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Re: Summoning Magic Skill - Final Fantasy XI - somepage.com
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[quote][i]Quote from: stinkypoo[/i] First, my BLM is 75. My SMN is level 1. I don't think I've even killed a mob with it. Now that that's out of the way... My theory is that it's like Elemental Magic skill. Like ele skill, it's part of the magic skill family, and you level it the same way: by using it over and over. Here are some theories I've heard about SMN: ======== Theory #1: damage ======== Having high summoning magic skill will make you do more damage. Rebuttal: - Having higher elemental magic skill won't make you do more damage - you said yourself this isn't true based on your experiences =================================== ======== Theory #2: melee accuracy ======== Having high summoning magic skill will make your avatar's melee attacks more accurate. Rebuttal: - there's a SMN AF (or JSE, can't remember) with a trait called "Avatar accuracy +X". Therefore if skill gave more accuracy, why would they have created this extra trait? - I saw a lvl 65 SMN send Carby on an IT++ XP mob. Carby missed 11 times in a row, hit once, missed 7 times in a row, hit once, missed 5 times in a row, etc. I don't know what her summoning skill was, but I assume it was at least somewhat close to cap. ============================================ ======== Theory #3: casting interruption ======= Having high summoning magic skill reduces the chances of getting interrupted while summoning an avatar. Rebuttal: If I get hit by a T mob while I'm at 0-15% or 75%+ casting of a nuke, I never, ever, ever get interrupted. If I get hit by a T mob when I'm between 15% and 75% casting, I always, always, always get interrupted. I haven't played SMN, but I did play NIN and I noticed it was the same when casting ninjutsu. I'd be very surprised if SMN was any different. ================================================= ======== Theory #4: resists ======== This is my theory. While having higher elemental magic skill won't make you automatically do more damage, it does reduce the chances that a nuke will get resisted (when a nuke suddenly does around 50%, 25% or 10% of the damage it had been doing up to that point, and the mob didn't put Shell up or anything). Therefore my guess is that having high summoning magic skill reduces the chances that spells & bloodpacts (the ones that deal damage, anyway) will do less damage. Like I've said, my smn is lvl 1, so I have no clue if there is such a thing as a "resisted" Aero II/IV or Predator Claws, but if there is, then I'm pretty sure that's what it's for ^^. If there isn't...well...uh...then I have no clue :P ======================================[/quote]
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