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Final Fantasy XI Discussion BoardDiscussion Boards -> General

charisma?

From: guest
Guest

Posted: 2005-08-31 13:40:17
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what is charisma for?
i just got an entrancing ribbon from some rabbit nm, it has 2 charisma.
ty
From: Thud
Registered User

Posted: 2005-08-31 14:46:48
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It helps Bards land enfebling songs on monsters.
It increases how effective some Bard songs are on thier pt members.
It effects a Beastmasters ability to Charm monsters.
It effects a Paladins ability to Intimidate monsters.

There is more that can be said, but thats the basic uses of CHR.
From: Uberfuzzy
Registered User

Posted: 2005-08-31 14:47:46
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tough question to answer,

we know it affects bard songs, and the BST JA charm.

some say it affects emnity (thats "hate")
some say it affects some "odd" WS's like spirits within (hence the RDM AF body having +5)

the only people who realy know is the SE dev's (ooo, how i'd like to strap them to a chair and torture them for info)
From: guest
Guest

Posted: 2005-08-31 15:11:08
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is it any good for summoner?
From: Arte
Guest

Posted: 2005-08-31 15:40:32
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based on rugal's
weapon skill formula
chr is an attribute for dancing edge
along with dex and accuracy to land hits
From: Vivi from pandy
Guest

Posted: 2005-09-06 02:34:41
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Quote from: Uberfuzzy
tough question to answer,

we know it affects bard songs, and the BST JA charm.

some say it affects emnity (thats "hate")
some say it affects some "odd" WS's like spirits within (hence the RDM AF body having +5)

the only people who realy know is the SE dev's (ooo, how i'd like to strap them to a chair and torture them for info)


I doubt the reason we have +5 CHR is for that purpose. Spirits within is based on HP not CHR. When we sub BST or BRD or if we are lower WAR, it boosts the power. Take for example the Ogre set, RDM/BST only. It boosts physical attack and charisma (even Reward). Why would SE do this, to enhance the all powerful RDM/BST! XD

There is a reason why Koenig gear kills a PLDs chance of doing damage and gives +10 VIT and +10 CHR. Provoke is directly lated to CHR in terms of power. Two Paladins provoke, naked, one a level 30 one a level 70 you will see the level 70 paladin pull hate off the weaker voke.

Recently if you checked out the new NMs, one in particular is unsettling for RDMs. The Rosterum Pumps, RDMs cannot equip it, yet it has fast-cast, meant for drawing people to /rdm. SE isn't exactly the most careful at long-drawn out programs to balance and nuture the player uses of jobs. RDM is the most balanced of all jobs. We possess armor that is mage and melee usable, while it is not the best or absolute most powerful thing it is marginally better suited to our diverse ways.

CHR is just one of the funky things we RDMs get stuck with, which not at all uncommon in the armor sets, Artifact Armor boosts our weakened areas like MP and magic skills and enhances our strong points. (RDM Body, RDM Hat)

Another example is BLM AF hands, again with CHR on an obviously non-melee and non-brd/bst job. I have yet to see the purpose of a BLM nuking being affected by CHR or meleeing be dependant on +3 CHR.

Others are more obvious, like WAR AF body having +8 enmity, but every AF has some worthless stat thrown in which has nearly NO use at all for the job. Like why does a thf need +5 INT for the hat....I could go on and on, but just taking a look at our AF gears is enough to prove the point.

Moral is, enjoy the querks, but know that for it to play any real use it means divating from traditional use for something weird; like BRDs meleeing and SAMs tanking which seemed to be SEs desire for the jobs. People adapt and change job functions, wether or not SE wanted it exactly that way or not.

(check the gears, and new gears, AF2 best though (BRD gets +18 attack on AF2 body..))
From: Asriel
Registered User

Posted: 2005-09-06 02:57:37
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As far as I understand it, INT is related to the success of Steal for thieves. Boom, INT+5 is useful again!
From: Sheeny
Registered User

Posted: 2005-09-06 10:22:26
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Oh not the AF stats issue again! =(

All the AF pieces have random stats so that you're not herded into cookie cutters. Want to play BST/BLM? You're in luck, we have an INT+5 boost for you. RDM/BRD? Here, have some CHR+5 - we planned ahead for you people.
These stats do NOT mean that a particular AF bonus is a secret clue that a stat is somehow crucial to your job.

Each AF set has 4-5 *different* stat boosts. THF is an exception with +DEX on 2 pieces.

You'll also notice a strong pattern where pieces share a common stat. Such as Body pieces predominantly carrying +VIT, Hands +DEX, Head +INT/MND and Feet +AGI. And think of it on the basis of reality too. Intelligence or Mind from the head? Makes sense. Agility in the feet? Dexterity in the hands? Vitality from the body? These are the reasons a THF has INT+5 on their Head AF, not because it helps Steal.

If you look at all the AF's in a row you'll see everything more clearly. I suggest looking at Mysterytour->Equipment->Artifact and you can scroll down through all the jobs in a row and see all the stats.

You just can't make any conclusions of what a stat does simply because you find it on one of your AF. All jobs have nearly all stats is the point I hope I've laid out above.
From: Iniin
Guest

Posted: 2005-09-15 07:46:28
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There is a reason why Koenig gear kills a PLDs chance of doing damage and gives +10 VIT and +10 CHR. Provoke is directly lated to CHR in terms of power. Two Paladins provoke, naked, one a level 30 one a level 70 you will see the level 70 paladin pull hate off the weaker voke.


i rather think that the effect of provoke increases as u level to match more dmg from DD's
From: skippy
Guest

Posted: 2005-09-15 12:24:16
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Quote from: Uberfuzzy
tough question to answer,

we know it affects bard songs, and the BST JA charm.

some say it affects emnity (thats "hate")
some say it affects some "odd" WS's like spirits within (hence the RDM AF body having +5)


Spirits within is fixed damage based on your HP-- that's probably not a good example. There is a dagger WS or two that CHR effects, but I don't recall any sword WSes using it. There are charts on the net that list which base stats effect which WSes, and to what degree.
From: Nynja
Registered User

Posted: 2005-09-15 14:44:31
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Remember that red mages are given a dagger as their first weapon...
From: Ferien
Registered User

Posted: 2005-09-21 23:14:13
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>.> missed an end-quote tag, can one of the mods please replace my old post with this?

Quote from: Vivi from pandy
Provoke is directly lated to CHR in terms of power.


Entirely untrue. it's been tested time and time again, since the game came out, and it's been proven over and over again that CHR has absolutely no affect on Provoke, or any other hate tools. Enmity is the only stat that will affect Provoke, as can be easily tested by testing a Paladin in full Koenig's voke against one wearing only an Aegishjalmr (+60 CHR vs +7 enmity). I myself struggle to keep hate off of other Paladins in my linkshell, simply because i wear Koenig to HNMs instead of AF.

Quote from: Vivi from pandy
Recently if you checked out the new NMs, one in particular is unsettling for RDMs. The Rosterum Pumps, RDMs cannot equip it, yet it has fast-cast, meant for drawing people to /rdm.


The Fast-Cast boots will give you fast-cast, even without red mage as a subjob. there is (if i remember correctly, i don't feel like testing it again) a 3% difference in the cast times of Ancient Magic as blm/whm, as opposed to wearing something else that does not give Fast Cast.

These points I've just made have been tested, and proven. The only statements SE have officially made about CHR is that it affects intimidation rates, bard and bst resist rates and abilities, and certain light-based weaponskills. i haven't tested the weaponskill aspect of it, but there's a neat little guide to WS modifiers online at WS Modifiers, and as far as i know, this guy has gone out of his way to test all of his information (Shadowstitch and DE are the only WSes listed to be modified by CHR). As far as Spirits Within being modified by CHR, it's false. Sprits is directly related to current HP and current TP, and will do ~45% of your current HP, no matter how much CHR you stack on.

Most likely, the CHR on rdm AF was probably just put there for lack of anything better to add balance-wise. The only use i can see for it would be if you commonly sub bard, though the main use for rdm/brd is the dispelling power and the extra ballad, and i don't know how often Finale can get resisted.
From: Plight
Registered User

Posted: 2005-10-02 13:43:25
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It increases how effective some Bard songs are on thier pt members.


Nope. That's instrument skill. CHR is just for debuffs. KTHXBAI. ^^
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