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Re: Melee Damage Calculation - Final Fantasy XI - somepage.com
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[quote][i]Quote from: Ismarc[/i] Hi, Well, as of right now, my desktop is hosed, with no idea what's wrong. Later today I'm going to be replacing the motherboard, processor and video card. However, the hard drive that has all my bookmarks and updated formulas is not the reason it's hosed, and should still be working fine. In the mean time, the formula's I started working with can be found here [url]http://ffxi.allakhazam.com/forum.html?forum=10&mid=1095981847318723783[/url]. He has another website I couldn't remember/find the link to that no longer relies on normal distributions for calculating the damage. The problem I've run into is that his formula's favor an exceptionally high defense with an exceptionally low vitality (my calculations vs. crabs levelling at 58 had a vit of less than 50 and a defense of about 400). I would post just the formulas, or even the gist of his results, but in honoring his wishes about copyright, a link to the material is provided. However, after being unable to contact him about using his formulas directly for the calculator, I have been looking at how different my formulas need to be to be considered a derivative rather than a copy of his work (and believe me, at this point it's hard to tell I even started at the same point). The formula's I have right now are basically (as I remember): minimum_damage = weapon_damage * ln(attack/enemy_defense) maximum_damage = weapon_damage * STR/VIT + minimum_damage While these appear to produce accurate results (including calculating defense and vit), it doesn't seem quite right because an increase in attack seems to always outweight an increase in str for determining maximum damage. Right now, if my desktop is back up and running later, I should have the calculator completely finished and ready for the public to try and break by thursday evening. -Ismarc[/quote]
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