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Re: charisma? - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Vivi from pandy[/i] [quote][i]Quote from: Uberfuzzy[/i] tough question to answer, we know it affects bard songs, and the BST JA charm. some say it affects emnity (thats "hate") some say it affects some "odd" WS's like spirits within (hence the RDM AF body having +5) the only people who realy know is the SE dev's (ooo, how i'd like to strap them to a chair and torture them for info)[/quote] I doubt the reason we have +5 CHR is for that purpose. Spirits within is based on HP not CHR. When we sub BST or BRD or if we are lower WAR, it boosts the power. Take for example the Ogre set, RDM/BST only. It boosts physical attack and charisma (even Reward). Why would SE do this, to enhance the all powerful RDM/BST! XD There is a reason why Koenig gear kills a PLDs chance of doing damage and gives +10 VIT and +10 CHR. Provoke is directly lated to CHR in terms of power. Two Paladins provoke, naked, one a level 30 one a level 70 you will see the level 70 paladin pull hate off the weaker voke. Recently if you checked out the new NMs, one in particular is unsettling for RDMs. The Rosterum Pumps, RDMs cannot equip it, yet it has fast-cast, meant for drawing people to /rdm. SE isn't exactly the most careful at long-drawn out programs to balance and nuture the player uses of jobs. RDM is the most balanced of all jobs. We possess armor that is mage and melee usable, while it is not the best or absolute most powerful thing it is marginally better suited to our diverse ways. CHR is just one of the funky things we RDMs get stuck with, which not at all uncommon in the armor sets, Artifact Armor boosts our weakened areas like MP and magic skills and enhances our strong points. (RDM Body, RDM Hat) Another example is BLM AF hands, again with CHR on an obviously non-melee and non-brd/bst job. I have yet to see the purpose of a BLM nuking being affected by CHR or meleeing be dependant on +3 CHR. Others are more obvious, like WAR AF body having +8 enmity, but every AF has some worthless stat thrown in which has nearly NO use at all for the job. Like why does a thf need +5 INT for the hat....I could go on and on, but just taking a look at our AF gears is enough to prove the point. Moral is, enjoy the querks, but know that for it to play any real use it means divating from traditional use for something weird; like BRDs meleeing and SAMs tanking which seemed to be SEs desire for the jobs. People adapt and change job functions, wether or not SE wanted it exactly that way or not. (check the gears, and new gears, AF2 best though (BRD gets +18 attack on AF2 body..))[/quote]
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