  • Defense -8
All
Master Belt 586
  • Accuracy +5
  • Attack +5
BST/DRK/DRG/PLD/WAR
Master Caster's Mitts 6515
  • Outside of Nation Controlled Area: Agility +2
  • Evasion Skill +10
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Master Shield 528
  • Shield Skill +10
BST/PLD/RDM/SAM/THF
WAR/WHM
Mea Ring 650
  • Enchantment: Teleport-Mea
    <Max Charges: 10 / Equip Delay: 30s / Reuse Timer: 1d>
All
Mecurial Earring 201
  • Garrison: Evasion +1
All
Medieval Collar 353
  • Vitality +2
All
Megrim Crown 6918
  • Enchantment: ???
    <Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 45m>
All
Melnina's Earring 550
  • Dexterity +2
  • Agility +1
All
Melody Earring 520
  • Charisma +1
  • Latent Effect: Evasion Skill +5
All
Melody Earring +1 520
  • Charisma +2
  • Latent Effect: Evasion Skill +6
All
Memento Muffler 374
  • Enchantment: Vitality +7
    <Max Charges: 20 / Equip Delay: 30s / Reuse Timer: 1m>
All
Mercenary Captain's Doublet 3020
  • Dexterity +1
  • Agility +1
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Mercenary Captain's Gaiters 305
  • Agility +1
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Mercenary Captain's Gloves 306
  • Agility +1
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Mercenary Captain's Headgear 3010
  • Strength +1
  • Dexterity +1
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Mercenary Captain's Hose 3014
  • Evasion +2
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Mercenary Mantle 302
  • Latent Effect: Enmity +1
All
Mercenary's Dastanas 7024
  • Ranged Accuracy +8
BLU/BST/DRK/DRG/PLD
RDM/RNG/SAM/WAR
Mercenary's Earring 300
  • Latent Effect: Vitality +2
All
Mercenary's Mantle 707
  • Enhances Resist Stun Effect
BRD/BLU/BST/COR/DRK
DRG/MNK/NIN/PLD/RDM
RNG/SAM/THF/WAR
Mercenary's Ring 700
  • Vitality +5
All
Mercenary's Subligar 700
  • Enhances Resist Petrification Effect
BRD/BLU/BST/COR/DRK
DRG/MNK/NIN/PLD/RDM
SAM/THF/WAR
Mercenary's Targe 306
  • Latent Effect: HP +5
  • Latent Effect: MP +10
All
Mercenary's Turban 7028
  • Enmity -4
BST/DRK/DRG/RNG/SAM
Merciful Cape 730
  • MP +25
  • Enhancing Magic Skill +5
  • Elemental Magic Skill +5
  • Dark Magic Skill +5
All
Mermaid's Ring 430
  • Resist vs. Water +3
  • Enmity +2
All
Merman's Cap 6622
  • Dexterity +1
  • Charisma +3
  • Magic Damage Taken -2%
  • Convert MP to HP +20
BST/THF/WAR
Merman's Earring 630
  • Attack +6
  • Evasion -4
  • Magic Damage Taken -2%
All
Merman's Gorget 567
  • Accuracy +5
  • Ranged Accuracy +5
BLU/BST/DRK/DRG/PLD
RDM/RNG/SAM/WAR
Merman's Hairpin 600
  • HP -7
  • MP +24
  • Resist vs. Water +15
All
Merman's Harness 6742
  • Vitality +3
  • Agility +1
  • Magic Damage Taken -4%
  • Convert MP to HP +20
BST/THF/WAR
Merman's Leggings 6613
  • Strength +3
  • Vitality +1
  • Magic Damage Taken -2%
  • Convert MP to HP +20
BST/THF/WAR
Merman's Mittens 6615
  • Strength +1
  • Dexterity +3
  • Magic Damage Taken -2%
  • Convert MP to HP +20
BST/THF/WAR
Merman's Ring 700
  • Accuracy -8
  • Ranged Accuracy +10
  • Magic Damage Taken -4%
All
Merman's Subligar 6730
  • Agility +3
  • Charisma +1
  • Magic Damage Taken -3%
  • Convert MP to HP +20
BST/THF/WAR
Merrow No. 17's Locket 652
  • MP +10
  • Resist vs. Water +30
  • Enhances Resist Charm Effect
All
Mighty Ring 140
  • Strength +1
  • Resist vs. Fire +3
  • Enchantment: Attack +5 Ranged Attack +5
    <Max Charges: 50 / Equip Delay: 30s / Reuse Timer: 30m>
All
Miner's Pendant 10All
Minerva's Ring 750
  • Physical Damage Taken +8%
  • Magic Damage Taken -8%
All
Minstrel's Coat 6240
  • HP +15
  • Evasion +3
  • Wind Instrument Skill +3
  • String Instrument Skill +3
BRD/BLU/BST/COR/DRG
MNK/PLD/PUP/RDM/SMN
THF/WHM
Minuet Earring 610
  • Strength +1
  • Dexterity +1
  • Minuet: Accuracy +3
All
Mithra Shorts 11
  • Cannot Equip Footgear
All
Mithra Shorts +1 12
  • Cannot Equip Footgear
  • Improves Clamming Results
All
Mithra Top 11
  • Cannot Equip Handgear
All
Mithra Top +1 12
  • Cannot Equip Handgear
  • Reduces Clamming 'Incidents'
All
Mithran Gaiters 11All
Mithran Gauntlets 11All
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